Applied Energistics
A Mod About energy, and matter and getting stuff done! Probably.
1,188
0
Equipment
Storage
Technology
Applied Energistics has been archived. Applied Energistics will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.6.4
1.6.2
1.5.x
1.4.7
Platforms
Forge
Supported environments
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Details
Licensed ARR
Published 7 months ago
Updated 7 months ago
Changelog
- Input / Output Bus no longer communicate with ME blocks they face, making it possible to move items from one network to another, via bus -> interface.
- Terminals now assume the color of cables they are placed on so different network terminals can be packed closely in a wall.
- Added Ore Density / Height Configurations to Config File.
- Fixed getPickBlock(...) so you can't pick a certain block...
- Terminals Front-Side now glows in the dark, and emits a small amount of light when connected to controller.
- When a conflicting terminal is removed, the other controller can now reboot.
- A Number of blocks have much better opacity settings.
- Fixed bug with network initialization related to order and touching networks.
- Improved lighting on Grinder Crank.
- AE no longer replaced MC's Default ItemRenderer ( this was a bad move on my part )
- Shift Clicking Encoded Patterns now puts them in the correct slot in the interface.
- Right Clicking while holding an empty storage cell will now remove the storage cell(block/cluster) from within, and give you back a storage housing, and the original cell(block/cluster). You can insert any cell(block/cluster) into an empty storage house. Only works if you have room for items.
- Fixed a bug where simulations caused additional block updates / re-calculations. ( less lag )
- Changes to storage network now properly update Terminals.
- You can now request crafting of items via Terminal.
- Items can now be crafted ( crafting table style ) by using an Assembler and Crafting Patterns.
- Items can now be crafted externally ( furnaces / auto crafting tables / anything else for that matter. ) by placing Crafting Patterns inside Interfaces, that are adjacent to inventories or connected pipes these do not need to be valid Patterns you can fudge the recipes.
- You can now un-encode an Encoded Pattern by right clicking it in the world ) it returns to being an un-encoded pattern.
- Destroying a block of any kind in the network now causes the network to 'reboot' and clear all internal processing. Such as crafting.
- Interfaces can now request craft-able items from the network to trigger crafting.
- Auto-crafting uses the ore dictionary to retrieve items, so it can pull any ingots regardless of the encoded type.
- Auto-crafting properly handles items left on the crafting table, for instance RP2 Handsaws.
Files
Metadata
Release channel
ReleaseVersion number
rv3-aLoaders
Game versions
1.4.7Downloads
7Publication date
April 24, 2024 at 2:31 PMPublisher
ModrinthArchives
Archivist