Compatibility
Minecraft: Java Edition
1.12.2
1.11.2
1.10.2
Platforms
Forge
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Licensed MIT
Published 2 years ago
Updated 2 years ago
Changelog
1.11.2-0.0.948.0:
- Fix never removing TileEntities clientside, causing small memory leaks, performance issues, and potentially crashes. (commit c5d51d04b3e8ea4c11e8dfdebc85d1985a97e85b)
- Fix mob AI below y=0. (commit 14203b7b5cf1e91117f6629b0b039097c37cc6c3, by Foghrye4)
- Partial support for Forge chunk loading API. ChickenChunks is not working due to it's internal implementation of loading chunk tickets from save. Also faster and more correct entity spawning and optimized chunk ticking. (commit 26fcda154e26be4d5182fdae7582c93fb00dab1d)
- Fix incorrectly handled scheduled ticks, causing broken redstone and liquid behavior. (commit 1d734a52866f3fafd5520c5520a35397e4c11b8f, by Foghrye4)
- Fix snow not generating above y=256 (may break existing world preset by generating snow in unintended places!). (commit ecd798d3cd545cddcb69b0b3e35af1458e95820e, 0253d252806362c8197b14c8d0dcae42070ee785)
- Allow vertical render distance up to 64 when OptiFine is installed, fix render distance above 32 when OptiFine is installed (commit a31e9c8fa61c9b5323b68270f0f4d5918e7a91a6)
- Fix Minecraft hanging when entities teleport in cubic chunks end. (commit 754a0b4e96f5495c0146214ceb7e27fc2f7b4738)
- Implement vertical view distance affecting chunk rendering. (commit ba3e1fbc6e444f751e5a9f03d0b2edc3155477f7, 80e4a9f95d62af8121d83e97bc429f4f6044278c)
- Remove debug logging for chunk saving to decrease noise in server logs. (commit a217cbf2e5a8c40e2638649905d92dbd920b4f7f)
- Fix nether portal handling in cubic chunks world. (commit d3232f7798ff3110a85c8a8210a4cd8109bf6bdc, by Foghrye4)
- Fix grass growing, mushrooms and lava fire beyond vanilla height range, internal fixes for player respawn. (commit 94a839cedded1804e7ed5ad33e8bc6ece1a31916)
- Fix typos in configuration. (commit 308a98d44d10d2028446ce61e51d8fcd007022d3)
- Fix finding spawnpoint. (commit 2c2311acedbff9f70f0c6cf4bf0ece37b2acf243)
1.11.2-0.0.917.0:
- Internal refactoring around uses of CC API. (commit f7971111b7fdd133596c36ca544d665ea0dc6a2f, by Cyclonit)
- Fix random server hang when teleporting to/from nether when using optimixed path navigator. (commit 8f8764e66e8990730ab609af56333c41a78cca9d, by Foghrye4)
- 3D biome storage, network protocol changes to accomodate 3d biomes. Client and server not compatible with older versions (new servers require new client version, new clients can't join old servers). (commit 713fa0c8805c265e51991aaf195f62e3cb859e40, by Foghrye4)
- Fix Forge mod world generators not working in cubic chunks world in default world type. (commit 0615c25bba299e58ba0a567a91b046dbba06e92a)
- Partial implementation of using forge mod world generators in CustomCubic and other world types (do not use!). (commit 48212a8a87e1f1539c505920607c7b4abd0338fc)
- Optimize population when there is nothing to do for CustomCubic (only applicable to CubicWorldGen worlds). (commit 2146d2977bfca8015a2ab9665ffe7e754fd3411b)
- Fix air above nether in CustomCubic. (commit 1128f2d2fb80ffe0c3c9b9fe63ffd9fda514d128)
- Optimize part of worldgen light propagation. (commit 920a84d602325c0c7284a132e5deac5f4ba03118)
- Make generated spawn area Y size same size as vanilla (much faster spawnpoint generation and loading). (commit 497d2403b476dabcff16ee47da65aca3fdfabb45)
- CC API: Improve world generator API, other API improvements (breaks compatibility with existing cubic chunks world generators). (commit 3f14a52b60ce883d297f550b207394021227cd75 - 4e62a3c637ee91b68f2071df0384b26dc46a7114)
- Fix server hang in AI code when at very high Y position, also fixes incorrect AI behavior when near cliffs. (commit 448248e0dbc4c59deb627f692ef6cea72347164c)
- Internal changes for ForgeEssentials compatibility. (commit 19877500b3a994b97937eec61230d8f1ef9deab1)
- Use more general save handling hook as region cache is global so no world context is needed. (commit 76c5f20149d77109588b078b7994bf7231efc339)
1.11.2-0.0.897.0:
- Add API. (commit 9038dec47469ba24e64c9957052a9c52e349182c)
- CubicWorldGen separated into it's own mod. (commit 9038dec47469ba24e64c9957052a9c52e349182c)
- Fix precipitation heightmap using z coordinate instead of x. (commit 9038dec47469ba24e64c9957052a9c52e349182c)
- Fix compatibility with mods using new Forge #2705 Chunk Watch event API. (commit a5c5ba3288d58811c2c533d266955b65910842aa, by Foghrye4)
- Fix boats below y=0. (commit ac92eec37ee6d638c9c936365d4247b4343ddf60, by Foghrye4)
- Fix beacon lower Y limit. (commit b171490e6c90cffcddff97b2fffb4a6832c5f850, by Foghrye4)
- Remove fast collision checks option, it never worked correctly. (commit 2fd9636ddd075f9898c729ccb6472fd4ec9efc2e, by Foghrye4)
- Partial fix for animal spawning not being spread out enough. (commit 674ab10b3993debc3e5eee8675e89e60a407a642)
- Fix cubes being populated multiple times, including animals - cubes are actually marked as populated internally. (commit 67e4b3fdfb9b516511201d988c3df9288ca75bfd, by Foghrye4)
- Better distribute animals during worldgen spawn, add missing Forge event for entity spawn check, should fix compatibility with some mods. (commit 52448a0b8594ed8142746e6464838964071ecf44, by Foghrye4)
- Small optimizations in lighting and tick logic, shut down the game when handing a packet fails. (commit 412e3f47fa06ee19c1ae72775137c32a085ea866)
- Fix broken button text. (commit d41927343d6eee3605885def2bbfd4cc940873f4, by Shad0wlife)
- Fix BetterFPS fast beacon compatibility. (commit 7b81c1ae460513f2345c9f5a117b8767961dc285, by Shad0wlife)
- Fix Chorus Fruit teleportation outside of vanilla limits. (commit 6c36d54749c785cf8265855b94f68af0bf860fa5, by Shad0wlife)
- Fix version number in mod file, makes it possible to depend on specific CC versions. (commit 524b6315fe04f6ad35ad452f1a49b837dbd39baf)
- Reimplement vanilla chunk relight checks to fix lighting glitches over time, unlike vanilla, CC does it only serverside. (commit e6f1a0a5809f374a7eda912f56b0257b47d28c39)
- Fix "too many open files" issue when there are many dimensions by using shared region cache instead of per-dimension cache. (commit 8b33ad41d1e72080e23883cab0e75385c328602c)
- Update RegionLib to fix running out of open files. (commit 2e6193070179ccc1e8c81eb88c55301cd9a98e54)
- Fix internal cube entity tracking outside of vanilla height ranges in CC worlds, and crashes in vanilla worlds. (commit 10a14100c6418262d0a42f280847bc2ff9c33867, 130999f61af4625c57693691a54d7263d30b731e)
1.11.2-0.0.856.0:
- First released version.
Files
Metadata
Release channel
AlphaVersion number
1.11.2-0.0.948.0Loaders
Game versions
1.11.2Downloads
57Publication date
December 14, 2021 at 5:03 PMPublisher
barteks2x
Owner