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Enchants and Expeditions

Enchants and Expeditions

A uniquely designed overhaul to enchanting, repairing and more.

5,204
17
Adventure
Game Mechanics
Magic

Compatibility

Minecraft: Java Edition

Platforms

Fabric

Supported environments

Client and server

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Links

View source

Creators

Rebel459
Rebel459 Owner & Project Lead

Details

Licensed Legacy License
Published 9 months ago
Updated 3 weeks ago
DescriptionChangelogVersions
All versionsEnchants and Expeditions 1.21.5-v2.1.0

Enchants and Expeditions 1.21.5-v2.1.0

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Changelog

What's New

  • fleshing-out of existing enchanting table attribute systems
  • various QOL features such as enchanting animal armor at the table
  • anvil level cost limit
  • and more!

Attribute System

  • New internal separated formulas for determining the level of enchantments based on the enchanting table's attributes
  • this means that having higher attributes will increase the level of enchantments from that attribute, with lower attribute scores doing the inverse
  • this is calculated by doubling the score of the specific attribute and then adding 25% of the original base enchanting power
  • old version example: you have 15 of any bookshelf, meaning that all selected enchantments use the enchanting power of level 30, plus any modifiers
  • new version example: you have 15 arcane bookshelves for a total of 15 mana, meaning that all mana enchantments use an enchanting power of level 30 before applying the 25% boost. Then, a 25% baseline (30 / 4 = 7.5 levels) is applied as an additional baseline to all attributes, including mana
  • the goal of this system is to better demonstrate and encourage the use of speccing into different attributes versus just getting lucky and easily acquiring max-level enchantments from a category you've ignored. This will mean you probably want to use specialised bookshelf setups lategame rather than the relatively weak vanilla bookshelf

Changes

  • new attribute system described above (attributes still also weight the chance of each enchantment pool as per before - and now also influence the enchanting level power of the enchantment)
  • the levels demanded by an anvil will never exceed 99, which acts as a maximum for extreme scenarios
  • wolf and horse armor is now properly enchantable at the enchanting table
  • elder guardians now correctly have a 1/3 chance of dropping a Tome of Flow
  • fixed the not_on_axes and not_on_animal_armor tags not working
  • lowered the clickable area of the enchanting table attribute button to more closely match its actual size in-game
  • the vanilla bookshelf now only gives +0.25 mana, down from +0.5, in order to encourage using other bookshelves alongside the new systems (and to be consistent with it providing 0.25 to every other attribute)
  • the Tome of Power now increases Might by 1, rather than reducing it by 5, to better match the attribute system improvements
  • the Tome of Stability now reduces Might by 5 to ensure there is still a way for players to avoid Might enchantments with specific table setups
  • books are no longer enchantable at the enchanting table

Dependencies

dependency-iconCloth Config APIrequired
dependency-iconItem Tooltipsembedded

Files

enchants-and-expeditions-1.21.5-v2.1.0.jar(555.65 KiB) Primary
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Metadata

Release channel

Release

Version number

1.21.5-v2.1.0

Loaders

Fabric

Game versions

1.21.5

Downloads

5

Publication date

November 13, 2025 at 8:01 AM

Publisher

Rebel459

Rebel459

Owner & Project Lead

Version ID

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main@16c5a5a

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