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Luminous: Beasts

Luminous: Beasts

Illuminate your world with 10 new LEGENDARY beasts and their rare variants!

17.6k
104
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20.1

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

RipleysMods
RipleysMods Member

Details

Licensed ARR
Published 9 months ago
Updated last week
DescriptionGalleryChangelogVersions
All versionsLuminous: Beasts V1.2 - NeoForge 1.20.4

Luminous: Beasts V1.2 - NeoForge 1.20.4

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Changelog

LUMINOUS:BEASTS V1.2 Changelog

NEW FEATURES:

-Added the ULTIMATE BESTIARY - A Book full of every legendary beast and rare variant!

-Added the Phoenix egg - a new way to find and kill the Phoenix, you will find Phoenix nests in the badlands biome!

-Added the Wind Phoenix egg - a new way to find and kill the Wind Phoenix, you will find Wind Phoenix nests in the stony peaks and stony shores biomes!

-Added hatch, a new flammable block phoenix's make their nests out of!

-Added the Furnace - the third beast from the LUMINOUS:NETHER mod - a powerful nether brick oven who stomps around the nether wastes!

-Added the Horseless Headsman - the legendary beast from LUMINOUS:HALLOWEEN

-Added the Soul Furnace - a rare variant of the furnace

-Added the Scarecrow - a rare variant of the Horseless Headsman

-Added trophies for all 4 new beasts

-Added a music disc for the furnace

-Added a music disc for the horseless headsman

-Added the molten coal - an item that gives a player strength when they are on fire

-Added the pumpkin helmet - an item that gives the player strength during a full moon

-Added the BEAST PIT - the new way to increase the spawns of legendary beasts! place one in a biome that a particular beast is located in - and one might appearing!

-Added four new configuration variables: -pit_max, which determines the maximum amount of beast pits that can be lit at a given time (default is 2)

-pit_duration, which determines the amount of time (in seconds) a beast pit will stay lit for (default is 300 seconds, or 5 minutes, and despite being configurable, the beast pit will 	only attempt to spawn a beast twice, at 100 and 200 seconds remaining, this will be updated in a coming patch)

-headsman_spawn, which determines if the Horseless Headsman will spawn

-rare_headsman_spawn, which will determine if the scarecrow will spawn

-Added a new configuration category - "Enable modded biome spawn" - This new configuration category is currently only applied to one beast, the yeti. I'm experimenting with allowing legendary beasts, if this configuration variable is set to TRUE, to be able to spawn in biomes falling under the biome tags with the forge namespace (forge:is_cold/overworld for this example) I did not commit to full implementation, as the tags cover more than one biome in most cases, so I need to look into this further to make sure certain beasts are not spawning in far too many biomes.


BUG FIXES:

-Fixed an issue involving the Tree Ent, Rare Tree Ent, Bone Stalker, Rare Bone Stalker, and Rare Yeti, spawn procedures, making them less likely to find a valid place to spawn in certain conditions

-Fixed an issue where the Yeti would not abide by it's configuration number, meaning it would spawn whenever regardless

-Fixed an issue where an error in the code meant the Phoenix and Wind Phoenix would overpower any other mobs in their respective biomes, making them spawn far too often


RETEXTURES / MODEL CHANGES:

-Updated the texture of the executioner music disc, to match the normal variant instead of the rare variant.

-Updated the colors of the spawn eggs for the Phoenix, Baby phoenix, Wind Phoenix, Baby Wind Phoenix, and Bone Stalker, to make them more distinguishable


TECHNICAL CHANGES:

-Added all beasts to the "forge:legendarybeast" tag, meaning the totem of beasts from LUMINOUS will be compatible with any of the rare variants!

-Replaced the "basalt executioner" disc with the "executioner" disc for consistency. Any existing discs will be removed. Sorry for the inconvenience!

-All nether based legendary beasts have had their spawn weights reduced drastically due to an imbalance of spawn weight. They should now be roughly as rare as overworld beasts

-Removed snowy slopes and frozen peaks as spawn options for the yeti

-Improved the AI of most beasts to make improper pathing and attacking less likely


KNOWN/UNFIXED BUGS:

-Vile gator and Rare Vile Gator do not swim correctly, making their AI useless when in water

Dependencies

dependency-iconGeckolibrequired

Files

LuminousBeasts V1.2 - NeoForge 1.20.4.jar(20.1 MiB) Primary
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Metadata

Release channel

Release

Version number

1.2

Loaders

NeoForge

Game versions

1.20.4

Downloads

60

Publication date

November 27, 2024 at 7:28 PM

Publisher

RipleysMods

RipleysMods

Member

Version ID

Modrinth is open source.

main@16c5a5a

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