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Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

Nukes, reactors, missiles, tech and more!

61.8k
116
Equipment
Technology
Utility

Compatibility

Minecraft: Java Edition

1.7.10

Platforms

Forge

Supported environments

Client and server

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Links

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Creators

HbmMods
HbmMods Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated last month
DescriptionGalleryChangelogVersions
All versionsHbm's Nuclear Tech Mod 1.0.27X4312 for Minecraft 1.7.10

Hbm's Nuclear Tech Mod 1.0.27X4312 for Minecraft 1.7.10

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Changelog

Added

  • Firebox
    • It's like a furnace that can't smelt anything
    • Used as a heat source for other machines
    • Has burntime and burn heat bonuses for different fuel types
  • Steel furnace
    • Large furnace with a 3x3 base
    • Can smelt up to 3 items at once
    • Requires an external heat source like a firebox
    • Certain items, especially ores and wood add to a "bonus" meter, giving free additional output
  • Fire door
    • Ported from 1.12
    • In order to get it to work, the whole door system had to be fixed properly. This should allow the rest of the doors to be added somewhat easily.
  • Fluid heater
    • A more powerful version of the firebox that uses fluids to make heat
  • Stirling engine
    • A cheap and not very efficient generator
    • When using a firebox burning normal coal, makes abut twice as much energy per tick as a combusion generator
    • The firebox is a lot more efficient when burning coal, meaning the resulting energy per unit is much higher
    • Will use as much heat as the heater provides, if that heat exceeds a limit the engine overspins, causing it to give a warning and potentially break
    • If the engine breaks, the large gear comes loose, turning into a deadly projectile. The gear can be picked up and reattached to repair the engine.
  • Shield infusion
    • Can be made from alexandrite and nuka cola in an anvil
    • When consumed, adds 5 shield points (with a maximum of 100)
    • Shields take damage before the player's health does
    • Damage to the shield is not affected by the player's armor
    • The shield will regenerate over time when the player has not been damaged for 3 seconds
  • Balefire solid fuel
    • Created by solidifying BF rocket fuel
    • Very potent fuel, lasting 10x longer than regular solid fuel
    • Can also be made into incredibly powerful presto log variants
    • Can be re-liquefacted into BF rocket fuel
  • Ferroruanium
    • Made in a blast furnace from steel and U238
    • Currently only used for making the ferrouranium anvil

Changed

  • Updates russian localization
  • Sellafite now slowly decays into its cooler forms until becoming inert
  • Most sellafite blocks have been removed, the hotter types now use metadata
  • Fallout effects can now re-heat sellafite
  • LBS mode now has a config for making AE2's ME drives safe
  • All turrets now have a tooltip showing off what ammo types they can use
  • Desh dynosynthesis now returns its full desh content
  • Machine descriptions now use localization
  • The iGen now has item connectors everywhere, allowing you to use hoppers to feed it with fuel
  • The old turret controller has been yeeted
  • The old fusion reactor core has also been yeeted
  • Same with the telemetry linker, as the new turrets have no use for it
  • the 256k fluid tanks have now been redesigned, the texture is a lot more modern, the labels are much better and more recognizable and the entire model now has a frame
  • If a conveyor inserter can't insert a stack, it will now make a second attempt with a single item. This should fix issues where it cannot insert due to that container's stack size limitations.
  • The structure marker has been gutted, only displaying the three remaining structures
  • The fire effect of fallout has been limited to 65% of its radius instead of all of it
  • The "roof collapse" effect of fallout now affects up to three blocks, allowing it to destroy larger buildings and even caves
  • Nuclear explosions no longer constantly generate radiation as they progress, instead there is an initial "gamma flash" in the beginning that uses a proper AoE effect
    • This fixes an issue where people would die from radiation poisoning even when deep underground or hidden behind a hill
    • This should reduce lag as there won't be radiation cloudlets during the explosion
    • The lingering radiation is now fully handled by the resulting sellafite
  • Nuclear creepers now respect the mob griefing rule
  • The turbofan has been rewritten, it remains functionally almost identical
    • Instead of spinning outright, it will spin up for about a second and spin down as its fuel runs out
    • The engine sound pitch matches the momentum during spinup and when using afterburners
    • The engine no longer creates small cloudlets, and the afterburner exhaust now uses newer and better looking particles
    • The engine's pull should now properly sync, meaning players in multiplayer are also affected again
    • The engine's blades now use interpolation for rendering, which makes them look a lot smoother
    • The engine now correctly uses the afterburner texture that was added during the redesign but never used
  • The solar boiler now boils only half as much water with the same energy
  • The artillery turret's shot delay in artillery mode has been increased from 10 seconds to 15

Fixed

  • Fixed mini nuke 16" shells listing the "splitting" trait
  • Fixed headshot effects being played even if the weapon is not capable of headshotting
  • Fixed HEAus recycling into lesser australium
  • Fixed T45 not moving its arms correctly when holding a weapon
  • Fixed bug where NEI's automatic wildcard resolver caused things like stained glass and wood subtypes to appear with a stacksize of 1

MD5: e6a1f53c4ddfdf51a340f6be6b562eea SHA-1: aa27f8e21d200577773274f569dafce3483f037d

Files

HBM-NTM-[1.0.27_X4312].jar(45.04 MiB) Primary
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Metadata

Release channel

Beta

Version number

1.0.27X4312

Loaders

Forge

Game versions

1.7.10

Downloads

199

Publication date

July 31, 2022 at 10:12 PM

Publisher

HbmMods

HbmMods

Owner

Version ID

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