Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
-
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
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File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
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Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
-
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
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Added configs to control natural mob spawning over time in structures!
Advancements:
- All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
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Underground Bastions now uses Deepslate instead of Stone Bricks
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Fixed Bastion Treasure room chest not having loot
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Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
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Nerfed the rate of randomly placed Redstone Block and Redstone Ore a
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Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Nether Cities:
- The topmost small tower tops will now spawn Wither Skeletons with Bows
Mineshafts:
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Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
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Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
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Jungle Pyramids now has a bit of Moss Carpet
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Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
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Mushroom Pyramid's pit is slightly adjusted to not be so cramped
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Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
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Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
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Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
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Overworld land pyramids will try to not spawn in middle of large bodies of
Mansions:
- Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Cities:
- Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Ruins:
- Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
- Igloos will try to not spawn in middle of large bodies of water
Villages:
- Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
-
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
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Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
- Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
-
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
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Increase default chance of Nether Wells spawning.
Pool Additions:
- Will now print out to the logs if a merging pool has a typo in its nbt file entries.
Files
Metadata
Release channel
ReleaseVersion number
2.0.0+1.17.0Loaders
Game versions
1.17Downloads
55Publication date
June 27, 2021 at 9:08 PMPublisher
TelepathicGrunt
Owner