RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
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Technology
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RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
4.23beta42:
- Code cleanup. Lots of common stuff has moved to McJtyLib (so McJtyLib beta15 is required)
- Environmental controller changes:
- The glowing star looks slightly nicer
- Water breathing module recipe changed to need essence of a guardian instead of a squid
- Added glowing module which adds a glowing effect to mobs and/or players
- Added 'no teleport' module which prevents Enderman from teleporting, prevents the usage of enderpearls for teleportation and also prevents the RFTools teleportation system
- Added luck module which adds the luck enchantement
- Improved the GUI of the environmental controller
- Added different modes. You can now specify that the controller should only work on players, mobs, hostile mobs, passive mobs or everything
- The environmental controller now properly supports IItemHandler
- The debuff modules (slowness, poison, ...) were previously not available by default. This has been changed so that they are now always available and the config option to make them available has been modified to indicate if they can be used on players. By default these modules only work on mobs but if you have a PVP server where you want to allow these also on players then you can enable that config
- The mob spawner from 1.7.10 has been ported:
- Compared to the 1.7.10 version a lot less bulk material is needed but more living material is needed. This helps with automating as automating bulk material is often not very easy
- All mobs should in principle be supported (including mobs from other mods). Note that for mobs that RFTools does not know it assumes a pretty expensive material cost and RF cost. This is to prevent the spawner from getting too powerful. Ideally a modpack developer should configure the spawner properly for all mods present in the pack.
- Builder changes:
- The builder can now properly insert and extract items from containers that only support the new IItemHandler.
- If the builder is used in combination with a space card then there is a new mode called 'collect' that can be used to collect items in the specified space chamber area. This needs RF per area block to do the check as well as RF per item that is collected this way.
- If 'loop' mode is enabled then the builder will constantly check for items when it has a redstone signal. Otherwise it will only check when it gets a redstone signal. That way you can preserve power and decrease frequency of the checks.
- In collect mode the builder will also collect XP orbs. For every 7 levels of XP a bottle of enchanting will be generated in the chest.