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StoneyCore

StoneyCore

A library used for Knights & Heraldry team mods.

1,506
1
Equipment

Compatibility

Minecraft: Java Edition

1.20.1

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

Banduty
Banduty Member

Details

Licensed ARR
Published 6 months ago
Updated yesterday
DescriptionGalleryChangelogVersions
All versionsStoneyCore 0.4.0

StoneyCore 0.4.0

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Changelog

Added:

  • Compatibility with Sinytra Connector (Forge)
  • Crown
  • Added blackpowder from Knights & Heraldry, it can be find in ingredients creative tab
  • Added smithing hammer from Knights & Heraldry, it can be find in ingredients creative tab
  • Now the first time a player joins a world, it will have the stamina full

Lands:

  • A Land is a land-claim like mechanic. The centre of it is a core block that’s been given a banner and thus has given that player the core item.
  • It’s border claim begins at the set by the land type around the core block. The land can claim ground, water, or both.
  • Landowners can expand their domain by spending emeralds
  • Monsters and undead don’t spawn within the borders of the land

Structures:

  • An easy form to spawn entities with blocks

Changed:

  • Improved hit block bullet sound
  • Updated the config file for more clarity
  • Improved armor in 1st person

Technical Changes:

  • Datapacks: For accessories armors, the hungerDrainAddition is changed to hungerDrainMultiplier
  • Datapacks: Ranged Weapons soundEvents → soundEvent
  • Datapacks: Added deflect chance to items and armors ‘deflectChance’
  • Datapacks: Melee and ranged weapons now will be both inside ‘modid/definitions/weapon’. You can choose which you want with "usage", there is “melee”, “ranged”, “both” and “ammo”. You should follow the structure of the previous json definitions to make it work fine.
  • Datapacks: Added to weapons “ranged” a “divergence” param.
  • Changed all the registry sound events, so it uses architectury
  • Changed all the registry effects, so it uses architectury
  • Changed all the registry entities, so it uses architectury
  • Changed all the registry particles, so it uses architectury
  • Changed all the registry attribute, so it uses architectury
  • Moved sounds from SoundCategory.PLAYERS to SoundCategory.BLOCKS
  • Improved the sound using

Fixed:

  • All the screen glows in yellow
  • Damage Type, when is null, will now be as default BLUDGEONING, to prevent unexpected crashes. But, it will still throw an error message
  • Slot Surcoat missing texture
  • Some item render issues

Dependencies

dependency-iconBetter Combatrequired
dependency-iconArchitectury APIrequired
dependency-iconoωo (owo-lib)required
dependency-iconAccessoriesrequired
dependency-iconStrEqembedded

Files

stoneycore-0.4.0.jar(721.76 KiB) Primary
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Metadata

Release channel

Beta

Version number

0.4.0

Loaders

Fabric

Game versions

1.20.1

Downloads

33

Publication date

July 30, 2025 at 2:37 PM

Publisher

Banduty

Banduty

Member

Version ID

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