Compatibility
Minecraft: Java Edition
1.20.4
1.20–1.20.2
1.19.x
1.18.x
1.17.x
1.16.5
Platforms
Fabric
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 weeks ago
Changelog
Re-introduced Hare origin.
The Hare origin is about traversing difficult terrain and mobility, with your trusty hops, no terrain will stop you, even water surfaces, just don't fall into the water...
Re-introduced Dragonborn origin.
The Dragonborn origin has grown quite more potent during the events of TooManyOrigins Pre and TooManyOrigins One, now drawing from the elements for their breath. However, they may have let this get to their head a bit as they won't be using bows and the sort anymore.
Swarm Changes
- Beekeeper is no longer hidden.
- Unity no longer has a cooldown between changing the amount of hearts that the player has.
Dependencies
- Updated Apugli to v2.5.0.
- Now includes Water Walking Fix.
Miscellaneous
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
Full Changelog Compared to 0.x.x
General
- Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
- Reworded many descriptions to open up more player interpretation.
- Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.
Datapacking
- Added built-in Legacy TooManyOrigins data pack.
- Added
legacy_content.json
file found in the data pack directorydata/toomanyorigins/legacy_content.json
, this is able to enable any legacy content that the pack may need by setting a value in the json file totrue
. This can enabledragon_fireball
,withered_crops
andzombifying
. This will be synced with clients.
Translations
- Updated Korean translation. (Snap_Lan)
- Updated Turkish translation. (Hexasan)
- Removed all translations that have not been listed here. They have become obsolete as a result of this update.
Hiss-kin
- Renamed
Overheat
toBuildup
Buildup
's self damage will only damage you if you use the power whilst it is on cooldown.- Changed
Buildup
cooldown from 5 ticks (0.25 seconds) to 15 ticks (0.75 seconds). Buildup
self damage type now counts as explosive damage instead of fire damage.Buildup
deals 25% of the base explosion damage instead of 50%.- Increased the
Buildup
explosion's knockback when compared to Overheat. - The Charged status effect now reduces the user's fall damage instead of granting them speed.
- Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
Ailurophobia
is now purely a visual effect and hidden. Now comes into play when near a Feline origin.- Removed
Blast Resistant Hide
. - Added
Aerial Stability
power in place of Blast Resistant Hide, which lowers your falling velocity. - Renamed
Conductor
toConductive
. Conductive
now gives you 8 minutes of the Charged status effect (previously 20).- Renamed
Sneaking Steps
toStubby Legs
, you are now 25% slower instead of 5% slower.
Hare
- Renamed
Bunny Hop
toHot Hops
. Hot Hops
now updates upon jumping instead of whilst in the air.- Lowered
Hot Hops
' resource to reach maximum after 7 jumps. - Removed
Moon Leap
andSugary Delicacy
. - Replaced
Lightweight
with base origins'Fragile
. - Added
Waterskipper
power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed. - Added
Small Appetite
power, which makes you exhaust less. - Added
Drenchable Fur
power, which makes you unable to move as quickly whilst in water. - Hare now has step assist as a hidden power.
Dragonborn
- Removed
Carnivore
,Zenith Dragonhide
, andLoose Scales
powers. - Overhauled
Draconic Breath
to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.- General
- The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
- Fire
- No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
- Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
- Removed
Wyrmsmith's Touch
power. It is now built into the Fire breath type projectile when it hits a lightable block. - The above effect no longer affects Brewing Stands.
- A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
- Frost
- Frost gradually slows down entities within the area effect cloud.
- Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
- The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
- Can be swapped to with Snowballs.
- Thunder
- Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
- Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
- The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
- Can be swapped to with Copper Ingots.
- General
- Renamed
Steady Stance
toZenith Scales
, it now only reduces 20% of knockback dealt instead of complete immunity. - Added
Block Synergistics
, which doesn't do anything other than have a description to explain that the projectile can interact with blocks. - Added
Weaponry Pride
, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs. - Added
Rough Claws
, which has a chance to make an item lose 1 extra durability upon durability usage.
Swarm
- Changed to Impact 2.
Hover
now operates on hunger as opposed to resource bars, you now exhaust when using it instead.Hover
is unable to be used when the Swarm's hunger is below sprinting level.- Using items whilst hovering will exhaust you at an even quicker rate.
Calming Aura
no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tagtoomanyorigins:ignore_calming_aura
, Foxes, Llamas, Hoglins and Wolves by default).- Removed
Expendable
power. - Removed
Smoke Sensitivity
power. - Removed hidden
Aerial Affinity
power. - Added
Stinging Pains
, which exhausts you upon harming hostile mobs. - Added
Unity
power, which makes you lose maximum health based on how much hunger you have.
Withered
- Removed
Wither Toxins
,Black Thumb
,Weariness
Soul Shield
andInfused Veins
powers. - Added
Affliction
power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles. - Added
Drainage
power, which feeds you upon killing entities or from damage dealt through affliction. - Added
Hell-Raised
power, which gives you an alternative recipe for arrows. - Added
Deathly Digestion
power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.
Dependencies
Files
Metadata
Release channel
BetaVersion number
1.0.0-beta.13+1.20.1-fabricLoaders
Game versions
1.20–1.20.1Downloads
1075Publication date
July 15, 2023 at 1:09 PMPublisher
Pug
Owner