Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Forge
Supported environments
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Details
Changelog
The Gestalt Update
0.3.7
THE HIVE JUST GOT SMART.
-
Wyrms now have the Gestalt System.
- Wyrms naturally gravitate to players over time
- Goes off of "infamy"/"attention" value in world
- The higher this value is, the faster wyrms will congregate around players
- The stat naturally goes down faster when it is higher, but goes down slower when lower
- Once infamy is activated by a value change, it will never drop to 0.
- Infamy is capped at 100
- If infamy is capped at first, infamy MUST wait some time before it falls before.
- When wyrms are close enough, they will aggro onto players regardless of being in direct line of sight or not.
-
New configs within AI file (Gestalt category):
- "Total Awareness" (true)
- "Total Awareness Range" (8/16/20)
- "Infamy Enabled" (true)
- "Infamy Decay Chance" (20000/25000/30000)
-
Wyrms, if attacked while one is normally attacking, will engage upon an attacker regardless of what type of wyrm they are.
- Before, if a warrior was attacked, only warriors would pick that target.
- Now, if a warrior was attacked, rovers, soldiers, and rovers would pick that target.
- Hive Creep will respond to calls from Nyral Wyrms, and Nyral Wyrms will respond to calls from Hive Creep.
-
Wyrms will try to intelligently pathfind through locations
-
Wyrms can now follow from 40 blocks away
-
Creeped can now follow from 25 blocks away (To avoid massive swarm issues)
Other Changes:
- Fix for wyrms randomly enraging
- Fixed various casting issues like
java.lang.ClassCastException: [Insert Projectile Here] cannot be cast to net.minecraft.entity.EntityLivingBase
, which would cause attacked aliens to crash the game - Some updates to first time user dialogue
- Fix for distance check.
- Wyrms command now always outputs regardless if invasions are enabled
- New AI options:
- "Rage Enabled" (true)
- New achievements:
- "They Can Do That?"
- Adjusted achievements:
- Not Today now requires Californium's Witness
- A Splitting Migraine now requires Californium's Witness
- Tainted Warrior zaps nearby enemies
- Tainted Warrior applied Taint effect buffed to level 3
- Invasion events now properly block Creeped from showing up at 1st invasion stage
- DRASTICALLY lowered creep pod spawns from invasion events, that was a glitch
- Lowered chances of callous pod spawns.
- Callous pods will never spawn after stage 2 of the invasion
- Default preset set to Classic
- New Warrior variant: Oro
- New sounds for Oro Warrior Variant
- Added Tips mod interaction in the form of 29 new tips! (Thanks for 300 downloads!)
- Wyrms of Nyrus root advancement should now be given upon joining the world
- Large nerf to evolution:
- Steps increased to 100/95/90
- Evolution in classic mode has effects reduced by 90%
- Evolution stats in Death World have been reduced
- Evolution stats nerfed in Dark Forest (Health was reduced the most)
- Fixed evolution system having faulty math and making wyrms have 1753868726586735 HP at only 10 or so evolution steps
- Fixed invasion events trying to happen in peaceful mode (Thanks to the MFC MC server for catching this one!)
- Fixed events happening in non-surface dimensions like The Nether (Thanks to Harbinger for finding this!)
- Fixed Warrior reach distance on their special ability reaching too far out.
- Fixed configs around creepwyrms
- New texture variant for Follyflesh block
- Made Unknown Specimens slightly more expensive
- New Creeped Bulb Block
- New Creeped Flesh Block
- Brand-new animation set for Warriors
- Warriors now have diving/rising animations (fancy animations, can be disabled)
- New sounds for Soldiers
- New hurt sounds for wyrms
- New additional wyrm enrage sound
- Moved log output for Folly leveling to debug level 3
Technical changes for addon developers:
- Added Addon support (A new configuration folder is created for each preset, place your addon's configuration files in there!)
- Makes addon development easier and keeps configurations neat & organized
- Developers: To get preset values (id), reference
ConfigBase.selectedPreset
forpresetInts()
/presetFloats()
/presetBools()
/presetStrings()
- Added functionalities for addon developers:
presetStrings(String normal, String deathWorld, String darkForest, int id)
- To use different strings across different presetspresetStringArrays(String[] normal, String[] deathWorld, String[] darkForest, int id)
- To use different string arrays across different presets (For example: Creeped transformations)presetIntArrays(int[] normal, int[] deathWorld, int[] darkForest, int id)
- To use different integer arrays across different presets (for example: dimension ids)presetFloatArrays(float[] normal, float[] deathWorld, float[] darkForest, int id)
- To use different floating-point value arrays across different presets
Dependencies
Files
Metadata
Release channel
BetaVersion number
0.3.7Loaders
Game versions
1.12.2Downloads
97Publication date
March 19, 2023 at 1:56 PMPublisher
Modrome
Owner