Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
YetAnotherConfigLib 3.2 for 1.20.1 & 1.20.0
The artifact for this release is
dev.isxander.yacl:yet-another-config-lib-fabric:3.2.0+1.20
(assuming Fabric)
Config API V2
Starting this update, the previous config api is now deprecated.
The new API is much more modular, and is now fully API-safe.
What does it look like?
public class MyConfig {
public static final ConfigClassHandler<MyConfig> HANDLER = ConfigClassHandler.createBuilder(MyConfig.class)
.id(new ResourceLocation("my_mod", "my_config")) // unique ID for your config
.serializer(config -> GsonConfigSerializerBuilder.create(config)
.setPath(FabricLoader.getInstance().getConfigDir().resolve("my_config.json"))
.setJson5(true) // json5 support, with GSON!
.build())
.build();
@SerialEntry(comment = "optional comment!")
public boolean myOption = true;
public static void save() {
MyConfig.HANDLER.serializer().save();
}
public static void load() {
MyConfig.HANDLER.serializer().load();
}
}
As you can see from the above example, it's syntactically quite similar to the old API, but with a few key differences:
- The method of serialization has been separated from the class handler itself, allowing an API safe implementation without needing to override the class handler.
- Supports abstract serialization.
- Names make a lot more sense.
Auto-gen
The new API can now fully auto-generate your config into a YACL GUI with annotations. I have been very wary of this feature, since usually it can be very limiting, destroying most of the core values of the powerful YACL builder interface. However, I believe I've found a great modular way so that developers can extend the auto-gen feature with their own custom annotations, adding support for their own custom controllers!
public class MyConfig {
public static final ConfigClassHandler<MyConfig> HANDLER = ConfigClassHandler.createBuilder(MyConfig.class)
.id(new ResourceLocation("my_mod", "my_config")) // unique ID for your config
.serializer(config -> GsonConfigSerializerBuilder.create(config)
.setPath(FabricLoader.getInstance().getConfigDir().resolve("my_config.json"))
.setJson5(true) // json5 support, with GSON!
.build())
.build();
@AutoGen(category = "my_category", group = "my_group")
@Boolean(formatter = Boolean.Formatter.YES_NO, colored = true)
public boolean myOption = true;
public static Screen createScreen(Screen parent) {
return MyConfig.HANDLER.generateGui().generateScreen(parent);
}
}
Above is an example of auto-generating a BooleanController
. Notice how
the field does not require @SerialEntry
. These are completely separate,
and you can use both at the same time.
For the full range of auto-gen annotations, check the source!
Documentation for the new API is still a work in progress. For now, it's best
to look at the following class: dev.isxander.yacl3.test.AutogenConfigTest
(not available on the artifact).
Fix Sodium crash
This is bringing the off-branch hotfix 3.1.1 to the main branch.
Dropdown controllers
Crendgrim has PRed a dropdown controller! Which is in this release!
This adds two new controller builders, DropdownStringControllerBuilder
and ItemControllerBuilder
.
The latter renders the item in the dropdown, and suggests only the items.
Files
Metadata
Release channel
ReleaseVersion number
3.2.0+1.20-fabricLoaders
Game versions
1.20–1.20.1Downloads
31715Publication date
September 24, 2023 at 3:30 PMPublisher
isxander
Owner