Compatibility
Minecraft: Java Edition
Platforms
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Changelog
Here is an alpha build for version 2.0. I have sunk alot of time into this version, and I hope it works for you :D
IF YOU LAST HAD v1.0 AND THE COOLDOWN DOES NOT SHOW UP, CHANGE THE COOLDOWN-TYPE SETTING IN GEYSER's CONFIG TO "title"
Note that you can also load this jar as a Geyser Extension so if you are having issues with running it as a plugin, or you want to run it on forge/fabric or even Geyser-Standalone
, try placing this jar in the extensions/
folder of GeyserMC.
What is in this build:
New Features in v2.0:
Toggle Shield Blocking
Changing enable-toggle-block
to true
allows Bedrock Edition players to toggle blocking with their shield by pressing their Use/Place Block key (e.g LT on XBOX, Right Mouse Click on PC).
Note that you can only do this while walking due to balancing with Java, however you still walk faster than Java players so:
PLEASE DO NOT USE TOGGLE BLOCKING ON PUBLIC SERVERS THAT YOU DO NOT OWN, YOU MAY BE BANNED BY THEIR ANTICHEAT. YOU HAVE BEEN WARNED.
Geyser Extras Settings
- Now also in the Bedrock Settings Menu!
- You can now change HUD visibility under the HUD section of GeyserExtras settings
Features from v1.0:
- Cooldown Indicator
- Fixed positioning of Crosshair cooldown to match Java Edition
- Combat Sounds (Now completely accurate by intercepting sound packets!)
- Auto reconnect (somewhat, only on geyser reload and via the
/ge
menu) - Quick-Menu Actions (updated to Bindings, see below)
Changes from v1.0:
proxy-mode
no longer exists, please install GeyserExtras where your GeyserMC instance is located.external-address
andexternal-port
no longer exist because it's automatically worked out from the client- Player save data/actions will not transfer from v1.0 due to it being saved differently as JSON's under
preferences/
- Config should be merged with v1.0 due to @onechris helping out with that :D
Improvements to v1.0 Features:
Skin saving
enable-skin-saving
now saves player Geometry JSONS! This means you can also open your classic skins geometry in BlockBench. Please note that character creator/persona skins do not work at the moment.enable-skin-saving
now saves player capes undercapes/
enable-skin-saving
now saves skins and capes under their own id instead of player uuid
Quick-Menu Actions are now Bindings
- Emotes are also auto detected, you dont have to manually set each emote
- There are other bindings you can rebind to an action, such as the
Inventory
key, and thePick Block
key
GeyserOptionalPack & GeyserExtrasPack Loading
- GeyserExtras now correctly checks for updates to the resource packs via their manifest.json
What isn't in this build / issues I know about:
- Optional Pack Loading via /ge has not been implemented yet
- Custom actions have not been implemented yet, however Geyser related actions work
- Emote Chat has not been implemented yet
- Player list has not been implemented yet
enable-knockback-attack-sprint-fix
,enable-block-ghosting-fix
,enable-java-only-block-placement
have not been implemented yet as they require alot of packet stuff thats really annoying- Some texts will appear weird (e.g
EMOTE_1
) or in English even if your language is different, this is because proper locale support hasn't been completed yet - Tabcomplete does not work for java players (the /ge command still works, though)
- Not all commands have been implemented yet (/platformlist, /tablist, etc.)
- Skin saving animation.json is almost always blank, and persona skins dont work
- Sneak + Drop binding does not work
Files
Metadata
Release channel
AlphaVersion number
2.0.0-ALPHA-1Loaders
Game versions
1.12–1.21.1Downloads
165Publication date
September 1, 2024 at 9:36 AMPublisher
LetsGoAway
Developer