if no bugs are found I will mark this update as a release
changes
- re-done Annihilation body part rotation
- re-textured Annihilation
apocalyptic sigil
can be heard from fether awayapocalyptic sigil
follow behavior is shorterapocalyptic sigil
attack behavior is longerapocalyptic sigil
abilityCooldown has been decreasedapocalyptic sigil
damage has been decreased- completly re-worked
cleasing inferno
- completly re-worked
cauterize mess
- completly re-worked
cauterize them all
- slighly increassed infernal subjugate heal
- re textured a bit new sun
bug fix
- fix bug with cauterize them all meteor and team
- fix bug when changing the config with
function/annihilation/admin/config/
try to display the UI even if it wasn't a player that executed the function
scoreboard version is set from 3
to 4
(your config will be reset)
resourcepack version is now v1.6
kick bug fix where Annihilation remove the forceload 0 0 if it was already loaded before, got reverted
changelog (beta 1.8)
add
- gave the new sun a new look
changes
- structure will only generate if the gamerule
doMobSpawning
is set to true - heavily nerfed the loot
- all Annihilation melee attack has a 75% chance to be played (that mean some other attack can has a small chance to be played even if you hare in the melee range of Annihilation)
- re-textured a bit Annihilation (still not as good as the original one but it's a bit better)
- Annihilation summoned at the portal will have resistance 3 for 5 sec
- optimized resource pack file (2 texture where duplicated)
new sun instakill
is now off by default- increase
blossoming chaos
ability cooldown blossoming chaos
spawn magma_hulk ; bighorn_devil ; mayhem_imp where the infernal subjugate spawn- magma_hulk ; bighorn_devil ; mayhem_imp has been nerfed a bit
- increase infernal_subjugate Health
- increase
cleasing_inferno
long damage cleasing_inferno
projectiles hare less spread outstoke_the_blaze
will clear target fire resistance- increase
new sun
ability cooldown cauterize_them_all
can be play even if the boss Health is inferior than 60% (previously 40%)blossoming chaos
chance to be play if the boss health is less than 30% has been decreassed
bug fix
- fix infernal_subjugate not having the correct health
- fix
cauterize_mess
not propely playing if the target was close
add
- gave the new sun a new look
changes
- structure will only generate if the gamerule
doMobSpawning
is set to true - heavily nerfed the loot
- all Annihilation melee attack has a 75% chance to be played (that mean some other attack can has a small chance to be played even if you hare in the melee range of Annihilation)
- re-textured a bit Annihilation (still not as good as the original one but it's a bit better)
- Annihilation summoned at the portal will have resistance 3 for 5 sec
- optimized resource pack file (2 texture where duplicated)
new sun instakill
is now off by default- increase
blossoming chaos
ability cooldown blossoming chaos
spawn magma_hulk ; bighorn_devil ; mayhem_imp where the infernal subjugate spawn- magma_hulk ; bighorn_devil ; mayhem_imp has been nerfed a bit
- increase infernal_subjugate Health
- increase
cleasing_inferno
long damage cleasing_inferno
projectiles hare less spread outstoke_the_blaze
will clear target fire resistance- increase
new sun
ability cooldown cauterize_them_all
can be play even if the boss Health is inferior than 60% (previously 40%)blossoming chaos
chance to be play if the boss health is less than 30% has been decreassed
bug fix
- fix infernal_subjugate not having the correct health
- fix
cauterize_mess
not propely playing if the target was close
changes
- give the tag
anni_summoned
to every entity summoned by Annihilation (NOTE: a lot of bug might appear) - reposition cauterize them all meteor
- blossoming chaos has an higer chance to be play if the boss health is less than 30%
- cauterize mess can be played even if the target is close to Annihilation
bug fixes
- major bug fix: fix bug Annihilation ticking mutiple time if there mutiple player (might cost some performance)
- fix Annihilation health not scaling with difficulty
- fix new sun hitbox not being compatible with other mod/datapack
- fix Annihilation chest loot not being affected to the gamerule
doMobloot
add
- Added compatibility with
upgradedmobs
- Added compatibility with
mob-variants
- Added compatibility with
incedium
- Arrow on the ground shot by mobs will be /kill to prevent lag
- Added new config
only trophy
, toggleling this off make Annihilation only drop the trophy (if the gamerulemobLoot
is set to true) - Added new damage types + cutom death message that are base from the wiki
changes
- cleasing inferno arrows have a shorter lifespan
- cauterize mess has 5% less chance to be chosen when Annihilation attack
- exhort ability can be played even if the ability cooldown is less than 1s
- apocalpytic sigil now glow
- Annihilation break block before being summoned
- change config design (again)
- removed the .ajmeta files
bug fixes
- major bug fix: Annihilation no longer remove the forceload 0 0 if it was already loaded before, making the datapack more compatible with other datapacks
- fix bug new sun damaging twice the target if
new sun grief
was on - fix bug
new sun grief
not scaling with difficulty - fix bug new sun trying to damage player in creative/Spectator if
new sun instakill
was off
scoreboard version is set from 2
to 3
(your config will be reset)
add
- Added
set new sun grief
to the config - new sun will damage every mob if
set new sun grief
is set to on in the config - Added Annihilation health to the boss bar (it's more accurate to the actual one on the Wynncraft server)
- added compabilty with
mob captain
, Annihilation can no longer be a captain
changes
- summoned Annihilation from
function annihilation:admin/_/summon
no longer play the music - removed
set infernal subjugate grief
from the config - infernal subjugate grief is now linked to the gamerule
mobGriefing
- Annihilation anti-suffocation spawn is linked to the gamerule
mobGriefing
- change how the hitbox renderer is executed
- change Annihilation boss bar color
- optimized boss summoner
- decreased apocalpytic sigil damage area (-0.5 block radius)
- nerfed buring irsie Health
- nerfed cleasing inferno Arrow damage
- redo cleasing inferno short;bridge;long range
- decreased eye of war ability chances
- slightly decresse caustic phlegm armor and damage
- decreased caustic phlegm ability chances
- slightly decresse meteor damage
fixes
- fix tiny delay when the music start playing when summoning Annihilation
- fix bug where Annihilation would steal the head of another Annihilation dying
- fix bug where the boss bar would be removed if 1 Annihilation is killed even if there other one
- fix bug where every new sun and apocalpytic sigil would be killed if 1 Annihilation is killed
- fix bug where the target would be reset if 1 Annihilation is killed even if there other one
- fix cleasing inferno arrow having innacurate damage
- fix Annihilation despawning not stopping sound
scoreboard version is set from 1
to 2
(your config will be reset)
changes
- removed unused animations
- buff apocalpytic sigil damage
- redo the boss summoner interaction hitbox
- change config buttons layout
- exhort hunger effect will last longer
- Added a particle to the target when exhort is activated
- reloading/joining the world now re-play the music
- [ressource pack] set "stream" to true in sound.json
bug fixes
- fix rare bug where apocalpytic sigil would get stuck into a broken state
- fix illegal teleportation (THIS IS NOT AN 100% FIX, YOU CAN TP Annihilation BUT THIS MAY CAUSE UNWANTED RESULT)
- fix summoning Annihilation with function
annihilation:boss_summoner/struct_boss_summon
not killing the boss summoner - fix failing Annihilation not reseting the music loop and stopping the music
- fix bug where players get advancement for killing Annihilation if the killing blow was caused by a mob
- fix exhort radius
new
- Added auto update (update the datapack scoreboards (this will reset the config) and structure if needed, when you update the datapack)
- you can now fail Annihilation (if there no player left at the arena (105 blocks radius) annihilation will despawn)
- gamerule
doMobLoot
affect annihilation loot
changes
- summoning the boss now require 2
netherite_ingot
- change color of the
corrupted trophy
- remove barrier block from the structure
- changed the welcome message
- when annihilation has been defeated every player from a 64 blocks radius will get the advancement
- increase new sun damage radius (90 -> 150)
- new sun health now scale with difficulty
- boss loot chest now break block before being place
- slightly changed the number of items in vanilla loot
- annihilation will randomly rotate his body toward target when spawn outside of his structure
- music will now be played as
Jukebox/Note Blocks
instead ofBlocks
- apocalipytic sigil now play a sound when changing phases (follow to attack)
- reduce player counting radius from 80 blocks to 64 blocks
bug fixes
- fix reseting structure not reseting annihilation summoning items progression
- fix annihilation not changing non-player target
- fixed new_sun damaging player that are too far away from the boss
- added advancement after killing annihilation, (advancement name:
annihilation:nether/kill_annihilation)
loot changes
-
remove nether bridge chest from the boss loot
-
changed the amount of chest that you get from the loot (you should get less chest with a lower difficulty and better chest should appear more often)
-
Added gold block to the vanilla loot chest
annihilation changes
-
nerfed annihilation on higher difficulties modded health : 8000 -> 2500 heavy_modded health : 250000 -> 8000 some damage got nerfed aswell
-
slightly change annihilation mele attacks area
-
nerfed infernal subjugate heal on higher difficulties
-
reduced magma Hulk attack knockback
team
-
changed some parameters on annihilation_team
-
changed how annihilation summons are assigned to the team (annhilation no loger make every entity that is immune to him assigned to the team)
new sun ability
-
new_sun hitbox now have a name, so that mod that show entity now show "new sun" instead of "magame cube"
-
new sun now take 15s to reach it's full size
bug fixes
-
fixed annihilation sigil buff indication still showing during some animation
-
changed mod icon again (it got reverted to the old one)
-
fixed new sun not damaging player(s)/target that are far away (the explosion can damage player(s)/target in a 90 blocks radius)
-
infernal subjugate no longer teleport
-
removed no_knockback damage type from the datapack since it was added in 1.20.2