Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Better Cave Worlds

Better Cave Worlds

A Datapack that creates Cave Worlds, based on the old preset, featuring all biomes, ocean caves, and most structures.

28.9k
132
Adventure
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Join Discord server
Donate on Ko-fi

Creators

Klinbee
Klinbee Owner

Details

Licensed MIT
Published last year
Updated 2 months ago
DescriptionGalleryChangelogVersions

Better Cave Worlds

This is Datapack enables Cave World generation with biomes and allows foliage, aquifers, and large ore veins to generate. Unfortunately, you cannot change the height at which most structures generate with a datapack, so most of them generate on the bedrock roof. You should still be able to do everything you normally could, but it will be a challenge to do so!

Generation Notes

  • The following structures generate on/near the roof:
    • Buried Treasure
    • Desert Pyramids
    • Igloos
    • Jungle Pyramids
    • Mansions
    • Ocean Ruins
    • Shipwrecks
    • Witch Huts
  • Passive Mobs obey vanilla spawning rules:
    • They require high light-levels to spawn, meaning only near light sources (lava or glowberries) on worldgen
      • Also, from structures like underground village animal pens
    • They can also spawn naturally, but there is a creature mob cap of 10, which means that you need to have very few creatures loaded (keep spawn chunks in mind! and understand mob categories from the Wiki as well) and also light levels, and additional spawn mechanics you will need to research in rare cases
  • Snow top layers are hardcoded to generate on the surface, so won't generate underground

End Caves

If you (for some reason) want all your dimensions to be the cave preset, check out the End Caves pack I have made.

Compatibility: Does this work with insert mod name here?

If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, its foliage will probably not generate underground. If you are motivated, you can look at my source code to see how I fixed this in vanilla, which will let you do the same for the mod's features. Some issues may need specific compatibility packs made, which I may make in the future.

Modrinth is open source.

main@16c5a5a

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.