Durability Multiplier Library
A Minecraft data pack library for handling custom durability on every damageable item (vanilla, custom, and modded items)
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Library
Durability Multiplier Library has been archived. Durability Multiplier Library will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.19–1.19.3
1.18.x
Platforms
Data Pack
Supported environments
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Details
Translations
📖 Durability Multiplier
A Minecraft data pack library for handling custom durability on every damageable item (vanilla, custom, and modded items).
- This custom durability is done by simulating a kind of unbreaking enchantment on the item.
- For example, if you have an item with a durability of 100, and you apply a durability multiplier of 2.0, the item will have 50% chance to really lose durability. So you will use this item 2x as if it had 200 durability.
- This library provide you a totally configurable multiplier for every specific item depending on its id and its nbt tag.
- This system is compatible with unbreaking and mending enchantments.
This is an embedded library, so you package it inside your datapack as opposed to having a separate download. Requires LanternLoad to operate.
Differences between this library and Smithed Custom Durability
- This library is not a replacement for Smithed Custom Durability, it can be used together.
- You can directly repair items in an anvil.
- You don't have to add special nbt to your items.
- You can use this library with any item that can lose durability, including items from mods.
- We do not use a custom lore for the item to show the custom durability.
- If you item lose multiple durability at once, the value it divided by the multiplier.
Function Tag
Function tag is called by the library to inform you an event has happened, and to allow you to make changes to the event.
- To use this call, you must add a function to the tag list located in
data/durability_multiplier/tags/functions/v1/durability_changed.json
. - Refer to this template for the content of the function here.
##Should be called by function tag #durability_multiplier:v1/durability_changed
##Set the durability multiplier compared to vanilla durability
##Keep in mind that your multiplier should be >= 1000, or else there is no effect.
##E.g. if you want to multiply durability by a x4.5 factor
##You'll need to put #multiplier score to 4500 (4500 divided by 1000 = 4.5)
#Example taken from SimplEnergy data pack
#Custom durability for Simplunium Armor & Tools (x7 leather armor & x1.2 diamond tools)
#Offhand durability here is useless because no diamond tools can be used in offhand
scoreboard players set #multiplier durability_multiplier.data 7000
execute if score #head_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main head{tag:{simplenergy:{simplunium:1b}}} run function #durability_multiplier:event/head
execute if score #chest_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main chest{tag:{simplenergy:{simplunium:1b}}} run function #durability_multiplier:event/chest
execute if score #legs_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main legs{tag:{simplenergy:{simplunium:1b}}} run function #durability_multiplier:event/legs
execute if score #feet_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main feet{tag:{simplenergy:{simplunium:1b}}} run function #durability_multiplier:event/feet
scoreboard players set #multiplier durability_multiplier.data 1200
execute if score #mainhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main mainhand{tag:{simplenergy:{simplunium:1b}}} run function #durability_multiplier:event/mainhand
#execute if score #offhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main offhand{tag:{simplenergy:{simplunium:1b}}} run function #durability_multiplier:event/offhand
#Example that multiply every elytra durability on the server by 2
scoreboard players set #multiplier durability_multiplier.data 2000
execute if score #chest_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main chest{id:"minecraft:elytra"} run function #durability_multiplier:event/chest
##If a multiplier has been applied on a slot, you can't run it again on the same slot so this command will never run.
execute if score #chest_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main chest{id:"minecraft:elytra",tag:{custom_elytra:1b}} run function #durability_multiplier:event/chest
#Example with some fishing rod and shield (x3.14) and different syntaxes
scoreboard players set #multiplier durability_multiplier.data 3140
execute if score #mainhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main mainhand{tag:{ctc:{id:"diamond_fishing_rod",from:"a_certain_pack"}}} run function #durability_multiplier:event/mainhand
execute if score #offhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main offhand.tag.ctc{id:"diamond_fishing_rod",from:"a_certain_pack"} run function #durability_multiplier:event/offhand
execute if score #mainhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main mainhand.tag.some_private_nbt.diamond_shield run function #durability_multiplier:event/mainhand
execute if score #offhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main offhand.tag.some_private_nbt{diamond_shield:1b} run function #durability_multiplier:event/offhand
#Example for every item having lore "Almost Unbreakable" with different syntaxes
scoreboard players set #multiplier durability_multiplier.data 2147483647
execute if score #head_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main head.tag.display{Lore:['[{"text":"Almost Unbreakable","italic":false,"color":"red"}]']} run function #durability_multiplier:event/head
execute if score #chest_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main chest.tag{display:{Lore:['[{"text":"Almost Unbreakable","italic":false,"color":"red"}]']}} run function #durability_multiplier:event/chest
execute if score #legs_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main legs{tag:{display:{Lore:['[{"text":"Almost Unbreakable","italic":false,"color":"red"}]']}}} run function #durability_multiplier:event/legs
execute if score #feet_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main feet{tag:{display:{Lore:['[{"text":"Almost Unbreakable","italic":false,"color":"red"}]']}}} run function #durability_multiplier:event/feet
execute if score #mainhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main mainhand{tag:{display:{Lore:['[{"text":"Almost Unbreakable","italic":false,"color":"red"}]']}}} run function #durability_multiplier:event/mainhand
execute if score #offhand_valid durability_multiplier.data matches 1 if data storage durability_multiplier:main offhand{tag:{display:{Lore:['[{"text":"Almost Unbreakable","italic":false,"color":"red"}]']}}} run function #durability_multiplier:event/offhand
How to use
- Use a datapack merger: Mitochrondria Online
- Implement the API as described above. OR
- Install LanternLoad in your data pack
- Copy the
data/durability_multiplier
folder into your data pack - Merge the contents of
DurabilityMultiplier/data/load/tags/functions/load.json
and your owndata/load/tags/functions/load.json
- Implement the API as described above.