Gravestone Dungeons Datapack BETA 1.5.1
Multiplayer Update
Now compatible with multiplayer! The resource pack is required.
- New Resource Pack Project:
- The resource pack now has a resolution of 32x32. A 16x16 version will be added later.
- This resource pack is required! [Resource Pack Download](https://modrinth.com/datapack/gravestone-dungeons/version/1.5.1/edit)
Changes Compared to BETA 1.5.1:
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Datapack Recoded:
- Improved performance for both servers and singleplayer.
- Fixed spam issues with the dialogue system.
- Added player count to boss fights, making it multiplayer friendly.
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Arrows Reworked:
- Introduced a new structures for the transforming arrow
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Runes Reworked:
- Stats of runes can now be upgraded to a max level. -Balanced prices at traders.
- Added bonus effects at max level.
- Runes reset upon player death or with rune of consinnity.
- New models replace old textures (16x16).
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Spells Reworked:
- Spells are now textured instead of using particles.
- Significant performance boost.
- New model textures (16x16).
- Warp scroll now teleports the player, one horse, and up to three companions to the saved location.
- Added fancy textured animations.
- Works across dimensions.
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Companions Reworked:
- Each player has their own companions, which follow only their caster.
- Fixed counter issue with the wolf companion.
- Hypnotized mobs now behave like normal companions.
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Bards Reworked:
- Music has been replaced with data-driven music discs, which they sell instead of tickets.
- Note: Cedric still spawns at Direwood Keep after defeating Marrow when traders restock.
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Enchantments Reworked:
- Now mostly functional in PvP. -Cultivation has different modes and uses seeds from the inventory instead of charging.
- Disarming enchantment added (disarms enemies and players).
- Most enchantments now cause damage to mobs by the caster (drops XP, items, and updates kill count in statistics).
- Rebalanced enchantments (price, damage, duration).
- XP boost now applies to tools and weapons (+50% XP boost).
- Knife pouch deals the same damage as the held weapon.
- Gauges by enchantments now decrease over time.
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Magicka Reworked:
- Now ranges from 0-16,000 (previously 0-400).
- Recharges up to 1500 by default; higher levels require the Rune of Magicka.
- Note: Some enchantments won't work if your Magicka level is too low.
- Regenerates faster near arcane nodes or with specific artifacts.
- Only regenerates if hunger bar is above 8.
- Rebalanced Magicka costs for some enchantments.
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Structures Reworked:
- New markers for boss fights (previously generated ones won’t work).
- The three witch houses now have arenas underneath with hidden entrances.
- Added trial spawners and vaults to these arenas.
- New hidden items (special weapons, enchantments, artifacts in some dungeons).
- Added a dungeon logo for first-time visits.
- The Emberstone Maze now generates at lava level for easier access via side entrances.
- Hidden ore maps now lead more accurately to buried ore veins or caves.
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Bosses Reworked:
- Added new abilities to some bosses.
- New arena boss added.
- Boss logo displayed when a fight starts.
- Updated some dialogues.
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Ysembert Reworked:
- Spawns for every new player (if far from a spawned Ysembert).
- Rebalanced starter class prices.
- Fixed the question system.
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Additional Changes:
- Added recipes for infinite burning furnaces and copper -items.
- Added an edit_me file for configuring the datapack.
- The attribute system for items and rideables is disabled for now, pending further refinement.
- Elytras from the Cloud Nomads have new enchantments.
- Added trinkets as placeholders for future updates (e.g., goat pelt).
- Plus some minor changes.
If you find any bugs, please report them on my Discord in the beta-bugtracker chat!
A big thank you to HeadBodyScript for his dedication and help in making this project multiplayer-friendly. Without his support, this wouldn’t have come this far. The future of this project looks promising!
I wish you endless fun and adventure in this project!
Best, ZaccMaster
Changelog for BETA 0.1
-Miner Class: Fortunes Chisel (fortune 5 -> 3)
-Equestrian Class: +lead
-Archer Class: English Longbow (power 2 -> 3)
-Decreased generation distance of all structures by ~20%
-Structures now generate WITH or WITHOUT Terralith, once created a world. (if created with Terralith, it won't work without the mod due to the mod)
-New attempt to fix the gold dupe glitch with Ysembert in the beginning.
-fixed magicka bug - now adding magicka score to all players when starting the world or reentering
-Companions nomore attack their players
-bossfights are active again
-attribute systtem for tools and ridables is active again
I recomment to start a new world for experimenting. If not, please run the /reload command to resolve any issues.
Dear fellow adventurers, dungeon crawlers, builders, monster hunters, and jesters!!
Finally, the time has come. The BETA for Gravestone Dungeons v1.5 is out now!
For a full changelog please visit my discord: Discord GravestoneDungeons
!! This is a BETA. Bugs and unintentional gameplay could appear. Pleas report bugs on my discord <3 !!
Dear fellow adventurers, dungeon crawlers, builders, monster hunters, and jesters!!
Finally, the time has come. The BETA for Gravestone Dungeons v1.5 is out now!
For a full changelog please visit my Discord GravestoneDungeons
!! This is a BETA. Bugs and unintentional gameplay could appear. Pleas report bugs on my discord <3 !!
Hello adventurers!
While working on the tutorial, i found out, that i've uploaded the wrong file. In this version, every bossfight will restart again and again and again....
Here's the right one. Sry!!
It's time to announce the full release of Gravestone Dungeons 1.4!!!! "yei!" "cheers!" "flying hats everywhere!" Please, calm down.
I know it has been a buggy and laggy path (sorry for that), BUT we finally arrived.
Within this update, i've added all planned features for version 1.4, meaning we're finally about 40% done.
For all Players, who just wanted the structures to spawn, I've made a structure-only version, but keep in mind: There are no bossfights, no Arcane Nodes, secondary abilities of weapons will not work, no traders at all, horses + items won't work anymore, spells won't work, Companions won't work, reinforcement of weapons won't work, special Arrows won't work.
I also know, that some of you, wanted the update for 1.20.4, but Mojang changed a lot of the code after 1.20.2, that I would've to change every single item to work and have I to do it for 1.21 anyway. That's why I stayed at 1.20.1, but the next major update, will be for 1.21, if everything goes well.
For the full Version 1.4:
I've added a class-system: early buyable parcels from Ysembert, which hold a few class-specific items - Farmer (Sickle + Seed Barrel) - Miner (Fortune's Chisel + Shulker Box) - Equestrian (Horse + Horse Armor lvl1 + Horse saddle lvl1) - Archer (English Longbow + Greyhound) - Wizard (Cursed Bonecaller + Potions) - Mercenary (Poison Darts throwing Dagger + Shield)
Structures
- added Ressource Caves (are of various ore types, can hold a large amount of ressources + map from Eldrid)
- added Cheatroom (includes nearly all items, tools, characters to get an overview of the datapack),(can be summoned with /place structure gd:cheatroom)
- readded Emberstone Bastion - Dungeon
- completely reworked Cloud Nomads (former Cloud Traders)
Characters
- 3 Captains of the Cloud Nomads (selling GOOD stuff + Companions)
- Captain Jerome (Earth Caster)
- Captain Odo (Fire Caster)
- Captain Ysabell (Ice Caster)
- added Guinemar - Beekeeper
- reworked Alaric Stormweaver (now selling single use spells and one companion summon)
- completely reworked Ysembert (now selling various class types in the beginning of the game, for a more specific playstyle and he now lives at Direwood Keep)
Bosses
-readded Morbex the Feared One (added mussic for bossfight)
Entities
- added Companions (followers of various types, fighting with the player and stay near the player - immune to negative effects of spells cast by the player - useable in bossfights)
- Frenzy Golem (3 elemental types)
- Swordfighter (3 elemental types)
- Flame Spider
Weapons/ Tools
- readded/ reworked Morbex Warbow
- reworked Fortunes Chisel (better xp rates, spawn in cave structures)
- reworked Sickle (removed dublication glitch, now showing exact amount and type of seeds charged)
- added Windlass Crossbow (former Medium Crossbow)
- reworked Root Longbow (no spawns in a specific structure)
- reworked all 4 special Arrows (now usable with every bow/crossbow)
- Bonfire Arrow (large buff)
- Enderarrow (works as intended)
- Fire Arrow (works as intended)
- Cursed Arrow (holy sh*t yeah! it's still fun XD)
- added Evasive Shard (Artifact: prevents player from entering any bossfight, while in offhand)
- added spells (single useage, active in a small area)
- Fire Spell (ignites enemies)
- Ice Spell (freezes enemies)
- Forcefield Spell (prevents enemies from entering a small area)
- Thunder Spell (summons thunder and lightning on enemies)
- Teleportation Spell (create a home location, tp back there, wherever the player is (with companion)- same dimension)
- added Broadsword of Floating (letting enemies fly, if hit enought...)
- added Wooden Greatshield (fires a growing fireball at enemies, when in mainhand)
Miscellanious
- added small dungeon chest (can spawn various medium to good items for horses and player)
- fixed 2 structures spawning in the same location
- finally!!! fixed Overgrown Caves only partially generating
- reworked all traders (removed leveling, all fixed at max level, restocking twice a day + less lag)
- added new dungeon books in Zaccarius Library
- speed saddles now work on Soulsteeds
- reduced particles
Quick tip: If you want to get into a boss fight, reduce the render distance to less than 12. This will help your PC. Other than that, your PC should be fine.
Don't forget to download the newest version of the resource pack.
Since I've learned so much about new commands and techniques I'm motivated to continue working on the pack.
I hope you'll enjoy whatever version and I wish you a pleasant start of summer!!!
Your ZaccMaster
"BEHOLD ITS GOLRY" my fellow wizards, knights and ducklings!
Finally i can release the pre version and give you an rough overview over the added features, structures and items.
Due to the changes Minecraft will receive with the 1.21 update, i release the pre version of 1.4 of my datapack, which isn't fully finished. A few quality of live changes, dungeons and items are not included in this version yet. Since the last release 1 year ago, i changed, reworked and added a lot:
Structures
-
added Direwood Keep
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added Infested Church - Dungeon
-
added Overgrown Caves - Dungeon
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added Blackstone Maze - Nether Dungeon
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added Witch Hut with Arena - Dungeon
-
added Arcane Nodes
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added Rogue Merchants
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added Edinborough Fair - Market with Arena
-
added Warriors Grave
-
removed Emberstone Bastion - Dungeon
Characters
- added Ysembert - Deliverer/ starter chest
- added Harlan Ironmug - Innkeeper/Horse Trader
- added Ragnar Thornvale - Fletcher Trader
- added Faendal Boldtongue - Questreward/Currency Trader
- added Alaric Stormweaver - Spell Trader (WIP)
- added Gilbert Silberhand - Smith Trader
- added Lyra Frostwind - Potion Trader
- added Eldrid Grayhair - Dungeonmap Trader
- added Ragnvald Frostbeard - Just a Jarl.. useless
- added Monk Zaccarius - Reinforcement Book Trader
- added Monk Guillaume - trader, can be unlocked by defeating Grimgar the Ferocious Bugbear
- added Bodb - Farmer Trader at E. Fair
- added Finlay - Curiosities Trader at E. Fair
- added Fiona - Food Trader at E. Fair
- added Elana - Bard at E. Fair
- Master of the Arena - sells tickets for fights at E. Fair
- added Cedric - Bard can be unlocked by defeating the Blighted Marrow
- added Rogue Merchants - sell expensive various things
Bosses
- added Grimgar the Ferocious Bugbear
- added The Blighted Marrow
- added The Blazing Devil
- added Kaidaia the Alluring
- added Malificaia the Devious
- added Sylvanaia the Appalling
- added Hradgar the Barbarian
- added Kharag the Unmistakable
Entities
- added Infernal Nightstallion - Fast Horse
- added Ebon Soulsteed - Water/Lava walking Horse
- added Ashen Basaltclimber - Jumpy Donkey
- added Greyhound - Guard Dog
- added Wintermane - Horse
- added Windfury - Horse
- added Thunderfoot - Strong Donkey
- added Starwhisper - Legendary Horse
Armor
-
added Steel PLate Armor with ability
-
added Horse Armor with armor effects for horse
-
added Horse Saddles with speed effects for horse
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added Flicia Shield of Levitation
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removed Emberstone Sabatons - lava walking boots
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removed Morbex Heavy Warbow
Weapons/ Tools
- added Ragnar's Heavy Crossbow
- added English Longbow
- added Root Longbow
- added Medium Crossbow - Bonfire
- added Jasker's Hoplite Sword
- added Worn Diamond Halberd
- added Evoker's Heavy Greatsword
- added Sacred Relic Sword
- added Crystal Knife
- added Crystal Sword
- added Crystal Greatsword
- added Night's Edge
- added Sickle - auto-farming/planting
- added Fortune's Chisel - more xp when mining
Reinforcement Tools
- added Smithing Tongs - for weapons/tools
- added Smithing Hammer - for armor/shields
- added Fletcher's Handsaw - for bows/crossbows
- added Soul Shard - for magical reinforcement
Miscellanious
- added Gold/ Silver Coins - new currency
- added Heart Of A Mystical Steed - converts piglins, hoglins into overworld creatures
- added custom arrows
- added custom potions
- added custom stews/drinks
- added custom loottables
- added Dungeon Books - describing dungeons, in Zaccarius' Library
- added Advancements to guide the player
- added Reinforcement Books for all weapons/armor at Zaccarius
- added Maps to all main dungeons
- added Armor Effects if wearing a full set
- added Stonecutter Recipes for all woood variants, seeds and a few quality of life
- added Blast furnance recipes
- added Horse Armor recipes
Clearly, there is more! But these things stay secret to serve as easter eggs in dungeons...