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The Frostpale | Frozen World

The Frostpale | Frozen World

A lite-total-conversion that transforms the Overworld into a frozen wasteland, greatly altering normal survival progression.

4,039
46
Adventure
Game Mechanics
World Generation

Compatibility

Minecraft: Java Edition

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

kanokarob
kanokarob Member

Details

Licensed NIT
Published 9 months ago
Updated last month
DescriptionGalleryChangelogVersions

1.2 | The 1.21.11 Update

by kanokarob on Dec 9, 2025
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1.2 | The 1.21.11 Update

by kanokarob on Dec 9, 2025
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This update should be compatible with exiting worlds using Frostpale v1.1, but a backup is always recommended.

Changes:

  • Updated pack format to 95 for Minecraft 1.21.11
  • Updated the dimension_type and all biomes to use the new environment attribute system
    • Because this is still new, some time or location based features may behave strangely

Known Issues:

  • The Iron Spear recipe still needs to be updated to use Steel
  • The Diamond Spear recipe still needs to be updated to use Ancient Ice

1.1 | The 1.21.9 Update

by kanokarob on Sep 30, 2025
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1.1 | The 1.21.9 Update

by kanokarob on Sep 30, 2025
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This update should be compatible with exiting worlds using Frostpale v1.0.3, but a backup is always recommended.

Changes:

  • Updated pack format to 88 for Minecraft 1.21.9
  • Updated noise_settings to use new preliminary_surface_level" density function
  • Updated support for the Biome Strongholds data pack

Additions:

  • Made Woodland Mansions spawn in Chilling Woods and Infected Forest. They still generate at their normal frequencies. This does support the Ominous Mansions data pack, if included

1.0.3 | The 1.21.6 Update

by kanokarob on Jun 17, 2025
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1.0.3 | The 1.21.6 Update

by kanokarob on Jun 17, 2025
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Changes:

  • Updated pack format to 79 for Minecraft 1.21.6
  • Improved the efficacy of forcing efficient food items to become unstackable. It is now more punishing of attempts to circumvent the system, including trading with Villagers
  • Made all Villagers wear unbreakable Leather Boots that are not dropped when they are killed. This should allow Villages to survive better despite being surrounded by Powdered Snow
  • Changed the Indestructible advancement icon

1.0.2

by kanokarob on May 18, 2025
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1.0.2

by kanokarob on May 18, 2025
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Changes:

  • Changed the Bone Block loot table to account for how common it is in the Overworld now

Bugfixes:

  • Made Steel Tools and Armor require Steel Ingots to repair in an Anvil instead of Iron Ingots

1.0.1

by kanokarob on May 14, 2025
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1.0.1

by kanokarob on May 14, 2025
Download

Changes:

  • Changed Granite crafting recipe to no longer require Diorite/Packed Ice Bricks
  • Adjusted spawning weights of Vindicators and Witches in some biomes
  • Adjusted spawning rates in the Bandit Fort
  • Changed how mob spawning works in the Bandit Fort. Mobs now spawn when you get close to their spawnpoint, as a sneak-attack, rather than at a distance. This should help prevent them from becoming overwhelming, while still keeping the amount of mobs the same.
  • Rebalanced some Bandit Fort loot

Bugfixes:

  • Fixed the Advancement menu's background texture

1.0 | Public Release

by kanokarob on May 6, 2025
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1.0 | Public Release

by kanokarob on Apr 15, 2025
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Changes:

  • Jungle Islands in Ocean biomes are now made of Podzol instead of Grass
  • All biomes that had Sweet Berry Bushes now have a mix of Sweet Berry Bushes and regular Bushes
  • Underground Deserts now have a mix of Dead Bushes, and Short and Tall Dry Grass
  • Underground Deserts now have deeper Sand
  • Each piece of Black Ice Armor now provides the following effects:
    • +4 Armor Toughness, for a total of 16 (4 more than full Netherite)
    • +15% Knockback Resistance, for a total of 60% (20% more than full Netherite)
    • +10% Explosion Knockback Resistance, for a total of 40%
    • -0.0025 Movement Speed, for a total of -0.01
    • 1.05x Fall Damage Multiplier, for a total of 1.2x

Bugfixes:

  • Villagers can now pick up food and breed normally
  • Illagers in the Bandit Fort no longer despawn when you get too far away, trivializing the challenge. They do despawn when their spawning resets at the hour mark.

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