3 new creative mode wands, wands improvements, and bug fixes!
New Wands
- Edit Text Display: Select a text display and edit a variety of its data
- Clone Entity: Use it to clone any entity along with all of its nbt
- Scale Entity: Increase and decrease the scale attribute size of an entity
Changes
- When using the mod version or resource pack, wands now show icons via fonts in the wands menu!
- Wands now posses alternate functions by using sneak and then using the wand.
- E.x. Sneaking with repositioning wands changes their incremental steps, and sneaking with the entity remover wand allows you to exclude entities from deletion.
- You can see each wands sneak/alt functions in their item lore
- Player head drops now maintain the same signature, meaning they should now consistently stack
- Day counter should now no longer display twice when using mods/datapacks that slow down the day ticking time
- Fixed Issue 29: Gravestones would destroy one item in cramped spaces on player deaths
- Mobs wands now have textures in the mod version
- Added an entity wand filter system to the Creative Mode wands
- Using this, you can filter what mobs wands will target
- E.x. if you have a bunch of entities very close to each other, you could precisely target just one with the filter
- Added a new mob wand for centering mobs to a block's center
- Item sparkle has been readded (was removed prior)
- Item sparkle optimzations
- Improved the Chinese translation in the mod version - HiraMafu
- Mob health display now shows play names in aquaish text
- Below name health and other score colors can now be modified with the command below
/data modify storage vanilla_refresh:storage below_name_display_color set value "#ff7583"
<- set your color hex code there
- Water splashing animation now displays bubble particles in the water
- Player names are now colored aqua in Mob Health displays
- Players can now sit on carpet
- More rotation check for facing down in checking for sitting
- Multiple new wands for rotation and positioning: these also now work with display entities!
- Invisible mobs now show their health. Invisible players health will still remain hidden.
- Improved spectating
- Player names are now colored slightly aqua in Mob Health displays
- Players can now sit on carpet
- More rotation check for facing down in checking for sitting
- Multiple new wands for rotation and positioning: these also now work with display entities!
- Invisible mobs now show their health. Invisible players health will still remain hidden.
- Improved spectating
- When a player is invisible, their health will no longer be displayed to other nearby players from mob health display
- Entity Repositioning wand now works dynamically with slabs (somewhat)
- When reverting a mob back from a frozen model back to normal, it will be given back its original Invulnerable, Persistence, and Silent nbt tags if it had those set to 1b