Fixed: -> Vanilla will always show reloading terrain screen upon respawn which kills the loading screen -> Players' infinity resistance presents after game start -> Client are not notified when /ava removeOfflinePlayersFromTeams is executed -> Failed to save player due to null tag key, for parachuted
Added: -> Now allows multiple teamspawns -> Target selector to the broadcast command -> Server config: Announce the kill tips or not -> /ava removeOfflinePlayersFromTeams command will remove non-existing players from current avascoreboard teams (a & b)
Fixed: -> Delayed recipe manipulation to fix crafting -> Removed image dimension limits -> multiplayer broadcasiting gamemode status always gets overrided by the second -> Draw animation in multiplayer for other players, uses reload time not draw time -> Try to load client class on server when serializing images -> In competitive mode players are no longer permanently marked as "parachuted" -> Radio hotkeys now has higher priority against competitive inventory selection
Added: -> Desert Eagle (original, white, silver, black, the argus)
Improved: -> Use root locale instead of local default
Fixed: -> M24 model scaling -> Simple M24 Model broken -> Noise pixels around smoke texture -> Failed to aim after draw animation ended -> Mod unable to run under certain language locales
Added: -> ADS Sensitivity options, in client config
Improved: -> Iron Sight ADS now has 0.2 magnification instead of 0.3 -> Single sighted ADS now has 0.6 magnification instead of 0.55 -> Double zoom ADS now has extra 0.3 magnification instead of 0.25 -> FR-F2 ADS time reduced from 5 to 3 -> SR-25 ADS time reduced from 4 to 3 -> Mosin Nagant and M24 ADS time reduced from 3 to 2 -> Redone FR-F2 Chirstmas and Sumire modelling + texturing using unskinned model
Fixed: -> Models holding by non-local players will no longer try to animate -> P226 Slide not moving while firing -> M24 third-person scaling -> Python357 Gold has its body invisible
(Light): Fixed -> Fast asset boolean option is flipped