Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Forge
Supported environments
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Creators
Details
Licensed GPL-3.0-or-later
Published last year
Updated 2 months ago
This is an unofficial update of Ancient Warfare 2 for 1.12.2. The tweaks focus on making NPC factions more immersive, and includes some bug fixes and QOL changes as well.
You can find a detailed description of the original mod here:
https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2
ALL changes made by the mod can be reverted to behave exactly like the original AW2 through configuration options or registry overrides, with the exception of bug fixes.
Features:
- Faction Nemesis system: killing NPCs of 1 faction will gain you reputation with their enemies! (Fully configurable).
- Stealth system. Sneaking, invisibility, and line of sight can all contribute to whether an enemy notices you.
- Dialogue: NPCs say stuff when you right click on them!
- Each faction has unique dialogue, and different dialogue for when they are hostile.
- All dialogue is customizable through the dialogue.json file. This file is part of the registry, and can be overridden the same way.
- Stealing: you can now steal from NPC chests, as long as no one notices. This works in both friendly and enemy structures.
- DEMONS! The unused Demon faction now have their own structures, which spawn in the Nether lava sea.
- Mob Replacement system: when a structure contains a mob from a mod that you do not have installed, it can try to spawn a configurable replacement mob instead. (In AW2 Original, this was always a zombie.)
- Combat NPCs can use axes as weapons now. Medics default to using an apple instead (see config options)
- 'awfaction add' command now actually works, letting you customize player standings with commands.
Tweaks:
- Many factions that are hostile in the base version of AW2 are now neutral. This includes the Empire, Norska, Sarkonid, Buffloka, and now Zimba.
- This can already be accomplished in the original AW2 through registry editing. The feature in AW2 Tweaked is just that this is now the default, for convenience.
- General update for loot tables; many factions have their own loot tables now, instead of using generic ones (courtesy of TheOddlySeagull)
- All parasites from Scape and Run Parasites (plus the Zotzpyre from BetterAnimalsPlus) have been added to the default hostile targeting list, so NPCs from most factions will attack them on sight. Nymphs from Lycanite Mobs are no longer included in the default hostile targeting list.
- Some of the more pointless structures that have no mobs or loot (like the simple ruins that spawned on beaches) have been removed from the default structure pack.
- Dwarves can now spawn in the Biomes O' Plenty Mountains, Mountain Foothills, Crags, and Alps biomes
- Many structures relying on other mods will now be disabled if those mods are not present.
- Orcs are still hostile, but players gain reputation by killing them (flavor: after defeating enough Orcs in battle, they respect you as a warrior).
- The giant Volcano Island structure no longer contains hundreds of coal blocks (too unbalanced for survival mode); they are replaced with obsidian.
- Some structures which had annoying flowing water blocks now have source blocks
Config options:
- Fully customize which factions become happier when you kill another faction
- Customize how much rep is gained via this Nemesis Faction system
- Option to show rep changes caused by the Nemesis Faction system in chat (false by default)
- Option to show a message in chat when rep gained through the Nemesis Faction system causes a previously hostile faction to become friendly (true by default)
- Mob Replacements
- Medic item can be set to a list of arbitrary item IDs. Modded items work.
- You can claim structures even when some enemies are still alive. The exact mechanics are configurable.
- By default, you can claim a structure as long as there are 5 or less enemies remaining. Elites count as 2, and bosses count as 5 by themselves.
- Also, includes an option to make the remaining enemies "flee" when you capture a structure (they despawn. This is enabled by default.)
- Option to change the reach of NPCs who are using melee weapons
- Option for player-owned combat NPCs to not require food at all
- Option for player-owned NPCs to keep their inventory on death (this option is in AWNPCStatics; courtesy of StarChaserDev)
- Separate stealth multipliers for invisibility, sneaking, and being obscured (set each one to 1.0 to disable)
- Structure generation can be limited by distance from spawn. This is on a per-mod basis -- for example, all AW2 structures containing Ice and Fire content can only spawn 1000+ blocks away from spawn by default.
- Allow demons to be immune to fire and lava damage (enabled by default)
- Edit how much harder it is to mine blocks within NPC structures, or disable the penalty altogether
- Option to allow players to open chests no matter what, without requiring them to conquer the structure or steal
- When an enemy is preventing you from opening a chest or claiming a structure, they now glow for 5 minutes instead of 5 seconds. You can configure this number to any value you want.
- Battering Ram damage
Bug Fixes:
- Fixed elite archers using the archer loot table, while archers had no loot table at all
- Fixed possible NullPointerException when checking if a block is skippable during structure generation (this caused occasional crashes)
- Fixed the "zawa tannery: no such item, crocodile_leather" error by replacing it with the actual item, ZAWA Reptile Hide
- Fixed quills have 4x attack speed
- Fixed structure ID conflicts
- Replaced mobs from Cursed Mobs (an abandoned mod, no longer available on Curseforge) in all AW2 structures
If you think a specific structure should be removed from the mod, let me know its internal name. You can find this by standing inside the structure, and using the in-game command, "/awstructure name".
Future Plans
- Ambient sounds, like city bustle, in some structures
- A standings chart visible in-game with a hotkey
Each faction has a main "nemesis" faction. Gaining reputation for a faction will cause you to lose the same amount in its Nemesis faction, and vis versa- Recruit NPCs from existing factions if you have high enough reputation with them
- Better trading: more useful, flavorful, and diverse items to buy
- Better trading: shift click to trade a whole stack
- Better weapon compatibility, especially with Crossbows, Spartan Weaponry, and Epic Knights
- AI improvements for the NPCs