- Added New Blocks (2 New Variations from the Barriers Planks, Plank Door, And Re texture Reinforced Plank Door)
- 1 new weapon without craft as is just a test (Executioner's sword)
- Chainsaw Are now Functional (Note: Sound Effects may be a little buggy for this one at the moment)
- Change Spawn Weight for all structures to avoid clustering the world
- Change The name for the Reinforced wooden door to reinforced Plank door, but not its ID
- Structures are now unable to replace air avoiding mostly broken and buggy looking structure generation (Note: bigger structures will still sometimes spawn cut in half duo to its size)
- Remove the small city spawn as it utilizes old blocks IDs and due to its side it would often bug
- Fix a few spelling mistakes and id errors
- Fix hardness and resistance level for concrete blocks and Planks block
- Added Plank Variation on block added
- Remove planks b and c crafting recipe as now they will be part of the variation system
- Added Wrench for furniture variation from block items
- Blocks that gives damage to the player wont destroy items anymore
- Fix a few barrier block still giving the bleeding effect even when disable via Gamerules
- 40% Of Português (BR) Translation
- Added + 5 new melee weapons (Boxing Gloves red/blue, Reiforced boxing gloves red/blue, Light Weight Machete )
- Added 5 new armor sets (Brazilian army, Italian Army, Press Bulletproof vest, Fighting Armor blue/red)
- Added + 2 items (Brazilian Tag, Italian Tag)
- New gamerule (dobiteffecton)
- Remake some parts of the bleeding/bite mechanic
- Correct bug where medical inventory will not drop itself and have 25 hardness resistance
- Correct Bug where walkers could open doors
- Correct a few item ID typos, a few tags can vanish from the players inventory when updating
- Separate the bullet belt item into a new ID
- Gas Masks can now be repair with breathing filter
- Gave all blocks a simple hitbox to minimize lag
- Added Population Density Modifier config file
- Change the time it takes the player to die when it got bite to have more time with before the death
- Change de model from the stop sign to include the standard intergalactic alphabet letter to ''STOP''
- Change the united states armor name to 'Army Armor' but no its ID
- added +25 new melee weapons (Harpoon/Laminated Iron baseball bat/brush axe/ vintage brush axe/ mace can/ iron club/ modern glaive/ timahawk/ bushcraft axe/ bushcraft knife/ bushcraft machete/ fork/knife/spoon/ survival shovel-pickaxe-axe/ meat cleaver/ pointed cleaver/ tire iron/ 4-way tire iron/ bamboo sickle/ iron pipe/ piloet/ fishermans knife/ cricket bat/ nailed cricket bat)
- added +2 new blocks (pack of canned dogs food/ Pack of milk boxes)
- Added +3 new armors (Mo4/Mo4 Mud camo/Mo4 forest Camo)
- Fix FPS lag on trash cans blocks
- Make it harder to craft Maces and tactical Maces/ Turn the high damage from mace only
- Fix a few typos and texture errors - Compatibility with any mod that uses vanilla loot-tables (Lost Cities and others) ONLY 1.19+
- New texture fore nutrient bar, Chocolate bar,Military shovel and survival axe
- Added a few missing recipes
- Fix a bug where bandagens and rags heal the player but aren't remove from the inventory and with no cooldown
- A few items re-textures and textures improvements
- Bring back blood particles when player has the bleeding effect
- Turn down the structure generation at 10% to save fps and world generation
- Added Color identification on contamination suits
- +24 New blocks added (All variants off canned food on pack ''Pack Of Canned Chili/ Trash Can 2 variants/ Trash Bin/ Trash Bags Full/ 2 New variants of metal shelves/ Paper Trash and its 5 variations)
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- 5 new melee weapons (jagdkommando knife/ Hanger/ Club with saw/ Club with nails/ Key wrench)
- New item (Blue trash bag)
- Remove the crafting of metal shelves 1 and 2, now only one is need and will the variants will be randomize with 25% chance each
- Change a few recipes from blocks and melee weapons
- New models and textures for welding mask model / Firefighter Helmet /Diving Mask and Boots / Balaclava / Biohazard / Hazmat / Advanced Hazmat / Face Mask
- Humans can now only spawn during the day
- Adjust a few entity speed and bugs with spawns rate
- New Gamerule added (Doambientspawn)
- Fix zombies spawning with random set of armor, they now spawn only if one set
- Added new armors (Visor/ Balaclavas[White, Red, Blue, Green, Pink, Forest Camo, Snow Camo, Desert Camo]/ Contamination Suit[White/ Blue/ Green] Motorcycle Helmet Blue/ Patriot)