Optimisations and Minor Tweaks/Bug Fixes
Optimisations
- General rendering changes
- Meshes now use an index buffer, substantially reducing vertex count
- Render buffer now only writes UVs once
- Physics and Buffer Filling are both multithreaded
Tweaks
- Sketch/Weave preview now scales to actually fit the whole thing inside it
Bug Fixes
- Editor GUI now works properly with EMI
- Added missing lang entry for weave entity
- Fixed the add face tool's preview render (was previous invisible)
- More Weave Functionality / Options
Weaves can now have multiple layered render materials Weaves can now use any loaded texture, not just ones in the main atlas Added Physics Materials This allows to separate certain properties (ie stiffness) into structural properties (length, radius, etc.) and material properties (elastic modulus) Added Weave Settings: Weave Tickrate is now customisable Wind and Gravity strength are customisable
- Lots of Editor Updates
Added Undo / Redo functionality Added New Editor Tools Improved existing Editor Tools New Functionality UI Improvements Generally everything is actually relatively usable now
- Optimisations
Sped up wind calculations Added the option to reduce the number of wind calculations (and general calculations) on a weave, at the cost of potential instability Implemented basic frustrum culling At least lightly rewrote a lot of the code Other general improvements
- Items
Added the Weave Controller, can be used to change the direction wind acts on a specific weave in the world