- Added configuration options to allow for selective worldgen blacklisting by categories: ores, flora, trees, and pools. Courtesy of TechnoParadox.
- Fixed compendium crash when opening the Target Players entry.
- Fixed crash with Box of Illusions usage in Multiplayer.
- Fixed rare crash regarding incorrect Soulspike usage.
- Minor readability enhancements, courtesy of TechnoParadox.
- Added 2 new spell components
- Lunar and Solar component rework (courtesy of DrParadox)
- Added more functionality to 2 already-existing spells
- Added configuration option for moonstone meteor frequency
- Made huge witchwood variant growable (if enabled)
- Fixed compatibility with foamfix
- Fixed Soulbound being obtainable through fishing and/or enchanting
- Soulbound can no longer be applied alongside other soulbound/soultether enchantments
- Fixed moonstone spawning mechanism (moonstone meteors will no longer disappear if non-AM2 players are present)
- Fixed glitched mana values
- Attempted to fix fire antenna rendering on multiplayer
- Attempted to fix compendium entries being overwritten when in multiplayer (bug that plagued AM2 for years)
- Attempted to fix illusions sometimes being out-of-sync
- Attempted to fix ender guardian crash
- Attempted to fix compatibility with SkinPort and some other skin and animation mods
- Fixed small particle shortcoming
- Properly fixed Et Futurum's Spectator mode compatibility
- Fixed compatibility with DragonAPI.
- Fixed compatibility with the LE fork of Ars Magica for certain configuration options.
- Fixed Et Futurum compatibility for Spectator mode.
- Fixed 2 fishing rod crashes.
- Fixed fishing rod flickering.
- Fixed Caster GUI string overlapping inventory components.
- Fixed configuration naming.
- Fixed compatibility with Thaumcraft Goggles of Revealing.
- Fixed crash with thaumcraft golems.
- Added Two new spell components
- Added Two new spell modifiers
- Added Box of Illusions item (see Compendium)
- Added Spatial Vortex (+ ritual to create it) (see Compendium)
- Added Compendium documentation for all of the above
- Finished Work on previously added spell component
- Fixed Two crashes and a few less critical bugs
- Fixed Unobtainable crafting recipe
- Small Texture rework
This has been an absolutely huge update, a lot of things added and reworked. Among them:
- Five new spell components (3 of them new silver spells)
- New functionality to already-implemented spells
- Etherium gathering rework: You now have to use an extractor (item) on witchwood logs with a bucket in your inventory. This is optional and can be turned back to how it was (generating huge lakes) in the config.
- In-game documentation (I finally wrote everything I changed and added into the Compendium)
- Fishing in Nether lakes and the End void (can also be partially automated with flickers)
- Magical flowers (I promise it's more fun than it sounds!)
- Psychedelics (Does your magic mod them? No? Well now it's inferior)
- A whole mountain of bug fixes, too long to list.
- Some minor changes like balancing a few endgame recipes have also been made. Feedback and bug reports are appreciated.
- Hopefully fixed trees once and for all.
- Added an entity spawn dimension-based blacklist config.
- Added an option to configure etherium pools spawning.
- Fixed issue of water and lava vs etherium conflict, which used to go in an endless loop and consume fps and tps. Now, depending on the circumstances, liquid etherium will turn into light blue, white or blue stained glass, like lava can turn into stone, obsidian or cobblestone.
- Added liquid etherium overlay.
- Added custom movement mechanics to liquid etherium.
- Added sounds for liquid etherium.
- Added liquid etherium particles.