- Snapshot_light: update zh_cn.json
- Added new items
- Angler's Hat: Increases Lure and Luck of the Sea by 1 level
- Chorus Totem: A fatal hit teleports the player somewhere else instead
- Cowboy Hat: Increases the speed of ridden mounts
- Onion Ring: Applies a temporary haste effect after eating food
- Pickaxe Heater: Automatically smelts mined ores
- Rooted Boots: Slowly replenishes hunger while walking on grass
- Snowshoes: Allows walking on powdered snow and makes ice less slippery
- Zombies, Skeletons and Piglins now have a very small probability to spawn wearing an artifact
- The exact probability can be changed in the config
- Updated loot tables
- Artifacts can now be acquired through archaeology
- Updated the model of the Pocket Piston
- Reduced the strength of the Night Vision effect applied by the Night Vision Goggles
- This can be reverted by setting the
artifacts.nightVisionGoggles.strength
game rule to 100
- This can be reverted by setting the
- Reduced the amount of light sources that spawn in campsites
- Added a config option to remove light sources from campsites
- Piglins are no longer hostile to players wearing a Golden Hook, Cross Necklace, Antidote Vessel or Universal Attractor
- The Aqua Dashers, Running Shoes and Rooted Boots will now adjust their model depending on whether the player is wearing boots
- Minor adjustments to the Feral Claws' and Digging Claws' models
- (Fabric) Fixed cosmetics tooltip being inverted
- Updated multiple mixins to improve compatibility
- Updated data pack format:
- Replaced
artifacts:everlasting_beef_chance
loot condition withartifacts:config_value_chance
- Renamed
artifacts:configurable_random_chance
loot condition toartifacts:artifact_rarity_adjusted_chance
- Replaced
- Updated included version of ExpandAbility to 9.0.3
Note: this update changes the behavior of the artifacts.snorkel.waterBreathingDuration
game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.
- Added a game rule that makes the water breathing effect of the Snorkel infinite
- Added a game rule that controls the Steadfast Spikes' knockback resistance
- Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
- Update en_pt.json
- No longer includes porting lib
- Various technical changes
Note: this update changes the behavior of the artifacts.snorkel.waterBreathingDuration
game rule when it's set to 0 or lower. To make the effect of the snorkel infinite, use the newly added game rule.
- Added a game rule that makes the water breathing effect of the Snorkel infinite
- Added a game rule that controls the Steadfast Spikes' knockback resistance
- Added more accurate tooltips for the Snorkel and Vampiric glove depending on the values of their game rules
- Update en_pt.json
- Various technical changes