Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
AzureLib Armor

AzureLib Armor

A striped down Azurelib just for Armor!

1.63M
186
Library
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.6
1.20.1–1.20.4

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki Join Discord server

Creators

AzureDoom
AzureDoom Owner
DerToaster98
DerToaster98 Member

Details

Licensed MIT
Published last year
Updated 3 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

1
2
7

azurelibarmor fabric 1.21.1

by AzureDoom on May 18, 2025
Download

azurelibarmor neoforge 1.21.1

by AzureDoom on May 18, 2025
Download

v3.0.12

  • Ports missing animations including feature to 3.x.
    • See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes

neo 3.0.11

by AzureDoom on May 14, 2025
Download

fabric 3.0.11

by AzureDoom on May 14, 2025
Download

v3.0.11

  • Fixes ShoulderSurfing compat causing other instances of the armor to also go transparent

neo 3.0.10

by AzureDoom on May 14, 2025
Download

fabric 3.0.10

by AzureDoom on May 14, 2025
Download

v3.0.10

  • Adds builder support for Alpha, fixing shader issue from previous update. Thanks daedelus_dev for the fix!
  • Fixes scale not working for builders.
  • Adds scale builders with context of the entity being rendered.

fabric 3.0.9

by AzureDoom on May 13, 2025
Download

neo 3.0.9

by AzureDoom on May 13, 2025
Download

v3.0.9

  • Adds Shoulder Surfing support for armor.

fabric 3.0.8

by AzureDoom on May 9, 2025
Download

neo 3.0.8

by AzureDoom on May 9, 2025
Download

v3.0.8

  • Now properly hide player outlayers on equipping armor.

fabric 3.0.7

by AzureDoom on May 7, 2025
Download

neo 3.0.7

by AzureDoom on May 7, 2025
Download

v3.0.7

  • Fixed AzID being copied to a new stack on menu creation, now ensures each item stack has it's own Az_ID.

fabric 3.0.6

by AzureDoom on Apr 23, 2025
Download

neo 3.0.6

by AzureDoom on Apr 23, 2025
Download

v3.0.6

  • Added support for AzAutoGlowlayer to support the glowing effect.
  • Fixed MolangParser not being public, allowing easier registeration of custom Molang queries.
  • Fixed MolangQueries#normalize not being public.
  • Added full support for Bedrock lerp_mode easings/catmullRom.
  • Added log for when missing _glowmask texture when using auto glow layer.
  • Fixes animated textures being broken.
  • Fixes animated textures not working with glowmask layers.

fabric 3.0.5

by AzureDoom on Apr 2, 2025
Download

neo 3.0.5

by AzureDoom on Apr 2, 2025
Download

v3.0.5

  • Fixes https://github.com/Sinytra/ItemAssetExporterMod/issues/4

v3.0.4

  • Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
  • Fixes missing NeoForge forge mixin update

v3.0.3

  • Adds support for q.* Molang.
  • Fixes useNewOffset for items not working when used.
  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.4

by AzureDoom on Apr 1, 2025
Download

fabric 3.0.4

by AzureDoom on Apr 1, 2025
Download

v3.0.4

  • Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
  • Fixes missing NeoForge forge mixin update

v3.0.3

  • Adds support for q.* Molang.
  • Fixes useNewOffset for items not working when used.
  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.3

by AzureDoom on Feb 3, 2025
Download

fabric 3.0.3

by AzureDoom on Feb 3, 2025
Download

v3.0.3

  • Adds support for q.* Molang.
  • Fixes useNewOffset for items not working when used.
  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.
1
2
7

Modrinth is open source.

main@16c5a5a

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.