First step of full mod support :
- Added full support for https://modrinth.com/datapack/neoenchant
- Fixed a potential conflit on loot table generation
- Config will auto-detect all enchant with full compatibility and insert them in the config file.
- Filling magic shard now cost 5 Levels instead of 10.
- Crafting an essence now have 65% chance to refund a dull magic shard.
- Fundation for future configurations options of those values.
(Don't ask about 0.6)
Rewrite how enchanted books are handeled in loot chest :
- All enchanted books will be automaticly replaced by the ingredients of each individual enchantments of the book upon generation.
- If the enchantment is not present on the config (i.e. moded enchants not configured), a bottle of experience will be added instead.
- If the ingredient generated is not an ingredient for the max level (not an essence for all vaninila enchants), a random amount of the item is added, otherwise, just one.
This update should be a step closer to full compatibility with other mods adding enchantments.
Start of balancing for the mod. Trader now might offers essence and Master and Exper tiers only and i removes somes ot the trades offer that where a little to op. Heart of the sea is still a buyable item, beacause it's not a renewable one otherwise and won't be faire on lage servers.
I've started to tweak some recipe for essences, but keep in minf that the goal IS to make them diifcult. Or more precisly, to force to progress to mid-to-late game to be able to craft them.
I sadly cannot remove them totaly from librarian trade, as i fell it would make them useless. But again, librarian are one of the major problem of Minecraft enchanting mechanics.