BloodMagic-1.9.4-2.0.2-45
on Sep 8, 2023Version 2.0.2-45: - Changed the recipe of the Sanguine Scientiem - Fixed the Routing system so that it properly eliminates the connection to the Master node when the Master node is broken. - Fixed an issue where the Spectral Blocks (from the Sigil of Suppression) would return the liquid on the client side before the sigil was deactivated. - Made it so that the bound tools are (supposedly more so) unbreakable. This will probably come bite me on the ehem later, but we'll see. - Added Fire Resistance Living Armour Upgrade, "Gift of Ignis." - Updated The Architect section of the documentation. - Fixed it so the Ritual will call stopRitual when a ritual stone is broken. - Added the recipe for the Inspectoris Scandalum (I had to check if I spelled that right) which acts as a helper for Altar Building - Right-clicking a MRS with the Ritual Diviner will affix the ritual hologram to the MRS.
BloodMagic-1.9.4-2.0.1-44
on Sep 8, 2023Version 2.0.2-44:
- Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. It's strawberry flavoured!
- Fixed the Tome of Peritia again - <= and < are the same, right?
- Fixed an interaction between the Tome of Peritia and the Experienced upgrade
BloodMagic-1.9.4-2.0.1-43
on Sep 8, 2023Version 2.0.1-43:
- Added an initial method to divine where a blood rune is missing for the next tier of altar.
- Fixed an NPE with the Gathering of the Forsaken Souls
- Fixed Absorption Hearts remaining after the absorption buff ends for the Steadfast Sentient Sword
- Updated the Guide (Woooooooooooooo........)
- (Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light
- Added recipes for all ores -> dust in the alchemy table.
- Added the recipes for the Sentient Tools - yes, they all drop Will.
- Fixed the bow so that it now gives you Will when you kill a mob - it does not drop the Will, it goes directly to you.
BloodMagic-1.9.4-2.0.1-42
on Sep 8, 2023Version 2.0.1-42:
- Fixed Demon Crucible's weird behaviour where right-clicking it with an invalid item would still put the item in the crucible and give the player an item with a stacksize of 0.
- WAILA!
- Oh, and demon wings with the Elytra upgrade.
BloodMagic-1.9.4-2.0.1-40
on Sep 8, 2023Version 2.0.1-40:
- Bug fix version, and added several translations - some of these are still WIP.
- Fixed render bug with the Alchemy Table
- Demon WIll now drops from slimes at a reduced rate instead of not at all
- Fixed Jesus Water effect with Life Essence
- Added the Vengeful Will crystal cluster recipe. Oops! >.>
- Changed the "Default" Will into "Raw" Will.
- Fixed an item duplication bug with how item pick-up is handled with the Zephyr ritual and the magnetism sigil.
- Made the bound Axe function... correctly
- Fixed a command block only issue with BM commands
BloodMagic-1.9.4-2.0.0-39
on Sep 8, 2023Version 2.0.0-39:
- Updated to 1.9.4!
- Fixed the Trick Shot upgrade
- Fixed Gate of the Fold endless loop
- Added rune type colors to the Ritual Diviner tooltip
- Crusher ritual ignores unbreakable blocks
BloodMagic-1.9-2.0.0-38
on Sep 8, 2023Version 2.0.0-38:
- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
- Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources.
- Fixed bound sword stuttering
BloodMagic-1.9-2.0.0-37
on Sep 8, 2023Version 2.0.0-37:
- Fixed Elytra upgrade not working on servers. Oops!
- Allow Demonic Will to drop from passive mobs in Peaceful
BloodMagic-1.9-2.0.0-36
on Sep 8, 2023Version 2.0.0-36:
- Added JEI compat for the Alchemy Table
- Changed the Item Routing system so that it used capabilities instead
- Updated the Alchemy Table recipe system so that it can provide better custom recipes.
- Added some more recipes (like rudimentary ore doubling) to the alchemy table.
- Added Explosive Powder, which is used to reduce cobblestone into gravel and gravel into sand (64 uses)
BloodMagic-1.9-2.0.0-35
on Sep 8, 2023Version 2.0.0-35:
- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
- Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does
- Added fall distance mitigation to the jump upgrade
- Fixed Lava Crystals... again.
- Worked on the Alchemy Table
- Added the Elytra upgrade - craft the tome in an anvil by using a book and a full Elytra.
BloodMagic-1.9-2.0.0-34
on Sep 8, 2023Version 2.0.0-34:
- Added config to Blood Magic that will prevent the compression handler from reading the recipes added by the Compression mod (default is true).
- Added Japanese localization and fixed Czech (I can't spell) localization.
BloodMagic-1.9-2.0.0-33
on Sep 8, 2023Version 2.0.0-33:
- Fixed a few localization derps.
- Fixed a few minor bugs.
BloodMagic-1.9-2.0.0-32
on Sep 8, 2023Version 2.0.0-32:
- Changed Tome of Peritia's recipe
- Added step assist living armour upgrade tracker.
- Added new Living Armour upgrades:
- Added Charging Strike, which increases knockback and damage for attacks while sprinting
- Added True Strike, increasing the damage of critical hits
- Updated for Forge 12.16.0.1859
- Did some work on the Sentient Bow to start adding abilities to it
- Fixed the Speed and Jump rituals so that they correctly update the player's motion.
- Implemented the "Ritual Tinkerer" and added its recipe.
BloodMagic-1.9-2.0.0-31
on Sep 8, 2023Version 2.0.0-31:
- Fixed NPE when using an empty bucket.
- Added Living Armour Upgrades:
- Strong Legs increases jump height. Pro tip: hold shift to bypass this jump boost.
- Soft Fall decreases all fall damage, up to 100% at level 5.
- Grave Digger, for fun times with alternative weapons
- Added increase in speed for Routing nodes inside of a chunk with Demon Aura
- Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will.
- Fixed custom potion effects so they could be applied server-sided
- Added recipe for the Tome of Peritia
BloodMagic-1.9-2.0.0-30
on Sep 8, 2023Version 2.0.0-30:
- Wow, there are a lot of bug fixes lately.
- Fixed it so that the blood orb is no longer consumed in the crafting grid.
BloodMagic-1.9-2.0.0-29
on Sep 8, 2023Version 2.0.0-29:
- Fixed formatting not working properly on servers.
BloodMagic-1.9-2.0.0-28
on Sep 8, 2023Version 2.0.0-28:
- Fixed the soul snare.
- Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
- Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
- Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
- Updated to Forge 1826
BloodMagic-1.9-2.0.0-27
on Sep 8, 2023Version 2.0.0-27:
- Added OreDict support for the altar (was done in 26)
- Made it so that the Tartaric gem would show visually what type of will was contained
- Allowed the Sentient Sword to use different wills, and change its colour based on the used one. Also made it so you do not toggle it by right clicking, but it simply
rechecks itself when you smack something and when you right-click.
- Fixed item binding. Yusssss.
- Added Sword, Armour, and Bow texture changes when you have different demonic will in your inventory.
- Finalized sentient sword effects
- Did work on the unique demon will effects for armour
- FINALLY changed it so farm animals do not drop demon will.
BloodMagic-1.9-2.0.0-26
on Sep 8, 2023Version 2.0.0-23:
- Fixed "see through world" syndrome for most blocks
- Fixed .obj models so that they will properly render while in-hand
- Fixed routing node attaching logic
- Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor (hehe)
- Finished the crystal automation ritual, "Gathering of the Forsaken Souls." This ritual damages mobs in it's area (21^3 cube around the MRS) and once it kills a mob it
uses its life essence to feed the demonic will crystals inside of its area (two blocks above the ritual stone, 7x7 region and 5 high). This costs LP and
demonic will from the aura of the particular type, and costs less will the more... varied the mobs killed are. Growth amount is dictated by the max health
of the mobs killed.
- Updated to Forge 1811
BloodMagic-1.9-2.0.0-25
on Sep 8, 2023Version 2.0.0-25:
- Fixed "see through world" syndrome for most blocks
- Fixed .obj models so that they will properly render while in-hand
- Fixed routing node attaching logic
- Changed the growth behavior of the crystals
- Fixed Potion getting for various methods - Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor (hehe)
- Finished the crystal automation ritual, "Gathering of the Forsaken Souls." This ritual damages mobs in it's area (21^3 cube around the MRS) and once it kills a mob it uses its life essence to feed the demonic will crystals inside of its area (two blocks above the ritual stone, 7x7 region and 5 high). This costs LP and demonic will from the aura of the particular type, and costs less will the more... varied the mobs killed are. Growth amount is dictated by the max health of the mobs killed.
- Updated to Forge 1811