Changes:
-
Made axes able to hold every sword enchantment
-
Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub
Config Changes:
-
Made it possible for any item to become enchantable using the items config
-
Added the ability to make any item able to hold sword enchantments
-
Removed Tools Are Weapons, now unnecessary
-
By default, eggs no longer stack to 64
Fixes:
- Fixed Shield rendering bug
Changes:
- Made axes able to hold every sword enchantment
Config Changes:
-
Made it possible for any item to become enchantable using the items config
-
Added the ability to make any item able to hold sword enchantments
-
Removed Tools Are Weapons, now unnecessary
-
By default, eggs no longer stack to 64
Fixes:
- Fixed Shield rendering bug
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
-
Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 8 Changes:
-
Fixed attacking through walls
-
Fixed Item Cooldowns
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 6 Changes:
-
Fixed Shield knockback which was broken in RC 5
-
Made Sword Blocking no longer play the shield block sound
-
Made Swords block from all types of damage, but always only by the percentage of damage reduction the sword gets.
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
-
Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 6 Changes:
-
Fixed Shield knockback which was broken in RC 5
-
Made Sword Blocking no longer play the shield block sound
-
Made Swords block from all types of damage, but always only by the percentage of damage reduction the sword gets.
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 5 Changes:
-
Strength no longer overwrites a vanilla registry, still works
-
Moved methods which do not rely on existing in a vanilla class to static references in MethodHandler
-
Reupload with MidnightLib no longer bundled, fixes initialization crashes which it somehow caused
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
-
Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 5 Changes:
-
Strength no longer overwrites a vanilla registry, still works
-
Moved methods which do not rely on existing in a vanilla class to static references in MethodHandler
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
-
Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
Config Changes:
-
Added a config option for how large an entity must be when targeting
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 4 Changes:
-
Sword blocking rebalance
-
Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
Config Changes:
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 4 Changes:
- Sword blocking rebalance
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
Config Changes:
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 3 Changes:
-
Made missed attacks into their own packet
-
Ported to NeoForge (please report new bugs)
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
Config Changes:
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 3 Changes:
- Made missed attacks into their own packet
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
Config Changes:
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Release Candidate 2 Changes:
-
Nerfed padding for Blumbo's hitreg patch
-
Fixed the name of Percentage Damage Reduction (Now just Damage Reduction)
-
Renamed the client ticking thread to "Game thread" (Used to be "Render thread" thus hard to distinguish from the ticking thread)
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
Config Changes:
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Changes:
-
Renamed to Combatify
-
Added namespace converter to convert items from old versions
Config Changes:
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Removed client-side hit reach check
-
Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Added 1.11 fast healing as a config option
-
Buffed default Knife reach to 2.75
-
Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
-
Fixed CTS grace period
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Fixed swing through grass
-
Removed Coyote Time
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Fixed broken config options
-
Client-side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Many internal changes that fix potential bugs
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client-side issue with attack speed when connecting to a dedicated server
Changes:
- Internal networking fixes
Changes from previous builds:
-
Added customization of item enchantability
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made unlocking recipes for all custom content possible.
-
Made customization of Blocking Types possible
-
Made it possible to assign a Blocking Type to all items with a certain Weapon Type
-
Made it possible to customize protection and knockback resistance of an item that can block
-
Fixed a few bugs
-
You can now customize the percentage charge shields require to use (if enabled)
-
Default config changes (Make sure it is up to date)
-
Made it possible to configure cooldowns for items using the items config
- It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
-
Now it is possible to make any item able to block attacks (see wiki)
-
New default blocking type (unused, but I recommend applying it to a shield)
-
Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not
-
Made it actually possible to see the client options added by the mod when Sodium is installed
-
Small tweaks to items config, should make mass configuration easier
-
Small client-side bug fix
-
Made padding work on players
-
Made the weapon type config work on the server
-
Made the coyote time for vanilla clients update every millisecond for better hitreg
-
Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
-
Made it possible to apply any weapon type to any item
-
Made new config JSON format for modifying item attributes and stack size (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Made vanilla client block breaking no longer server side (swing through grass still works though)
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Removed client-side hit reach check
-
Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
-
Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
-
Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
-
Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Fixed CTS grace period
-
Fixed swing through grass
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Added customization of item enchantability
-
Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
-
Made unlocking recipes for all custom content possible.
Changes from previous builds:
-
Made customization of Blocking Types possible
-
Made it possible to assign a Blocking Type to all items with a certain Weapon Type
-
Made it possible to customize protection and knockback resistance of an item that can block
-
Fixed a few bugs
-
You can now customize the percentage charge shields require to use (if enabled)
-
Default config changes (Make sure it is up to date)
-
Made it possible to configure cooldowns for items using the items config
- It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
-
Now it is possible to make any item able to block attacks (see wiki)
-
New default blocking type (unused, but I recommend applying it to a shield)
-
Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not
-
Made it actually possible to see the client options added by the mod when Sodium is installed
-
Small tweaks to items config, should make mass configuration easier
-
Small client-side bug fix
-
Made padding work on players
-
Made the weapon type config work on the server
-
Made the coyote time for vanilla clients update every millisecond for better hitreg
-
Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
-
Made it possible to apply any weapon type to any item
-
Made new config JSON format for modifying item attributes and stack size (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Made vanilla client block breaking no longer server side (swing through grass still works though)
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Removed client-side hit reach check
-
Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
-
Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
-
Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
-
Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Fixed CTS grace period
-
Fixed swing through grass
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
Made customization of Blocking Types possible
-
Made it possible to assign a Blocking Type to all items with a certain Weapon Type
-
Made it possible to customize protection and knockback resistance of an item that can block
-
Fixed a few bugs
Changes from previous builds:
-
You can now customize the percentage charge shields require to use (if enabled)
-
Default config changes (Make sure it is up to date)
-
Made it possible to configure cooldowns for items using the items config
- It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
-
Now it is possible to make any item able to block attacks (see wiki)
-
New default blocking type (unused, but I recommend applying it to a shield)
-
Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not
-
Made it actually possible to see the client options added by the mod when Sodium is installed
-
Small tweaks to items config, should make mass configuration easier
-
Small client-side bug fix
-
Made padding work on players
-
Made the weapon type config work on the server
-
Made the coyote time for vanilla clients update every millisecond for better hitreg
-
Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
-
Made it possible to apply any weapon type to any item
-
Made new config JSON format for modifying item attributes and stack size (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Made vanilla client block breaking no longer server side (swing through grass still works though)
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Removed client-side hit reach check
-
Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
-
Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
-
Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
-
Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Fixed CTS grace period
-
Fixed swing through grass
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
-
You can now customize the percentage charge shields require to use (if enabled)
-
Default config changes (Make sure it is up to date)
-
Made it possible to configure cooldowns for items using the items config
- It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
-
Now it is possible to make any item able to block attacks (see wiki)
-
New default blocking type (unused, but I recommend applying it to a shield)
-
Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not
Changes from previous builds:
-
Made it actually possible to see the client options added by the mod when Sodium is installed
-
Small tweaks to items config, should make mass configuration easier
-
Small client-side bug fix
-
Made padding work on players
-
Made the weapon type config work on the server
-
Made the coyote time for vanilla clients update every millisecond for better hitreg
-
Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
-
Made it possible to apply any weapon type to any item
-
Made new config JSON format for modifying item attributes and stack size (See wiki for information)
-
Removed old item attribute configs
-
Replaced Default Attack Speed Offset config with Base Hand Attack Speed
-
Modified Attack Speed config
-
Added Insta-Attack config
-
Added I-Frames for instant attacks
-
Made vanilla client block breaking no longer server side (swing through grass still works though)
-
Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
-
Removed client-side hit reach check
-
Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
-
Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
-
Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
-
Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
-
Made a config to allow for End Crystals to not force 100% charge when attacking them
-
Fixed CTS grace period
-
Fixed swing through grass
-
Fixed attack reach pseudo-capping at 4.5
-
Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
-
Added configs to change the charged attack bonuses of various weapons
-
Fixed eating interruption for real this time
-
Made groundwork for future server side only support
-
Removed Coyote Time
-
Small cleanup, code looks a bit better now
-
Piercer now has three levels, but is incompatible with all damage enchantments
-
Fixed rendering issues
-
Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
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Made mod not require itself on the client provided custom content is not enabled
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Made Eating Interruption work as intended
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Made enchantments work in commands
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Renamed to Combatify
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Added namespace converter to convert items from old version
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Fixed broken config options
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Added 1.11 fast healing as a config option
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Client side changes to make it possible to reach from the correct length
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Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
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Added a config to only allow you to block shields when fully charged
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Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
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Added a server and client-side mod check (you now need it on both sides to connect)
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Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
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Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
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Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
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Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
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Fixed an oversight where Armor Piercing would work when using a bow in your offhand
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Buffed default Knife reach to 2.5
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Internal fixes
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A multitude of new configs, mostly pertaining to reach of weapons
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Removed Block Reach
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Fixed Missed Attack Recovery
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Fixed a client side issue with attack speed when connecting to a dedicated server
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Made a new config that will allow for magic attacks to not produce I-Frames
Changes:
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Made it actually possible to see the client options added by the mod when Sodium is installed
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Small tweaks to items config, should make mass configuration easier
Changes from previous builds:
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Small client-side bug fix
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Made padding work on players
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Made the weapon type config work on the server
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Made the coyote time for vanilla clients update every millisecond for better hitreg
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Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
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Made it possible to apply any weapon type to any item
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Made new config JSON format for modifying item attributes and stack size (See wiki for information)
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Removed old item attribute configs
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Replaced Default Attack Speed Offset config with Base Hand Attack Speed
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Modified Attack Speed config
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Added Insta-Attack config
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Added I-Frames for instant attacks
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Made vanilla client block breaking no longer server side (swing through grass still works though)
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Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
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Removed client-side hit reach check
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Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
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Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
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Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
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Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
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Made a config to allow for End Crystals to not force 100% charge when attacking them
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Fixed CTS grace period
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Fixed swing through grass
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Fixed attack reach pseudo-capping at 4.5
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Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
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Added configs to change the charged attack bonuses of various weapons
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Fixed eating interruption for real this time
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Made groundwork for future server side only support
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Removed Coyote Time
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Small cleanup, code looks a bit better now
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Piercer now has three levels, but is incompatible with all damage enchantments
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Fixed rendering issues
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Fixed issue with sword blocking where it always cancels your sprint
-
Added a config to allow you to sprint even with no hunger, matching CTS 5
-
Made mod not require itself on the client provided custom content is not enabled
-
Made Eating Interruption work as intended
-
Made enchantments work in commands
-
Renamed to Combatify
-
Added namespace converter to convert items from old version
-
Fixed broken config options
-
Added 1.11 fast healing as a config option
-
Client side changes to make it possible to reach from the correct length
-
Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
-
Added a config to only allow you to block shields when fully charged
-
Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
-
Added a server and client-side mod check (you now need it on both sides to connect)
-
Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
-
Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
-
Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
-
Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
-
Fixed an oversight where Armor Piercing would work when using a bow in your offhand
-
Buffed default Knife reach to 2.5
-
Internal fixes
-
A multitude of new configs, mostly pertaining to reach of weapons
-
Removed Block Reach
-
Fixed Missed Attack Recovery
-
Fixed a client side issue with attack speed when connecting to a dedicated server
-
Made a new config that will allow for magic attacks to not produce I-Frames