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Custom Machinery

Custom Machinery

Make your dream machine come true

62.3k
41
Technology
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.19.2
1.18.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

Frinn
Frinn Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 20 hours ago
DescriptionChangelogVersions

Show all versions

1
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Custom-Machinery-1.18.2-0.6.6

by Frinn on Jul 20, 2022
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Custom Machinery 1.18.2-0.6.6

Bugfix :

  • Fluids are now input in priority in tanks that already contains the same fluid.
  • Fix weird shadows on faces of models that are not full cubes, just make sure to set the machine render shape to something smaller than a full cube.
  • Fix "Cannot invoke MapJS.toNBT because nbt is null" error when using some requirements with kubejs.
  • Fix jei not showing some recipes
  • Updated to the latest forge version, the mod now requires forge 40.1.67 or above.

Custom-Machinery-1.18.2-0.6.5

by Frinn on Jul 19, 2022
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Custom Machinery 1.18.2-0.6.5

Additions :

  • Make "tool_type" appearance property a list. Use it to define multiple tools that can break the machine.
  • Add "requires_tool" appearance property. Default : true, if set to false the machine will drop when broken with any tools. Tools specified in the "tool_type" property will still be faster than other tools.
    Note : "hand" is no more a valid tool type, instead you can set "requires_tool" to false for making the machine breakable by hand.
  • Add "interaction_sound" appearance property, allowing to mimic another bloc sounds when placing/breaking/etc.. the machine.
  • Renamed "sound" appearance property to "ambient_sound" to avoid confusion with the new property. This property can now play sound when the machine is in any status instead of just "running".
  • Add "break" property to durability requirement to toggle if the requirement can break items.
  • Add "resetOnError" recipe property, set it to true to make the recipe reset when a requirement throw an error instead of setting the machine to error status.
  • Remade machine upgrades, json syntax is the same but CT and KubeJS syntax changed and should be remade.
    (Sorry, see the wiki for new syntax)

Bugfix :

  • Fix jei "show recipe" is rendered at the position of the progress arrow in jei screen even if the arrow in machine gui is at a different position.
  • Fix pipes are able to connect to sides that can't accept or send anything.
  • Fix item output requirement not working with nbt.

Custom-Machinery-1.18.2-0.6.4

by Frinn on Jul 9, 2022
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Custom Machinery 1.18.2-0.6.4

Additions :

  • Add I/O side config for item, fluid and energy components, machine maker can define default I/O mode for each side of each component in the machine json.
  • Add 'config gui element', if added to a machine gui in the machine json, the player can click on it to display the I/O side config gui for the machine, and change the I/O mode for each side for each component of the machine.
  • Add a few utility methods in MachineJS (Kubejs function requirement), Thanks BordListian for his PR.
  • Add chance and delay properties for block, entity and effect requirements.

Bugfix :

  • Fix jade displaying too many decimals in the recipe progress bar.
  • Fix jade displaying a progress bar [0/0] when no recipe is processing.
  • Fix ghost item feature in slot gui element can mess up other element position.
  • Fix fluids and items in jei can't be in a slot/tank that don't have a component.
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