Additions:
- Added forge blocktag support (NicosaurusRex99)
Changes:
- Rive wont break tile entities now (NicosaurusRex99)
Fixes:
- Fixed sunstorm animation (NicosaurusRex99)
- Fixed dimensional grass bonemeal with double tall plants (NicosaurusRex99)
- Fixed sunstorm particle (NicosaurusRex99)
- Fixed sapling growth (NicosaurusRex99)
Changes:
- Twilight ores drop fragments to remove a dupe bug (NicosaurusRex99)
- Added more ringu textures (Ringu)
Fixes:
- Fixed LivingHurtEvent armour (NicosaurusRex99)
- Fixed smelt time (NicosaurusRex99)
- Fixed dimensional grass acting like farmland (NicosaurusRex99)
- Scaled ayercao and angry bunny models (NicosaurusRex99)
Additions:
- arcana blocks: battle bricks; gilded bricks; arcanite stone; arcanite sand;
- decoration blocks: asphalt stairs, asphalt slab
- arcana vegetation: arcanite moss; arcanite vines; arcana bush; arcana brush; gem of the dunes;
- deepslate trader (diamond dave)
- added paintings
- iceika biomes and vegetation
- arcana mob (scyre, drains your arcana and shoots you with a ball of arcana)
- advancement (story of a lonely guy, trade with diamond dave)
Changes:
- Ore gen has been redone to match the new style
- Redesign of livestock merchant hut
- Vamacheron model now fits with the new cadillion models
- Redesigned all dimensions generation
- arcana now has a surface with entrances to the dungeon below
- vethea is now more open
- soul sludge breakable sound
- frossivence now heals itself when used on a monster
- statue items are now fireproof
- water mob AI
- redesigned frosted allure
- redesigned ayeraco battle (drops 1 statue now)
Fixes:
- readded particles
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Added mortum ambience
Changes:
- Login messages now send to all players
- Statues have better bounding boxes
- Slight tweaks to vethea tree counts
Fixes:
- Fixed coloured bullet particles
- Fixed sunstorm arms
- Fixed mage targeting
- Fixed damage effecting armour
- Fixed Twins and Duo spinning and AI
- Fixed arcanium extractor not displaying tooltips
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Flower pot support
- New arcana room (Designed by Price)
- Ability to throw tomatoes (crouch to throw)
Changes:
- Nerfed chest loot
- Tomatoes are now throwable (if you crouch)
- Frost walker negates heat traps
- Updated Russian translation
- Mortum creatures are now immune to fire
- Glacides fast again
- Music shooters have slight delay
- Duo and Twins behaviour/animation
- Ambience/Sky tweaks to most dimensions
Fixes:
- Fixed merchants spawn rates
- Fixed some arcana blocks being breakable
- Fixed fire dropping itself
- Fixed frost targeting creative players
- Fixed portals crashing when a specific vanilla bug is present (https://github.com/MinecraftForge/MinecraftForge/issues/8964)
- Fixed fireball kill timer
- Fixed aequorea having no attack damage causing a crash
- Fixed tar not burning entities
- Fixed rive breaking indestructible blocks
- Fixed vine rotation
- Fixed feature cycle order
- Fixed custom grass bonemeal results
- Fixed plants not breaking when block below is broken
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Iceika sky
Fixes:
- Fixed custom skies crashing servers
- Fixed damage reduction armour abilities
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- Added loot to some vanilla chests
Changes:
- Tweaks to iceika sky
- Tomato does less damage
- Changed some textures (Ringu)
- Added 1 tick delay to projectiles to minimize self inflicted damage
- Increased realmite spawn rate
Fixes:
- Fixed mob shadows and scales
- Fixed aequorea server crash
- Re-added soul fiend particles
- Re-added hide arcana
- Fixed hell pig crash
- Fixed and simplified back end of Divine Arrow (Locomen_)
- Fixed crash involving Jade and plants
- Fixed aquastrive armour not removing swim effect
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed ranged projectile damage
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Additions:
- JEI support
- Armor bundle (quickly swap armor)
Removals:
- Removed alpha warning (since we are finally stable enough to release)
Changes:
- Back end uses ForgeRegistries instead of going to our registry
- You can now harm pets if you crouch (you monster)
- Kobblin, Cyclops and pumpkin spider spawn condition tweaks
- Log top textures
- tweaked nether spawns
- Made termasect nest more noticable
Fixes:
- Fixed arrows
- Fixed realmite block not showing in creative/jei
- Fixed rain precipitation appearing in iceika
- Fixed chest animations
- Fixed enthralled dramcryx and ancient entity reach
- Fixed particle colour system
- Fixed seed recipes
- Fixed hell pig
- Fixed wreck crash
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md
Fixes:
- Fixed tamable crash
To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md