From 2.1.7:
- Added support for the following mods:
- Ad Astra (Support backported from 1.19.2-2.1.6)
- Regions Unexplored
- Added tall version of Cosmic Door for Enlightened End support.
- Added tall version of Wide Flesh Door and Fleshkin Door for Biomancy support.
- Added tall version of Golden Door for Windswept support.
- Added item models to data generator to make adding tall doors less tedious.
From 2.1.6:
- Added support for the following mods:
- Abundant Atmosphere
- Bamboo Everything
- Colourful Azalea
- Deeper Darker
- Everything is Copper (Tall doors even oxidize!)
- Graveyard
- Good Ending
- Hexcasting
- Silent Gear
- Windswept
- Tweaked textures of Tall Dusk Door block to fix a spot inexplicably changing colour drastically.
- Tweaked textures of Tall Coconut Door top block.
- Tweaked textures of tall Quark door blocks so middle and top should fit more seamlessly.
- Adjusted tall BoP's Hellbark and Mahogany door item textures to add the missing middle hinge.
- Updated block and item textures of tall Create Deco doors to match the updated textures. Personally I'm not a fan of the new textures but I'd rather have consistent, matching textures.
- Updated tall BYG mahogany door textures to match.
- Added Caupona tag for tall doors: chimney_ignore
Due to the changes in 1.19.3, there may be bugs but I feel confident that things should be working hopefully.
- Ported to Minecraft 1.19.3.
- Fixed Mixins on servers.
- Added tall version of vanilla doors to Building Blocks, next to regular doors.
- Added Tall Bamboo doors, can be enabled by enabling 1.20 features datapack.
From 2.1.5:
- Added support for the following mods:
- Biomancy
- Blue Skies
- Caupona
- Hexerei
- Malum
- IntegratedDynamics
- Tinkers Construct
- Updated the credits a bit.
- Updated textures of Tall Redbud Doors.
- At last, waterlogged fence gates now work with Supplementaries!
- Waterlogging for doors and fence gates are now on by default when the mod is initialized for the first time.
- Adjusted client rendering for BYG doors. Most of them will use Cutout, except for a few doors with translucent windows.
- Overhauled Mixin to ensure that custom mobs that can open doors also can open tall doors.
From 2.1.4:
- Added support for the following mods:
- One Twenty Backport
- Chipped
- Forbidden & Arcanus
- New World
- Removed Bamboo Blocks support as that mod is effectively abandoned. One Twenty Backport is the replacement.
- As such, the tall bamboo door textures have been changed to be based on vanilla 1.20 bamboo doors.
- Added support for swamp doors from Macaw's Doors 1.0.7+.
- Updated Tall Oak Door texture to add the missing middle hinge.
- Internal additions: Added data generation to allow for ease of generating massive amounts of tall door block states and models.
- Internal changes: Fallback door blocks can be chosen as opposed to always oak door, to allow for more consistent behaviour.
- Added item category tags for modded doors for use with KubeJS.
- Some tag tweaks.
From 2.1.5:
- Added support for the following mods:
- Biomancy
- Blue Skies
- Caupona
- Hexerei
- Malum
- IntegratedDynamics
- Tinkers Construct
- Now requires Forge 40.1.80+ for the sake of staying up to date.
- Updated the credits a bit.
- Updated textures of Tall Redbud Doors.
- At last, waterlogged fence gates now work with Supplementaries!
- Waterlogging for doors and fence gates are now on by default when the mod is initialized for the first time.
- Adjusted client rendering for BYG doors. Most of them will use Cutout, except for a few doors with translucent windows.
- Overhauled Mixin to ensure that custom mobs that can open doors also can open tall doors.
From 2.1.4:
- Added support for the following mods:
- One Twenty Backport
- Chipped
- Forbidden & Arcanus
- New World
- Removed Bamboo Blocks support as that mod is effectively abandoned. One Twenty Backport is the replacement.
- As such, the tall bamboo door textures have been changed to be based on vanilla 1.20 bamboo doors.
- Added support for swamp doors from Macaw's Doors 1.0.7+.
- Updated Tall Oak Door texture to add the missing middle hinge.
- Internal additions: Added data generation to allow for ease of generating massive amounts of tall door block states and models.
- Internal changes: Fallback door blocks can be chosen as opposed to always oak door, to allow for more consistent behaviour.
- Added item category tags for modded doors for use with KubeJS.
- Some tag tweaks.
I've skipped 1.3.4 and went straight to 1.3.5 so the changes are consolidated here. This may be the last update for 1.19.2 as I will eventually move on to start developing on 1.19.3.
1.3.5_1 changelog
- Fixed translation for Dramatic Doors Chipped tab.
- Fixed loot table for the newly-supported mods.
1.3.5 changelog
- Added support for the following mods:
- Abundance
- Bayou Blues
- Chipped (No mangrove doors yet)
- Create Deco (Compat is fixed in 1.3.5_1 and again in 1.3.5_2 for rendering and tags)
- Enhanced Mushrooms
- Better End
- Better Nether
- Renamed Bewitchment's cypress door to have its own ID, and the current ID is now used for Bayou Blues.
- Added item category tags for use with KubeJS.
- Fixed the recipe using modded doors to now properly output 2 tall doors instead of 1.
- Added create:brittle tag to tall doors from Forge.
From 1.3.5:
- Added support for the following mods:
- Abundance
- Bayou Blues
- Create Deco (Compat is fixed in 1.3.5_1 and again in 1.3.5_2 for rendering and tags)
- Enhanced Mushrooms
- Better End
- Better Nether
- Renamed Bewitchment's cypress door to have its own ID, and the current ID is now used for Bayou Blues.
- Added item category tags for use with KubeJS.
From 1.3.4:
- Added support for Chipped mod.
- Fixed the recipe using modded doors to now properly output 2 tall doors instead of 1.
- Added create:brittle tag to tall doors from Forge.
A slew of mod compatibility as well as a fix for Tall Oak Glass Door loot table.
- Added support for the following mods:
- Ad Astra
- Architects Palette
- Promenade
- Tech Reborn
- Hephaestus
- XP Obelisk Additions
- Added tall version of Swamp doors from Macaw's Doors.
- 1.3.3_1: Fixed oak glass door loot table.
Out of love, I decided to make one final major update for Dramatic Doors for 1.16.5 as a proper send-off. As such, I've added support for a whopping 12 mods! This is pretty much a backport of improvements from 1.18.2 version of Dramatic Doors.
- Rewrote the code to be more identical to later versions. Built on Forge 36.2.34 and requires this version or newer.
- Tall doors are now waterloggable.
- Added configs for waterlogging Doors and Fence Gates. Off by default for compatibility. Note that door waterlogging is wonky in 1.16.5, this works much better in 1.18.2.
- Tall wooden doors can be used as furnace fuel except for those made of Nether wood.
- Villagers, Witches, and Piglins can now open tall doors!
- Tall Glowshroom Door translucency should work now.
- Added support for the following mods:
- Architect's Palette
- Ars Nouveau
- Automatic Doors
- End's Phantasm
- Enlightened End
- Macaw's Doors
- Nether's Exoticism
- Oh the Biomes You'll Go
- Pokecube
- Premium Wood
- Quark (Double doors module only)
- Undergarden
Another round of mod compatibility expansion for Fabric version of Dramatic Doors! Should be backwards compatible with 1.19.0.
- Added support for the following mods:
- Blockus
- Charm
- Couplings
- Glass Doors
- Macaw's Doors (It's even got its own tab)
- Traverse
- Fixed Tall Oak Door texture missing the middle hinge.
Another round of mod compatibility expansion for Fabric version of Dramatic Doors!
From 1.3.2
- Added support for the following mods:
- Blockus
- Charm
- Couplings
- Macaw's Doors (It's even got its own tab)
- Traverse
From 1.3.1
- Added support for the following mods:
- Biome Makeover
- Oh the Biomes You'll Go
- Snowy Spirit
- Supplementaries
- Twigs
- Wild Backport
- Adjusted Mixin for door goal to hopefully reduce lag spikes.
From 2.1.3
- Should now be backwards compatible with 1.19.0, requiring Forge 41.1.0+.
- Added support for the following mods:
- Ars Nouveau
- Biome Makeover
- Enhanced support for Pokecube with new textures and fixes. Support ported from 1.18.2.
- Snazzy new icon visible in mod list menu!
From 2.1.2
- Updated to Minecraft 1.19.2.
- Added the following mod compatibility:
- Copper Overhaul
- Enlightened End
- Updated textures for Tall Azalea & Flowering Azalea Door from Ecologics.
- Updated textures for Tall Cardboard Door (block & item) from Dustrial Decor.
- Fixed sounds for Tall Supplementaries Netherite Door.
- Quark's Double Doors config is now working properly.
- Both versions of Tall Netherite Door items are now immune to fire.
From 2.1.3
- Now with a spiffy new icon visible from mod list menu!
- Added support for the following mods:
- Ars Nouveau
- Biome Makeover
- Enhanced support for Pokecube. Doors have been fixed up, thank you WenXin2!
From 2.1.2
- Added the following mod compatibility:
- Copper Overhaul
- Enlightened End
- Updated textures for Tall Azalea & Flowering Azalea Door from Ecologics.
- Updated textures for Tall Cardboard Door (block & item) from Dustrial Decor.
- Fixed sounds for Tall Supplementaries Netherite Door.
- Quark's Double Doors config is now working properly.
- Changed blocks texture folder to block and items texture folder to item.
- Both versions of Tall Netherite Door items are now immune to fire.
This is a big update for the Fabric version of Dramatic Doors!
- Updated to Minecraft 1.19.1.
- Updated Tall Iron Door block textures.
- Updated Tall Oak Door block and item textures.
- Tall doors can now be waterlogged.
- Rewrote Mixin for tall doors. As a result, custom mobs that can open regular doors should be able to open tall doors now.
- Added support for the following mods:
- Bewitchment
- The Ceilands (futureproofing)
- Ecologics
- Twilight Forest
- Double Doors Fabric mod compatibility should now work.
This is a big update for the Fabric version of Dramatic Doors!
- Updated Tall Iron Door block textures.
- Updated Tall Oak Door block and item textures.
- Tall doors can now be waterlogged.
- Rewrote Mixin for tall doors. As a result, custom mobs that can open regular doors should be able to open tall doors now.
- Added support for the following mods:
- Bewitchment
- The Ceilands (futureproofing)
- Ecologics
- Twilight Forest
- Double Doors Fabric mod compatibility should now work.
This is a port of the improvements done to Dramatic Doors.
- Now requires Forge 41.0.94+.
- Tall Oak Doors have received a texture update and it now has windows.
- Tall Doors are now waterloggable.
- Doors and Fence Gates can be waterlogged by enabling the settings in config. Either Mixin can be enabled independently of each other.
- Now supports the following mods:
- Serilum's Automatic Doors
- Macaw's Doors (Covers most doors!)
- Nether's Exoticism
- End's Phantasm (Includes both doors this time.)
- Snowy Spirit
- The Ceilands
- The Wild Backport
- Twilight Forest: Lost Blocks
- Twigs
- Also includes fixes from Dramatic Doors 1.18.2-2.1.1.
This update adds a slew of mod compatibility, especially Macaw's Doors! Dramatic Doors got much more dramatic!
- Tall Oak Doors have received a texture update and it now has windows.
- Tall Doors are now waterloggable.
- Doors and Fence Gates can be waterlogged by enabling the settings in config. Either Mixin can be enabled independently of each other.
- Now supports the following mods:
- Serilum's Automatic Doors
- Macaw's Doors (Covers most doors!)
- Nether's Exoticism
- End's Phantasm
- Snowy Spirit
- The Ceilands
- The Wild Backport
- Twigs
- Twilight Forest: Lost Blocks
From 2.0.1
- Updated tall iron door textures.
- Updated tall door textures from Team Aurora mods.
- Adjusted door availability checking to make it more robust.
From 2.0.0
- Ported to Minecraft 1.19!
- Added Tall Mangrove Doors.
- Rewritten how Tall Door blocks and items are registered.
- Updated Tall Door model files, there are now 12 model files per tall door due to the changes.