EarlyGame 1.1.2 has successfully ported to 1.19. Nothing much changed from 1.18.2-1.1.2, just a simple port for now~
- (+) All features from 1.18.2-1.1.2
EarlyGame has successfully been ported to 1.18.2! Bear in mind there will be no backporting of this mod to previous point releases to focus on the latest one. This applies to every Minecraft major release. With all that said, sorry for the VERY long wait and I hope you enjoy!
- (+) All features from 1.17.x versions
- (+) Parity with MAmbience's sound effects when equipping tools and weapons
- (*) Changed the algorithm of sticks and rocks generation in line with the new worldgen update (#35 #36 #37 very huge thanks, Jurklein!)
- (*) A new logo! Much better than the previous one tbh~
- (+) Added cobblestone and rock variants for the new stone blocks (deepslate, calcite, tuff)
- (*) Adjusted the height of stick block to prevent possible Z-fighting
- (*) Fixed a bug where you cannot mine modded blocks due to the changes in mining in 1.17 (#25)
- (*) Renamed all cobblestone variants to match the official naming convention (e.g. Cobbled Diorite)
EarlyGame has successfully been ported to 1.17!
- (+) All features from 1.16.x versions
- (*) Moved to Java 16
- (*) Recolored copper tools and armor to match vanilla textures
- (*) You can now mine regular copper ores at mining level 0 (i.e. wooden level)
- (-) Removed the modded copper ore generation to make way for the vanilla one
- (-) Yeeted the old AutoConfig and replaced with the new Cloth Config (with new embedded AutoConfig)
- NOTE: Cloth Config is now a required dependency.
Since 1.17 is out now, the quest to port EarlyGame to 1.17 has begun! Updates are still slow, but I'll try my best to update as much as I can!
- (*) Common stick tag in all tool recipes for better compatibility with mods that add modded sticks
- (*) Revamped prop generation with a (kind of) new feature generation algorithm
- (*) Rock generation can now be disabled
EarlyGame is now a stable release!
- (+) Added fire starter, success chance is configurable
- (+) Slingshots are added, lesser range than bow
- (+) You can get a flint shard by using a knife (#8)
- (+) Tall grass can now drop two plant fibers with same chance (#10)
- (*) Relicensed to MIT (hooray!)
- (*) Fixed recipes not unlocking
- (*) Revamped recipe remover to only remove plank recipes if an ingredient is a log
- (*) Fixed Bits and Chisels incompatibility (#7)
- (*) Fixed wood chopping event incompatibility with modded tools (#9)
- (*) Configuration is now defined in common side (#11, #12)
- (*) Copper ore generation can now be disabled (#14)
- (+) You can now craft a furnace with other cobblestone variants
- (+) Added flint saw to Fabric tooltag database (#6)
- (+) Implemented modified and configurable recipe remover (by Choonster@github)
- NOTE: This may present incompatibility with some datapacks and mods.
- (+) Added flint to dirt loot table (#6)
- (*) Adjusted probability of getting plant fiber to better balance the span of flint knife (CF, #6)
- (*) Adjusted the mining speed of slow digging blocks (#6)
- (*) Changed wood chopping event to ensure compatibility with other mods that add more wood
- (*) Treatment of Charm incompatibility with "temporary" fix (#5)
- (-) Removed WoodTypes.java