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Enchants and Expeditions

Enchants and Expeditions

A uniquely designed overhaul to enchanting, repairing and more.

5,204
17
Adventure
Game Mechanics
Magic

Compatibility

Minecraft: Java Edition

Platforms

Fabric

Supported environments

Client and server

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Links

View source

Creators

Rebel459
Rebel459 Owner & Project Lead

Details

Licensed Legacy License
Published 9 months ago
Updated 3 weeks ago
DescriptionChangelogVersions
1
2

Enchants and Expeditions 1.21.5-v2.1.1

by Rebel459 on Nov 13, 2025
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Integration

  • Remnants' Dueling enchantment is no longer incompatible with other enchantments

Enchants and Expeditions 1.21.5-v2.1.0

by Rebel459 on Nov 13, 2025
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What's New

  • fleshing-out of existing enchanting table attribute systems
  • various QOL features such as enchanting animal armor at the table
  • anvil level cost limit
  • and more!

Attribute System

  • New internal separated formulas for determining the level of enchantments based on the enchanting table's attributes
  • this means that having higher attributes will increase the level of enchantments from that attribute, with lower attribute scores doing the inverse
  • this is calculated by doubling the score of the specific attribute and then adding 25% of the original base enchanting power
  • old version example: you have 15 of any bookshelf, meaning that all selected enchantments use the enchanting power of level 30, plus any modifiers
  • new version example: you have 15 arcane bookshelves for a total of 15 mana, meaning that all mana enchantments use an enchanting power of level 30 before applying the 25% boost. Then, a 25% baseline (30 / 4 = 7.5 levels) is applied as an additional baseline to all attributes, including mana
  • the goal of this system is to better demonstrate and encourage the use of speccing into different attributes versus just getting lucky and easily acquiring max-level enchantments from a category you've ignored. This will mean you probably want to use specialised bookshelf setups lategame rather than the relatively weak vanilla bookshelf

Changes

  • new attribute system described above (attributes still also weight the chance of each enchantment pool as per before - and now also influence the enchanting level power of the enchantment)
  • the levels demanded by an anvil will never exceed 99, which acts as a maximum for extreme scenarios
  • wolf and horse armor is now properly enchantable at the enchanting table
  • elder guardians now correctly have a 1/3 chance of dropping a Tome of Flow
  • fixed the not_on_axes and not_on_animal_armor tags not working
  • lowered the clickable area of the enchanting table attribute button to more closely match its actual size in-game
  • the vanilla bookshelf now only gives +0.25 mana, down from +0.5, in order to encourage using other bookshelves alongside the new systems (and to be consistent with it providing 0.25 to every other attribute)
  • the Tome of Power now increases Might by 1, rather than reducing it by 5, to better match the attribute system improvements
  • the Tome of Stability now reduces Might by 5 to ensure there is still a way for players to avoid Might enchantments with specific table setups
  • books are no longer enchantable at the enchanting table

Enchants and Expeditions 1.21.5-v2.0.11

by Rebel459 on Oct 28, 2025
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Changed

  • fixed inventory resetting when leaving the End for the first time

Enchants and Expeditions 1.21.5-v2.0.10

by Rebel459 on Oct 13, 2025
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Changed

  • fixed the Keep Inventory gamerule not working

Enchants and Expeditions 1.21.5-v2.0.9

by Rebel459 on Oct 10, 2025
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Changed

  • moved attribute tooltip functionality to client-side in order to fix server support

Enchants and Expeditions 1.21.5-v2.0.8

by Rebel459 on Oct 9, 2025
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Changed

  • fixed a bug that prevented renaming items at the anvil

Enchants and Expeditions 1.21.5-v2.0.7

by Rebel459 on Oct 9, 2025
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Changed

  • removed the "Too Expensive" anvil mechanic
  • added Impaling to the Flow pool of enchantments
  • updated the description of the Impaling enchantment
  • fixed an issue where you could combine enchanted items at the anvil even if you didn't have the required amount of XP

Enchants and Expeditions 1.21.5-v2.0.6

by Rebel459 on Oct 8, 2025
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Changed

  • lowered the costs of combining enchanted items with an anvil
  • fixed incompatible enchantments appearing on the same item

Enchants and Expeditions 1.21.5-v2.0.5

by Rebel459 on Oct 8, 2025
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Changed

  • made anvil combining costs equal regardless of which slot each item is placed in
  • newly combined enchanted books are now always output at full durability
  • fixed enchanted books not combining
  • fixed various misc issues with anvil enchanting code

Enchants and Expeditions 1.21.5-v2.0.4

by Rebel459 on Oct 7, 2025
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  • fixed a ticking entity crash with projectiles

Enchants and Expeditions 1.21.5-v2.0.3

by Rebel459 on Sep 26, 2025
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Enchants and Expeditions 1.21.5-v2.0.2

by Rebel459 on Sep 25, 2025
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Enchants and Expeditions 1.21.5-v2.0.1

by Rebel459 on Sep 24, 2025
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Enchants and Expeditions 1.21.5-v2.0.0

by Rebel459 on Sep 24, 2025
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Enchants and Expeditions v2

Redid the entire mod. Tomes, Altars, 30 Blessings / Enchantments / Curses. Just read the main mod page, a changelog is pointless as most of the old mod systems have been completely replaced.

This was a lot of work, but I'm really happy with how it's turned out, and I hope you will be too :)

Enchants and Expeditions 1.21.5-v1.4.2

by Rebel459 on Aug 10, 2025
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Changed

  • fixed broken recipes

Enchants and Expeditions 1.21.5-v1.4.1

by Rebel459 on Aug 10, 2025
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Added

  • craftable experience bottles

Changed

  • experience bottles are now craftable with water bottles & lapis lazuli
  • water bottles are now stackable
  • recipes for imbued books & experience bottles automatically unlock when acquiring amethyst and lapis lazuli, respectively

Config

  • new config category Items
  • moved the Imbued Books config option to the Items category
  • added the Craftable Experience Bottles config option in the Items category

Enchants and Expeditions 1.21.5-v1.4.0

by Rebel459 on Aug 10, 2025
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What's New

  • Book overhaul! They can now be used to enchant items in the anvil by default, provided the item is unenchanted. Further, books now have durability, allowing them to act as a sort of enchantment template for your equipment
  • Anvil configurability. You can now tweak the chance for an anvil to damage itself after being used, alongside whether books can be used in it
  • Imbued Books! Surround books with amethyst shards to make a more enchantable, higher-durability book
  • World Enchantment Limits. By default, world loot is capped at 3 enchantments, however this is configurable to whatever you like

Added

  • Imbued Books

Changed

  • books can now be used in and lose durability when enchanting items in anvils. They can be repaired with lapis lazuli
  • reworked the probabilities dictating whether a chiseled bookshelf enchantment should appear in the table
  • fixed enchantments in chiseled bookshelves not appearing in the enchanting table

Configuration

  • overhauled the entire config, again (now split into Enchanting, Loot and Integration)
  • added World Enchantment Limit config option
  • added Anvil Break Chance config option
  • added Anvil Book Enchanting config option
  • added Imbued Books config option
  • moved and renamed some config options around

Enchants and Expeditions 1.21.5-v1.3.1

by Rebel459 on Aug 5, 2025
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  • fixed & improved reworked experience level formula

Enchants and Expeditions 1.21.5-v1.3.0

by Rebel459 on Aug 5, 2025
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What's New

  • Experience rebalance - a more sensible formula to vanilla's, which avoids punishing players too strongly for collecting XP after reaching level 30
  • Chiseled Bookshelf enchanting - now handled in-mod, with its own config section, rather than depending on a project which no longer works on 1.21.5
  • Config overhaul - multiple new configuration sections & options, alongside tooltips explaining what they do

Changed

  • added a new experience formula
  • no longer depends on Chiseled Enchanting, as functionality from that mod has been re-implemented here
  • added Enchanting, Chiseled Bookshelves, Miscellaneous and Mod Integration config categories

Enchants and Expeditions 1.21.5-v1.2.2

by Rebel459 on Aug 2, 2025
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  • enchantment item functions now fallback to the #minecraft:on_random_loot enchantment tag if no tag is specified, which should fix instances of modded loot tables having unwanted enchantments
  • added the config option enchant_function_fallback to allow the above to be disabled
  • no longer depends on FrozenLib in the fabric mod json
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