Added
- craftable experience bottles
Changed
- experience bottles are now craftable with water bottles & lapis lazuli
- water bottles are now stackable
- recipes for imbued books & experience bottles automatically unlock when acquiring amethyst and lapis lazuli, respectively
Config
- new config category Items
- moved the Imbued Books config option to the Items category
- added the Craftable Experience Bottles config option in the Items category
What's New
- Book overhaul! They can now be used to enchant items in the anvil by default, provided the item is unenchanted. Further, books now have durability, allowing them to act as a sort of enchantment template for your equipment
- Anvil configurability. You can now tweak the chance for an anvil to damage itself after being used, alongside whether books can be used in it
- Imbued Books! Surround books with amethyst shards to make a more enchantable, higher-durability book
- World Enchantment Limits. By default, world loot is capped at 3 enchantments, however this is configurable to whatever you like
Added
- Imbued Books
Changed
- books can now be used in and lose durability when enchanting items in anvils. They can be repaired with lapis lazuli
- reworked the probabilities dictating whether a chiseled bookshelf enchantment should appear in the table
- fixed enchantments in chiseled bookshelves not appearing in the enchanting table
Configuration
- overhauled the entire config, again (now split into Enchanting, Loot and Integration)
- added World Enchantment Limit config option
- added Anvil Break Chance config option
- added Anvil Book Enchanting config option
- added Imbued Books config option
- moved and renamed some config options around
What's New
- Experience rebalance - a more sensible formula to vanilla's, which avoids punishing players too strongly for collecting XP after reaching level 30
- Chiseled Bookshelf enchanting - now handled in-mod, with its own config section, rather than depending on a project which no longer works on 1.21.5
- Config overhaul - multiple new configuration sections & options, alongside tooltips explaining what they do
Changed
- added a new experience formula
- no longer depends on Chiseled Enchanting, as functionality from that mod has been re-implemented here
- added Enchanting, Chiseled Bookshelves, Miscellaneous and Mod Integration config categories
- enchantment item functions now fallback to the
#minecraft:on_random_loot
enchantment tag if no tag is specified, which should fix instances of modded loot tables having unwanted enchantments - added the config option
enchant_function_fallback
to allow the above to be disabled - no longer depends on FrozenLib in the fabric mod json
What's New
- overhauled balancing for enchantment level requirements within the enchantment table for a substantial amount of enchants
- Trailier Tales integration
Changed
L = each enchantment level above first. Eg a level III enchantment would mean L = 2.
The ~ indicates the separation between the minimum and maximum range.
These changes should also fix issues with certain max-level enchantments being unobtainable, or not getting protection on armor during level 30 enchanting.
Do note that this is in relation to the level requirements of an enchantment at the enchanting table, with 15 bookshelves offering 30 enchantment levels for reference.
-
NEW Protection Variants - 1 + 14L ~ 15 + 14L
-
OLD Arcane Protection / Elemental Protection / Physical Protection - 4 + 8L ~ 12 + 8L
-
NEW Sharpness Variants - 1 + 16L ~ 17 + 16L
-
OLD Sharpness - 3 + 15L ~ 25 + 15L
-
OLD Chilled / Smiting - 5 + 15L ~ 25 + 15L
-
OLD Breach - 18 + 12L ~ 68 + 12L
-
OLD Density - 8 + 12L ~ 30 + 12L
-
OLD Impaling - 1 + 12L ~ 24 + 12L
-
OLD Power - 3 + 15L ~ 20 + 15L
-
NEW Efficiency - 1 + 15L ~ 51 + 12L
-
OLD Efficiency - 2 + 15L ~ 51 + 12L
-
NEW Feather Falling - 5 + 9L ~ 14 + 9L
-
OLD Feather Falling - 6 + 9L ~ 12 + 9L
-
NEW Frost Walker - 15 ~ 35
-
OLD Frost Walker - 12 ~ 30
-
NEW Knockback - 5 + 10L ~ 55 + 10L
-
OLD Knockback - 5 + 20L ~ 55 + 20L
-
NEW Loyalty - 10 + 8L ~ 50
-
OLD Loyalty - 12 + 7L ~ 50
-
NEW Punch - 5 + 13L ~ 26 + 13L
-
OLD Punch - 12 + 20L ~ 37 + 20L
-
NEW Quick Charge - 15 + 10L ~ 50
-
OLD Quick Charge - 12 + 20L ~ 50
-
NEW Riptide - 20 + 6L ~ 50
-
OLD Riptide - 17 + 7L ~ 50
Integration
- added integration with Trailer Tales' Rebrush and Reaping enchants
- added integration with Enderscape's Lightspeed enchant
What's New
- internal reworks for existing enchantments
- all durability items are now repairable / enchantable, if they weren't already
Changed
- major internal enchantment improvements
- fixed Sharpness not correctly dealing increased damage
- Bows can now be repaired with String
- Crossbows can now be repaired with Tripwire Hooks
- Tridents can now be repaired with Prismarine Shards
- Elytras can now be enchanted at the Enchanting Table
- Shields can now be enchanted at the Enchanting Table
- Brushes can now be repaired with Feathers and enchanted at the Enchanting Table
- Shears can now be enchanted at the Enchanting Table
- Flint and Steel can now be repaired with Flint and enchanted at the Enchanting Table
- Carrot on a Sticks can now be repaired with Carrots and enchanted at the Enchanting Table
- Warped Fungus on a Sticks can now be repaired with Warped Fungus and enchanted at the Enchanting Table
Integration
- updated Enderscape integration