- Bump version (modmuss50)
- Improve Indigo and FRAPI Test Mod (#3208) (PepperCode1)
- Make DFU error-tolerant to mod custom generator types (#3213) (qouteall)
- Make deprecated modules opt-out instead of opt-in (#3246) (modmuss, Juuz)
- Fix #3255 (#3257) (modmuss)
- Fix createAndPopulateRegistryMap() always returning null, preventing registry sync. (modmuss50)
- Fix publishMods dryRun (modmuss50)
- Bump version (modmuss50)
- Fix data generation for custom dynamic registry (#3216) (apple502j, modmuss50)
- Clarify nullability of
ModelModifier.AfterBake
(#3212) (PepperCode1) - Fix #3215 - Only add namespace to registries added using the Fabric API. (#3219) (modmuss)
- Sort item groups to ensure they are in a deterministic order between runs. (#3222) (modmuss)
- Bump version (modmuss50)
- A few transfer API improvements and deprecations (#3204) (Technici4n)
- Ukrainian translations (#3169) (Un roman)
- Add the cherry grove to the floral biome tag (#3202) (maityyy)
- Some more TAWs for block creation and block loot tables (#3201) (Shnupbups)
- Fix Indigo handling of sculk sensor AO (#3200) (Technici4n)
- Fix crash when beehive is broken by fake player (#3190) (Jonathan Coates)
- Make event phase ordering logic usable in other contexts (internally only) (#3183) (Technici4n)
- Fix incorrect behavior with ClientMessageEvents and CommandApi (#3182) (Kevin)
- Add dynamic registry API (#3163) (Juuz, Technici4n)
- Model Loading API v1 (#3145) (Technici4n, embeddedt, PepperCode1, Juuz)
- Bump version (modmuss50)
- Fix injected resources not overriding certain vanilla resources (1.20) (#3164) (Julian Burner)
- Add event for preventing particle tinting for colored blocks (#3146) (Juuz)
- Fix default fluid names for non-placeable fluids, clarify Storage iterator lifecycle with modification (#3141) (Technici4n)
- Add support for partially synced client tags (#3118) (Deximus-Maximus, modmuss)
- Add builders for BlockSetType and WoodType to replace registries (#3115) (Shnupbups)
- Update Finnish translation (#3166) (Juuz)
- Add vi_vn.json (#3167) (I_am_Vietnam)
- Update Spanish translations (CoolChicken321)
- Fix typos (#3127) (Frederik van der Els)
- Bump version (modmuss50)
- Fix injected resources not overriding certain vanilla resources (1.20) (#3164) (Julian Burner)
- Add event for preventing particle tinting for colored blocks (#3146) (Juuz)
- Fix default fluid names for non-placeable fluids, clarify Storage iterator lifecycle with modification (#3141) (Technici4n)
- Add support for partially synced client tags (#3118) (Deximus-Maximus, modmuss)
- Add builders for BlockSetType and WoodType to replace registries (#3115) (Shnupbups)
- Update Finnish translation (#3166) (Juuz)
- Add vi_vn.json (#3167) (I_am_Vietnam)
- Update Spanish translations (CoolChicken321)
- Bump version (modmuss50)
- Setup unit tests & format gradle files. (#3073) (modmuss)
- Move injection point of TooltipComponentCallback (#3085) (Technici4n)
- fix: floral tag missing meadow biome (#3078) (Maity)
- Set player.currentScreenHandler before invoking ExtendedScreenHandlerFactory (#3077) (modmuss)
- Fix FabricBlockLootTableProvider breaking depending on the mapping set (#3070) (Technici4n)
- Add metadata information to POMs (#3074) (Roman / Linnea Gräf)
- Add an event that fires when client player left-clicks (#3043) (qouteall)
- 1.20-pre7 (modmuss50)
- Bump version (modmuss50)
- Setup unit tests & format gradle files. (#3073) (modmuss)
- fix: floral tag missing meadow biome (#3078) (Maity)
- Set player.currentScreenHandler before invoking ExtendedScreenHandlerFactory (#3077) (modmuss)
- Fix FabricBlockLootTableProvider breaking depending on the mapping set (#3070) (Technici4n)
- Add metadata information to POMs (#3074) (Roman / Linnea Gräf)
- Move injection point of
TooltipComponentCallback
(#3085) (Technici4n) - Add an event that fires when client player left-clicks (#3043) (qouteall)
- Bump version (modmuss50)
- Material inspection (#3066) (PepperCode1)