- Fix sieve recipes being broken in REI
- Fix crucible heat not showing some blocks in REI and EMI
- Fix a crash related to fluid rendering
- Fix swimming not working in some fluids
- Fix the last slot of strainers not being accessible
- Fix some issues related to the strainer config
- Fix a bunch of barrel bugs:
- The game no longer crashes when a recipe aborts
- Automation can now properly simulate interactions with barrels
- Composting now counts a crafting, fixing a few issues
- The block_below no longer checks the block above
- Sieves now only progress every 4 ticks (same speed as holding down click)
- Reduce packet spam from ticking blocks
- Add crucible heat recipe for soul fire
- Remove kubejs compat as it was outdated and a pain to update (and kube will soon drop fabric anyway)
- Remove TOP compat as the fabric fork is abandoned
- Fix recipe serialization not working on dedicated servers
- Make barrel recipe abort if connections change
- Make rei compat code slightly more safe
- Add EMI compat
- Fix lighting on REI entities
- Add recipes for mangrove blocks
- Increase leaking chance so that it actually happens and fix leak placement
- Update to 1.20
- New wood types
- Fix fluids being very broken (still somewhat broken)
- Fix wardens despawning immediately
- Rework how the barrel works:
- Barrel modes have been replaced by states
- All barrel recipe types except for milking have been merged
- Almost all resources have been moved to datagen
- Fix many minor bugs
- Api methods now return the created instance, this allows for direct field access
- Make creative tab order for blocks consistent
- Add minable tags to all blocks, allowing them to be broken faster with proper tools
- Fix crucibles accepting input when part of it would be destroyed
- Fix crucible heat not updating in certain situations
- Make removing mesh from sieve require sneaking to avoid accidentally removing one
- Alchemy recipes now require a full barrel like intended
- Barrels now have fill and empty sounds for fluids
- Fix crucibles accepting input when part of it would be destroyed
- Fix crucible heat not updating in certain situations
- Make removing mesh from sieve require sneaking to avoid accidentally removing one
- Alchemy recipes now require a full barrel like intended
- Barrels now have fill and empty sounds for fluids
- Support block states in block ingredients
- Added recipes for mangrove propagules
- Added witch water warden recipe
- Fixed deepslate pebble recipe
- Added entity rendering for WitchWater bathing recipe display
- Made most fluids transparent
- Updated fluid textures
- Added overlay textures to fluids
- Fixed random weighted list logic (fixes granite not appearing from lava+witchwater)
- Removed dye hammering recipes (wool, concrete, etc)
- Fixed crash when starting the game when default system language wasn't english
- Fixed deepslate pebble recipe
- Added entity rendering for WitchWater bathing recipe display
- Made most fluids transparent
- Updated fluid textures
- Added overlay textures to fluids
- Fixed random weighted list logic (fixes granite not appearing from lava+witchwater)
- Removed dye hammering recipes (wool, concrete, etc)
- Fixed crash when starting the game when default system language wasn't english
- Fixed multiplayer crash with REI installed
- Fixed witchwater + lava recipes
- Fixed broken barrel fluid combination recipe (water+lava, obsidian)
- Increased iron drop chance
- Increased pebble drop chance from sifting
- Made some pebbles only obtainable from flint mesh or higher (instead of string)
- Changed pebble to stone recipes to be 2x2 instead of 3x3
- Fixed end cake recipe
- Fixed witchwater + lava recipes
- Fixed broken barrel fluid combination recipe (water+lava, obsidian)
- Increased iron drop chance
- Increased pebble drop chance from sifting
- Made some pebbles only obtainable from flint mesh or higher (instead of string)
- Changed pebble to stone recipes to be 2x2 instead of 3x3
- Fixed end cake recipe