- Added: Cacti and rubber saplings as fermenter resource.
- Changed: If generation of apatite ore is disabled in config, Forestry will use one block id less. Amount of used block ids can thus now drop to 7 if IC2 is installed alongside.
- Changed: SMP: Reduced size of update packages for machines and engines to a fraction of former size.
- Changed: Harvesters and growers have now seperate textures for each side.
- Changed: New color-coded textures for harvesters and growers. Added new textures for pumpkin farm and pumpkin harvester.
- Bugfix: Putting a single water can into a fermenter or biogas engine will now correctly consume the can and not return an empty can.
- Bugfix: Water can now be pumped correctly into and out of rainwater tanks.
- Bugfix: Fixed appearance of several guis.
- Bugfix: Biogas engine and fermenter only consume water containers from the supply slot if there is enough space in the water/lava container.
- Feature: Rainwater tank. Collects water when it is raining. Water can be extracted using waterproof pipes. Alternatively the tank can be supplied with empty liquid cans and powered by an engine to produce stackable water cans.
- Added: Rainwater tank outputs a redstone signal when it is currently bottling water or if there is enough water and empty cans/cells available for bottling.
- Added: Crafting recipe for empty cans for use in a rainwater tank.
- Added: Lava and water cells from Industrial Craft 2 are now accepted by biogas engines and fermenters.
- Added: Configuration switches for gui ids in SMP.
- Changed: Will now always check for copper and tin ingots even if bronze ingots are found. If not found via the ore dictionary, they will be added.
- Bugfix: SMP gui id for peat engine changed to enable compatibility with BucketFiller mod.
- Bugfix: Added additional checks that should prevent the rubber tree farm from placing normal tree saplings or the harvester from picking up invalid saplings.
- Bugfix: Tin and copper ingots now have a name if there are no superceding ingots from the ore dictionary.
- Added: Charge indicators for fermenter and still. Left column indicates current stored energy in relation to activation energy for a work cycle. Right column energy throuput during the last tick in relation to minimum activation energy.
- Added: Still now fills empty buckets in its inventory slots with biofuel if enough of it is in its tank.
- Changed: Manure now has almost the same fermentation properties as fertilizer to make farms running solely on manure viable. Now burns only 20 % longer for the same fermentation value overall.
- Changed: Increased overall amount fermented by manure and fertilizer to reduce required input while keeping the fermentation speed.
- Changed: Removed legacy bio melange for worlds created by version 1.0.6 and below. If you still have bio melange around in BuildCraft pipes or tanks, get rid of it, otherwise you will experience crashes!
- Changed: Forester now a package for the generic machine "grower" to bring it in line with fermenters, stills, arboretums, farms, et al. and enable possibility of additional variants for rubber trees, pumpkins, etc.
- Changed: Remodeled engine tile to enable possibility of additional variants.
- Changed: Water consumption of fermenter now scales with amount of fermented per work cycle.
- Bugfix: Biomass can now be taken out of BuildCraft tanks via bucket.
- Bugfix: Biofuel buckets don't stack anymore.
- Bugfix: Forester operating area now corresponds better with speed dictated by throttle.
- Bugfix: Fermenter, still and bottler (addon) now only use up energy, if they actually worked that cycle.
- Bugfix: Fermenter logic should be improved.
- Addons: Feature: Added bottler plant to addon Rubbery. The bottler will use biofuel to create filled fuel cans for use in IndustrialCraft2, especially to power generators.
- Changed: Rubber Tree Plantation and Rubber Tree Harvester now have more appropriate recipes.
- Changed: To rebalance the biofuel system, the output of biofuel per bucket of biomass was halved.
- Changed: Several API additions to make boiler/processor implementations viable. Also now exposes IDs of humus, sturdy machine, biomass and biofuel as well as buckets via APIBridge.
- Changed: Biofuel bucket has now the correct color. (Sprite credits: V4sh)
- Added: Throttle for planters, harvesters and foresters to reduce cpu load. Also added appropriate configuration options. Defaults should fit most people.
- Changed: Reduced the operating cube of harvesters quite drastically to lighten cpu load. Might be a tight fit for tree farms if you chose an excentric position for your logger.
- Compatibility: Added code to preload textures used by AdditionalPipes for BuildCraft to prevent texture glitches.
- New Addon: Pumpkin farms and harvesters!
- Addons: Added switches to configure used meta value of addon machines in config. Only use in emergencies! Stay with the default values whenever possible! You really should not need these.
- Bugfix: Fixed bug that caused forester and processor not to work with current power configuration.
- Bugfix: Several fixes to API for new addon system.
- Bugfix: Now really preloads all textures through Minecraft Forge. Texture problem with Additional Pipes for BuildCraft remains however.
- Bugfix: Bonemeal is now getting used up when applied to saplings in an arboretum.
- Changed: Fermenter received a new texture and render model.
- Changed: Reduced catalyst yield from a single bone to the same amount as bonemeal. Recipe cost reduced by three empty vials.
- Changed: Changed recipe for empty vials to (hopefully) prevent recipe conflicts with other mods.
- Bugfix: Forester received its own texture.
- Bugfix: Forester remembers its inventory contents after reload.
- Changed: Removed the need for patching the Minecraft base classes! The patch "Fertile Blocks" is obsolete and does not need to be installed anymore! Forestry should now be compatible with any Forge mods.
- Changed: Increased hardness for biogas engine.
- Changed: Experimental SMP support for internal testing reenabled. GUIs of arboretum, fermenter, biogas engine will not update. They work, but don't display fuel levels, etc.
- Bugfix: Increased heat loss when engine is overheating. Introduced maximum heat. Otherwise engine would continue to heat up indefinetly.
- Feature: Added properties for blockids of BuildCraft engines and pipes. Arboretum now ignores the following blocks when clearing the working area: Logger, biogas engine, fermenter, redstone torches, bricks, BuildCraft pipes and engines. Spared blocks will however still be destroyed if they are afterwards in the area that is covered by humus.
- Feature: Added alternative logger recipe using industrial diamonds from IndustrialCraft 2.
- Changed: Forestry's wrench now always works, even if IndustrialCraft and BuildCraft are present.