ONE MILLION SPECIAL Fixes: -the tendrils sometimes crashing the game. -chunks becoming unloadable because of the brain remnants. Changes: -the block breaking parameters have been stored within their own config subtitle.(pls delete ur old configs). -the chunkloading of the proto has been changed so now forcefully moving it won't create permanent force loaded chunks. -improved the flying movement control for Phayres. -infected players named "Technoblade" will now have an unique skin News: -new animations for the elytron and the "core" of the infected and living set. -a certain easter egg for the Braiomil. -new mobs: -Braurei(Organoid). -Halucination(Utility). -new Stinger variant for the Phayres. -mechanics: -now custom ambient sounds will be played if enough infected blocks are around the player. -new effects:
-madness(will be applied if the player stays around the hivemind for too long , the effect will rise in duration and severity when the player is harmed by infected,and if its level is more than one it will reapply itself when expires at a lower level). -lv 1 ,the player starts hearing disembodied voices and whispers. -lv 2 ,the player starts feeling watched. -lv 3 and forward the player will be attacked by hallucinations at random times.
News: -2 new mob tiers , hyper evolved and experiment. -hyper evolved are further evolutions of already evolved mobs. -experiments are unique mobs that have been made artificially and can only be found around laboratory like structures
New mobs: -Wendigo(Hyper evolved) -Plagued(Experiment) New blocks: -Decayed Planks and Decayed Stairs. New structures: -Glaciar mines. Changes: -changed the camo layer of the stalker. -lowered the kill requirement for proto hiveminds to form from 50 to 25. -added more texture variation to decayed blocks.
Reminder: -pls delete ur old configs.
Changes: -increased the view range of the proto from 64 - 128 -biomass type blocks will turn into membrane blocks instead of being broken by calamities -calamities now have a minimal damage amount of 20% based on their melee damage -new config option to turn off the casing mechanic of the proto -new config option to have the infected be able to sometimes spawn in daytime -tendril entities can now despawn (hope that fixed the bugs they cause on servers) -added the ids of the sculk horde and faw to the configurable blacklist
Added: -new membrane block -the proto will now generate a shield of biomass around itself over time -usurper(organoid tier) -charred umarmer variant Changes: -the chance for a signal to be sent to the proto from the killing of an evolved infected went from 5->15% -biomass towers will also give the marker effect -the proto can see creatures with the marker effect even if they are hidden -now there is a 30% chance for the calamity born from the womb to be random -fixed a few bugs -improved performances -forgot the rest(my tooth hurts)
Fixes: -fixed a problem with the mob targeting not turning off -fixed a crashing when reading the id of a mob Changes: -Have the Hindenburg shoot from its mouth area as well and centered the shots
Added: -new food items:Vigil Eye Soup , Milky Sacks and Brain Noodles -new blocks:Calcified Biomass and Sicken Biomass -new variant for the infected scientist
News: -Hindenburg(calamity) -Brain Remnants(block) Changes: -Removed the biomancy compatibility -improved performaces -buffed the movement speed of the gazen -the gazen can now "adapt" to fire if its cooked for long enough -changed the idle animation of the umarmer to a math based one -gave the umarmer a shock wave attack -improved the targeting capabilities for all of the calamities and organoids Other: -too high on shrooms rn i forgor