Warning! Update brings changes to configs related to mobs. Fixes & Changes:
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Moved many configs relating to mobs to new goety-mobs.toml.
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There's now configs to make individual servants use vanilla textures.
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Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
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Fixed "vexTeleport" config not actually being used.
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Servants no longer target tamed wolves or horses that belong to their summoner.
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Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
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Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
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Changed how Necro Bolts are rendered.
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Changed Vanguard Servant Model and Texture a bit.
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Reduce detection range for Necromancers from 35 to 16 blocks
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Apostle's armor and toughness points are now configurable.
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Removed Hood texture from Witches Robes (Hedge).
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Improved Frost Robe item texture.
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Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
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Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
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Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
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Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
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Improved Wind Blast particle effects.
Additions:
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Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
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Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus.
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Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
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"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
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Warning! Update brings changes to configs related to mobs. Fixes & Changes:
-
Moved many configs relating to mobs to new goety-mobs.toml.
-
There's now configs to make individual servants use vanilla textures.
-
Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
-
Fixed "vexTeleport" config not actually being used.
-
Servants no longer target tamed wolves or horses that belong to their summoner.
-
Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
-
Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
-
Changed how Necro Bolts are rendered.
-
Changed Vanguard Servant Model and Texture a bit.
-
Reduce detection range for Necromancers from 35 to 16 blocks
-
Apostle's armor and toughness points are now configurable.
-
Removed Hood texture from Witches Robes (Hedge).
-
Improved Frost Robe item texture.
-
Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
-
Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
-
Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
-
Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
-
Improved Wind Blast particle effects.
Additions:
-
Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
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Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus. Having them ride a tamed horse in 1.19 version will look wonky due to how vanilla horses work with mobs.
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Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
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"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
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Fixes & Changes:
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Fixed Witch Pole Loot Table.
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Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.
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Fire Spawn Cage functionality can be disabled through goety.toml config.
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Soul Menderer can now be mined with Iron-level pickaxes.
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Soul Menderer's blast resistance is now the same as a Block of Dark Metal.
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Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.
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Snap, Blast and Berserk Fungi can be used by Dispensers.
Additions:
- Vizier and Minister Christmas textures. On December, the two mobs will be in a Christmas themed texture. Can be disabled through goety.toml config.
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Sorry for the long wait! Been busy with studies! Anyhoo.
Fixes & Changes:
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Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
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If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
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Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
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Totems of Roots/Souls are counted when held offhand.
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Crone Hats no longer get consumed in Sabbath rituals.
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Graverobber's Shovels break Mob Heads/Skulls quickly.
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Fixed Weighted crashes with Forbidden Grass Blocks.
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Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
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Redstone Golem Skulls can now be used on Noteblocks to play ambient Redstone Golem sounds.
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Ectoplasms, Jades, Cursed Metal and Dark Metal Ingots can be used as Trim Materials.
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When summoned through rituals, summoned entities are properly positioned above the dark altar.
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Fixed some relogging bugs surrounding Skull Lords.
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Fixed Viziers targeting baby villagers.
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Fixed crash when Vizier is charging at a null entity.
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Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
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Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
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Improved Necromancers animations
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Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
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Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
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Increased default Vanguard Servant damage from 6.0 to 7.0.
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Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
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Tweaked Dark Hat item texture.
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Tweaked Witches Robe (Hedge) texture.
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Tweaked several spells to be properly centered on a block.
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Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
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Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
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Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
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Updated Chinese and Japanese Translations.
Illager Assaults
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Tweaked the amount of certain illager types that would appear in an assault.
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If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
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Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
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Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
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Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
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Inquillagers won't throw Splash Potions of Harming for the same reason.
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Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
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Enviokers now summon their fang fans a bit closer to each other.
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Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:
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Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
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Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
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New Standing By pose for Vanguard Servants.
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New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
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Sorry for the long wait! Been busy with studies! Anyhoo.
Fixes & Changes:
-
Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
-
If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
-
Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
-
Totems of Roots/Souls are counted when held offhand.
-
Crone Hats no longer get consumed in Sabbath rituals.
-
Graverobber's Shovels break Mob Heads/Skulls quickly.
-
Fixed Weighted crashes with Forbidden Grass Blocks.
-
Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
-
When summoned through rituals, summoned entities are properly positioned above the dark altar.
-
Fixed some relogging bugs surrounding Skull Lords.
-
Fixed Viziers targeting baby villagers.
-
Fixed crash when Vizier is charging at a null entity.
-
Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
-
Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
-
Improved Necromancers animations
-
Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
-
Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
-
Increased default Vanguard Servant damage from 6.0 to 7.0.
-
Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
-
Tweaked Dark Hat item texture.
-
Tweaked Witches Robe (Hedge) texture.
-
Tweaked several spells to be properly centered on a block.
-
Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
-
Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
-
Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
-
Updated Chinese and Japanese Translations.
Illager Assaults:
-
Tweaked the amount of certain illager types that would appear in an assault.
-
If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
-
Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
-
Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
-
Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
-
Inquillagers won't throw Splash Potions of Harming for the same reason.
-
Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
-
Enviokers now summon their fang fans a bit closer to each other.
-
Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:
-
Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
-
Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
-
New Standing By pose for Vanguard Servants.
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New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
Join the official Mod Discord!
Fixes & Changes:
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Fixed Modded Armor not having Armor Points
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Fixed Modded Music Discs not being playable on Jukebox.
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Fixed Compatibility bug with Apothic Attributes.
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Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
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Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
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Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
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Changed most of the Grave Golem's sounds.
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Lots of internal changes to how Spells and Custom Attributes are coded.
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Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
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Improved Necromancers summon animation.
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Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:
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A new Painting variant for Haunted Painting.
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Japanese Translation.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
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Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
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Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
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Changed most of the Grave Golem's sounds.
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Lots of internal changes to how Spells and Custom Attributes are coded.
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Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
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Improved Necromancers summon animation.
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Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:
-
A new Painting variant for Haunted Painting.
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Japanese Translation.
Join the official Mod Discord!
Fixes & Changes:
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Fixed modded Ravager crashing the Server when spawned in.
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Fixed modded Ravager Roar Server crash.
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Fixed Ravager going into wander mode when relogging back in.
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Fixed Ravager right-clicking bug.
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Fixed Soul/Glowlight spell server crash.
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Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
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Fixed Wraith's arms model texture conflicting with their robe.
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Fixed "lichHealAmount" config not properly registered.
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Fixed Ritual recipes being able to be completed using Create's Mechanical Mixer.
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Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
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Haunts now have configurable Health and Attack Damage.
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Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
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Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
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Added Arrows to Ice Spike Focus recipe.
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Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
- Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.
Join the official Mod Discord!
Fixes & Changes:
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Fixed Ravager Roar Server crash.
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Fixed Ravager going into wander mode when relogging back in.
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Fixed Ravager right-clicking bug.
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Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
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Fixed Wraith's arms model texture conflicting with their robe.
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Fixed "lichHealAmount" config not properly registered.
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Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
-
Haunts now have configurable Health and Attack Damage.
-
Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
-
Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
-
Added Arrows to Ice Spike Focus recipe.
-
Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
- Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Necromancers Out of Bounds RandomSource bug
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Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.
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Fixed Recall and Call spells giving more Soul Energy if failed to cast.
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Shocking and Lightning Spells are now considered Wind Spells.
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Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.
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Made Fire/Frost Breath and Shocking Focuses more easier to craft.
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Fanged Daggers are easier to craft as they no longer require a ritual to craft.
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Tweaked Ice Spike Focus recipe.
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Modified Burning Enchantment to have (configured) levels.
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Shocking Focus and Spell can now use Burning enchantment.
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Minister's Health and Attack Damage are now configurable.
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Improved Vanguard Servant Animations.
Additions:
- Soul Taken Multiplier. A new config that's added to goety.toml. Multiplies the number of Soul Energy given by mobs as specified in the configs. The default value is 2, meaning now, unless reduce to 1, all Soul Energy granted by killing mobs are now doubled.
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Fixes & Changes:
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Fire Breath Spell now shoots Soul Fire visually.
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Changed Fire Breath Focus Texture.
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Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.
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Replaced Wind Core with Shocking Focus in Lightning Focus recipe.
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Shade Stone now takes 1 second to craft using Cursed Infuser.
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Malghasts now have their own Spawn Egg.
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Inner textures file path changes.
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Fixes & Changes:
-
Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.
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Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).
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Night Beacons, in their item form, are now immune to fire and explosions.
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Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.
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Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.
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Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.
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Changed Ice Spike spell casting sound.
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Changed Shockwave spell default casting time from 80 ticks to 20 ticks.
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Changed Shockwave spell default soul cost from 40 to 80.
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Cairn Necromancers shoot Ice Spikes more quicker.
Additions:
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Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.
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Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.
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Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.
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Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.
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Fixes & Changes:
-
Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.
-
Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).
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Night Beacons, in their item form, are now immune to fire and explosions.
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Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.
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Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.
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Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.
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Changed Ice Spike spell casting sound.
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Changed Shockwave spell default casting time from 80 ticks to 20 ticks.
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Changed Shockwave spell default soul cost from 40 to 80.
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Cairn Necromancers shoot Ice Spikes more quicker.
Additions:
-
Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.
-
Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.
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Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.
-
Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.
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Fixes & Changes:
-
Heart of the Night is now craft-able via Master Necroturgy Ritual. Added Black Book entry on it which is unlocked after player reads Forbidden Scroll.
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Remodeled and retextured Haunts.
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Haunts will wander more and not just run towards their dad Grave Golem.
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Increased Blast Resistance for Shade and associated Blocks.
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Focus Bags must now be shift-right click to equip it to Curio slot from hand.
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Properly tagged projectiles as Impact Projectiles.
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Improved some Haunted Paintings.
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