Version 1.5.0 for Minecraft 1.20.1
!! BREAKING CHANGES for Addon Devs
- We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
- If you made use of these at all, you may have to make the according changes. See the PRs here and here.
Added
- Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
- You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
- Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
- Done via shift + right-click with a soft mallet
- Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
- Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
- You can also click on a vein in your prospector to create a waypoint
- Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
- Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
- Add Power Substation battery capacity to the tooltip
- Add coloring to the Power Substation UI
- Add OP bypass for machine ownership
- Add Fusion Tier to recipes in Recipe Viewers
- Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
- Add more information to Large Turbine tooltip
Fixed
- Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
- Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
- Fix Research Stations halving computation cost when overclocked
- They now give you a partial discount if you overclock them
- Fix tape slot in Maintenance Hatches (We require more tape)
- Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
- Fix Research Stations allowing more than two energy hatches
- Fix rare gems not being able to be macerated
- Fix Large Bronze Boiler GUI
- Fix Power Substation in-world preview
- Fix Power Substation display when there is no input or output
- Fix Aluminium Cell not showing its contained fluid in its texture
- Fix input/output tooltip mismatch
- Fix ME Part IO category
- Fix Cables emitting smoke on first tick
- Fix multi output lines not showing on a per item time evaluation
- Fix bonemeal and bone dust recipe collision
Changed
- Rework the Tag Filter so that it actually works (Jank begone)
- Change various material blast temperatures; Nichrome now requires EV to blast
- Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
- Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
- Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
- Swap emitter/sensor ingredient for Laser Input/Output Hatches
- Change EV-tier Voltage Coil material to Platinum
- Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
- Change Machine Ownership Config Wording
- Hide converters if they're disabled
- Increase density of Realgar in Copper/Tin Veins
- Change Tungstensteel heating components with RTM Alloy ones
- Change the gas-filter texture to be semi-isometric like circuits/lenses/etc
Misc
- Add debug option for superflat ore gen
- Update zh_cn.json
- Update jp_jp.json
- Update zh_tw.json
- Update ru_ru.json
Version 1.4.6
Added
- EMI now treats programmed circuits in machine recipes as catalysts, meaning they won't show up in recipe trees (batch craft away)
Fixed
- Fixed bugs that broke some people's games
Version 1.4.5
Added
- Ownership integration with FTBTeams/Argonauts for Machines
- Add Storage Covers for your machines! (Like the alloy smelter or the extruder)
- Add dough and various baking recipes (GT cookies yay)
- Add ability to craft fluid recipes using drums (you can finally batch craft treated wood)
- Add ability to place torches using hammers and pickaxes
- Add output text for Multiblock UIs
- Add magnetic pull for mob drops on kill
- Add tags for GT components
- Add in-line filtering for item and fluid pipes
- Add placable surface rock items
- Add cutting recipe for stained glass panes
- Add ability to set ghost circuit using held circuit item
- Add missing sign & trapdoor recipes
Fixed
- Fix machines inside Cleanroom not registering properly (you don't need to open your door anymore)
- Fix fluid drilling rig not working with 2 energy hatches (sorry)
- Singleblock pump machines now properly find and pump fluid
- Fix coil temperature not providing an EU discount in EBF-type machines
- Fix Heat Capacity not showing in ABS and RHF
- Copy the EBF's temperature tooltip to the ABS and RHF
- Fix Steam Multiblocks allowing greater than LV recipes
- Fix broken treated wood recipes
- Fix miner pipes not being destroyed when the miner is finished
- Fix tools not generating properly due to missing flags
- Fix ME part visual connection to ME cables
- Fix progress UI lines for some machines
- Fix Wooden sign recipes
- Fix Lighter interactions and behaviors
- Fix Large Miner not requiring an output bus
- Fix Assembly Line not respecting ordering for certain orientation
- Fix Gem downcrafting recipes
- Fix drums not respecting material properties as an inventory item
- Fix rubber wood and rubber logs
- Fix Frame Block being deleted upon shift-click with pipe
- Fix Debrominated Brine not having any usage
- Fix voltage floor formula causing negative values
- Fix insertion and extraction of rotors in rotor holders
- Fix magnetic double plate overlay
- Fix various recipe and item issues
Changed
- Update tooltip capitalization for consistency
- Remove sand from Ore Veins
- Replace wrench with plate in bender recipe
- Change Wooden Multiblock Tank recipe to use copper instead of lead
- Change Steam Multiblocks to be able to have variable parallel amounts
- Rework seed oil recipes
- Change iron rounds -> iron rings for a few recipes
- Update for ru_RU
- Update zh_cn.json
What's Changed
Added
Fixed
- Coke Oven Hatches are now able to be automated again (#1948)
- All sounds are now mono-audio (you will no longer be haunted by the global Research Station sound) (#1966)
- Fixed Large Turbine logic which stopped them from running properly (#1983 and #2010)
- Machine auto-export will now respect attached filter covers (#1982)
- Quantum Tanks will no longer void fluids that don't match the stored fluid (#1976)
- Quantum Chests will now properly drop items if your inventory is full rather than just voiding them (#1976)
- The Multi Smelter now applies overclocks properly (#2004 and #2008)
- ME Pattern Buffer Proxies now show a hand animation when opened (#2005)
- Fixed ME parts not showing tooltips (#1993)
- Rubber log variants now have the burnable tag (#1914)
- Fixed solid boilers not being able to burn some vanilla furnace fuels (#1998)
- Various texture fixes (#1974)
- Multiblock machines now calculate their tier correctly (#2019)
- Recipe fixes 🔥 (#2022 and #2023)
- Other miscellaneous fixes
Changed
- ADDON DEVS: Recipe Conditions and the GTRegistry class have changed slightly - please take note (#1955)
- ADDON DEVS: We now publish to the official GTCEu Maven - check the updated README for further information
- Chanced outputs for parallel recipes are now deterministic and guaranteed a minimum amount (#1948)
- The highlight grid for tools and covers will now only appear if a possible interaction exists (#1949)
- Optical Pipes can now hold covers (#1953)
Removed
- Covers that have no plan to be implemented have been removed (#1961)
Full Changelog found here
What's Changed
Added
Fixed
- Coke Oven Hatches are now able to be automated again (#1948)
- All sounds are now mono-audio (you will no longer be haunted by the global Research Station sound) (#1966)
- Fixed Large Turbine logic which stopped them from running properly (#1983 and #2010)
- Machine auto-export will now respect attached filter covers (#1982)
- Quantum Tanks will no longer void fluids that don't match the stored fluid (#1976)
- Quantum Chests will now properly drop items if your inventory is full rather than just voiding them (#1976)
- The Multi Smelter now applies overclocks properly (#2004 and #2008)
- ME Pattern Buffer Proxies now show a hand animation when opened (#2005)
- Fixed ME parts not showing tooltips (#1993)
- Rubber log variants now have the burnable tag (#1914)
- Fixed solid boilers not being able to burn some vanilla furnace fuels (#1998)
- Various texture fixes (#1974)
- Other miscellaneous fixes
Changed
- ADDON DEVS: Recipe Conditions and the GTRegistry class have changed slightly - please take note (#1955)
- ADDON DEVS: We now publish to the official GTCEu Maven - check the updated README for further information
- Chanced outputs for parallel recipes are now deterministic and guaranteed a minimum amount (#1948)
- The highlight grid for tools and covers will now only appear if a possible interaction exists (#1949)
- Optical Pipes can now hold covers (#1953)
Removed
- Covers that have no plan to be implemented have been removed (#1961)
Full Changelog found here
ChangeLog
Version: 1.4.1
ADDITIONS:
- Added Textures for Computer Casings styled around the new texture standard
- Fluid Tags for Molten Fluids & Plasmas
- Datasticks will now render the primary item within contained data when holding SHIFT
CHANGES:
- Parallel Hatches can no longer be shared.
- SI Formatting for large fluid amounts
- Updated all hatches and busses recipes to match GTCEU : 1.12.2
- Hazard gear works in curios slots
- Changed the location of the dimension icon for dimension based recipes
- KubeJS Support for research methods
- Research recipes now display CWU total in JADE and use the proper EU values.
- PACK DEVS ! - Can now define render toggles for multiblocks
- ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes.
FIXES:
- Fixed Rubber Leaves and Saplings not being able to compost.
- Fix fluid output slots accepting manual inputs
- Large variety of recipe logic and OC logic fixes
- Fixed AEParts in assembly lines having wrong recipe voltages
- Fixes Crashes due to null recipes caused by HighTier being disabled
- Fixed PartialNBT usage in recipes
- Various KubeJS recipe fixes
- ME Export Bus is now considered an "EXPORT_ITEMS" part ability
- Fix bedrock ore miner not overclocking
- Assembly line Structure no longer allows MEBufferParts
ChangeLog
Version: 1.4.1
1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2
ADDITIONS:
- Added Textures for Computer Casings styled around the new texture standard
- Fluid Tags for Molten Fluids & Plasmas
- Datasticks will now render the primary item within contained data when holding SHIFT
CHANGES:
- Parallel Hatches can no longer be shared.
- SI Formatting for large fluid amounts
- Updated all hatches and busses recipes to match GTCEU : 1.12.2
- Hazard gear works in curios slots
- Changed the location of the dimension icon for dimension based recipes
- KubeJS Support for research methods
- Research recipes now display CWU total in JADE and use the proper EU values.
- PACK DEVS ! - Can now define render toggles for multiblocks
- ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes.
FIXES:
- Fixed Rubber Leaves and Saplings not being able to compost.
- Fix fluid output slots accepting manual inputs
- Large variety of recipe logic and OC logic fixes
- Fixed AEParts in assembly lines having wrong recipe voltages
- Fixes Crashes due to null recipes caused by HighTier being disabled
- Fixed PartialNBT usage in recipes
- Various KubeJS recipe fixes
- ME Export Bus is now considered an "EXPORT_ITEMS" part ability
- Fix bedrock ore miner not overclocking
- Assembly line Structure no longer allows MEBufferParts
ChangeLog
Version: 1.4.0
1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2
ADDITIONS:
- Added Dual Hatches for LuV+
- Added Reservoir Hatch
- Added Charcoal Pile Igniter and Lighters
- Added a Variety of Decor Blocks
- Added Creative Computation Provider
- Added a variety of Jade tooltip support
- Added forge:siftables for all siftable materials
- Added a Variety of new recipes for minecraft related items
- Added the ME Pattern Buffer and Me Pattern Buffer Proxy
- Added Electric Wire Cutters
- Added More RecipeSchema's For KubeJS
- Added the capability to tape crates
- Added the ability to clear data from items by crafting
CHANGES:
- Modified how fluids are registered in KubeJS & Java
ADDON & PACKDEVS WILL NEED TO UPDATE MODS/SCRIPTS
- Modified a variety of colors for GTMaterials
- Batteries now display charge in tooltip
- Better Fluid Tooltips
- Switched from Zedtech to Gregtech:Refreshed for base textures, this is still a WIP.
FIXES:
- AE2 Busses and Hatches now properly work
- Fix Fusion Ring Rendering
- Fix miners destroying batteries
- Fix lighters destroying blocks
- Fix GTArmors from destroying selected items in creative
- Fix Quarktech Armor lang
- Fix CTM not working with computer casings
- Fixed Multi Rotation Render & Multi Rotation
- Fixed Infinite Item Duping with the assemblyline
ChangeLog
Version: 1.4.0
ADDITIONS:
- Added Dual Hatches for LuV+
- Added Reservoir Hatch
- Added Charcoal Pile Igniter and Lighters
- Added a Variety of Decor Blocks
- Added Creative Computation Provider
- Added a variety of Jade tooltip support
- Added forge:siftables for all siftable materials
- Added a Variety of new recipes for minecraft related items
- Added the ME Pattern Buffer and Me Pattern Buffer Proxy
- Added Electric Wire Cutters
- Added More RecipeSchema's For KubeJS
- Added the capability to tape crates
- Added the ability to clear data from items by crafting
CHANGES:
- Modified how fluids are registered in KubeJS & Java
ADDON & PACKDEVS WILL NEED TO UPDATE MODS/SCRIPTS
- Modified a variety of colors for GTMaterials
- Batteries now display charge in tooltip
- Better Fluid Tooltips
- Switched from Zedtech to Gregtech:Refreshed for base textures, this is still a WIP.
FIXES:
- AE2 Busses and Hatches now properly work
- Fix Fusion Ring Rendering
- Fix miners destroying batteries
- Fix lighters destroying blocks
- Fix GTArmors from destroying selected items in creative
- Fix Quarktech Armor lang
- Fix CTM not working with computer casings
- Fixed Multi Rotation Render & Multi Rotation
- Fixed Infinite Item Duping with the assemblyline
ChangeLog
Version: 1.3.1
1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2
ADDITIONS:
- Ordered Assembly Lines
- Integration of Monazite: providing lots of additional functionality to jade
- Ghost Circuits for fluid hatches
- Overclocking beyond MAX voltage
- Much more lamp variants, with bloom support
- Subtick parallels, if a recipe oc's past 1 tick it does parallels instead
CHANGES:
- In world multiblock preview now properly works with rotated multiblocks
- Updated jp and tw lang
- Fusion Reactors now show a bloom ring when running a recipe
- Pipes of any kind can be water logged
- Updated NeoForge, EMI, KubeJS
- Removed registerX methods from IGTAddon in favor of the GT register event
FIXES:
- Disabling hazard config now properly disables everything hazard related
- Rubber trees spawn chance config now works
- Singleblock machines can no longer run a recipe beyond its tier
- Fluid Hatch locking properly saves between world loads
- Color-changing tooltip now changes colors properly
- Fixed recipe conflicts in ore recipes
- Fixed Drill GUI not updating after 1st click
- Fixed batteries always working as ULV once charged
- Fixed crafting with tools crashing the game
- Fixed GT's recipe removal not working
- Fixed GT causing options.txt to reset every launch
ChangeLog
Version: 1.3.1
ADDITIONS:
- Ordered Assembly Lines
- Integration of Monazite: providing lots of additional functionality to jade
- Ghost Circuits for fluid hatches
- Overclocking beyond MAX voltage
- Much more lamp variants, with bloom support
- Subtick parallels, if a recipe oc's past 1 tick it does parallels instead
CHANGES:
- In world multiblock preview now properly works with rotated multiblocks
- Updated jp and tw lang
- Fusion Reactors now show a bloom ring when running a recipe
- Pipes of any kind can be water logged
FIXES:
- Disabling hazard config now properly disables everything hazard related
- Rubber trees spawn chance config now works
- Singleblock machines can no longer run a recipe beyond its tier
- Fluid Hatch locking properly saves between world loads
- Color-changing tooltip now changes colors properly
ChangeLog
Version: 1.3.0-a
1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2
ADDITIONS:
- Added the subtitle language values for machine/tool sounds
- Added various missing, commented out recipes back
- Added the ability to disable ore processing categories per material
CHANGES:
- Updated mod compatibilities now that the dependencies exist
- Changed RedGranite material's id to actually be
red_granite
- updated to latest KJS 1.21 changes
- Made pollution more bearable
- Made pollution shrink away slowly (speed is configurable)
- Made pollution spawn a fixed amount of particles instead of a massive amount
- Made pollution change the grass/leaf/water color of the area it's in
- Made singleblock generators produce a small amount of pollution
- Made air ducts more sensible to use
- Made all medical conditions be unconditionally removed on death
- Made normal naquadah not radioactive
- Made higher-tier air scrubbers have a higher radius
- Updated ja_jp & zh_cn language files
FIXES:
- Fixed tools not taking durability damage when using
- Fixed fluid stack networking crash that sometimes could happen
- Fixed JEI crashing when loading a world
- Fixed EMI spamming the log when loading a world
- Fixed addons' material registries being stuck frozen
- Fixed infinite loop in fluid tank filling via automation
- Fixed EMI/JEI/REI not loading GT's pages
- Fixed missing null checks on create compatibility machines sometimes causing crashes
- Fixed fluid parallel logic
- Fixed GT recipe removal filtering
- Fixed pipe frame material not loading correctly when a world is loaded
- Fixed custom veins not generating when no biomes are set
- Fixed "%s B" and "%s mB" being inverted in the language values
- Fixed unsafe set operation in recipe logic that could cause crashes
- Fixed removal of vanilla GT ore veins not working correctly on singleplayer
- Fixed xaero's minimap spamming the log when it's rendering a material block
ChangeLog
Version: 1.3.0
ADDITIONS:
- Added the subtitle language values for machine/tool sounds
- Added various missing, commented out recipes back
- Added the ability to disable ore processing categories per material
CHANGES:
- Made pollution more bearable
- Made pollution shrink away slowly (speed is configurable)
- Made pollution spawn a fixed amount of particles instead of a massive amount
- Made pollution change the grass/leaf/water color of the area it's in
- Made singleblock generators produce a small amount of pollution
- Made air ducts more sensible to use
- Made all medical conditions be unconditionally removed on death
- Made normal naquadah not radioactive
- Made higher-tier air scrubbers have a higher radius
- Updated ja_jp & zh_cn language files
FIXES:
- Fixed missing null checks on create compatibility machines sometimes causing crashes
- Fixed fluid parallel logic
- Fixed GT recipe removal filtering
- Fixed pipe frame material not loading correctly when a world is loaded
- Fixed custom veins not generating when no biomes are set
- Fixed "%s B" and "%s mB" being inverted in the language values
- Fixed unsafe set operation in recipe logic that could cause crashes
- Fixed removal of vanilla GT ore veins not working correctly on singleplayer
- Fixed xaero's minimap spamming the log when it's rendering a material block
ChangeLog
Version: 1.3.0
ADDITIONS:
- Added pollution
- If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
- Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
- Made Active Transformers explode if broken whilst active (configurable) via
harmlessActiveTransformers
- Added a config option to disable ore processing diagrams for packs that change ore processing a lot
- Pipes moving hot fluids now damage you if you stand on them as they should
- Added the nano saber, an electric sword
- Added a config toggle for Compass, as it's unfinished.
- Added extended multiblock rotation for making your machines face sideways, or be mirrored
- Made it possible to place frame boxes on pipes for negating damage
- Made frame boxes climbable
CHANGES:
- Made the hazard system (as well as its API) better to play with and use.
- Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
- Made veined ore veins like copper and iron thicker and denser
- updated chinese, russian & japanese translations
- Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
- Empty tanks in a fluid pipe are now hidden in Jade
- Changed all mentions of Liters to millibuckets for consistency.
- Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks
FIXES:
- Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
- Fixed some configs not being registered properly
- Fixed EMI AE2 autofill compat
- Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
- Fixed the total computation value of recipes not showing up in the recipe viewers
- Fixed custom ore veins not showing up in recipe viewers on servers
- Fixed non-burnable logs having a coke oven recipe for charcoal
- Fixed stripped logs and wood blocks not having plank recipes as they should
- Fixed LV screwdriver and buzzsaw being marked as IV tools
- Fixed placing cables/pipes being incredibly laggy
- Fixed create compatiblity sometimes crashing servers
- Fixed parallel hatch not working sometimes
ChangeLog
Version: 1.3.0
1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2
ADDITIONS:
- Added pollution
- If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
- Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
- Made Active Transformers explode if broken whilst active (configurable) via
harmlessActiveTransformers
- Added a config option to disable ore processing diagrams for packs that change ore processing a lot
- Pipes moving hot fluids now damage you if you stand on them as they should
- Added the nano saber, an electric sword
- Added a config toggle for Compass, as it's unfinished.
- Added extended multiblock rotation for making your machines face sideways, or be mirrored
- Made it possible to place frame boxes on pipes for negating damage
- Made frame boxes climbable
CHANGES:
- Made the hazard system (as well as its API) better to play with and use.
- Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
- Made veined ore veins like copper and iron thicker and denser
- updated chinese, russian & japanese translations
- Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
- Empty tanks in a fluid pipe are now hidden in Jade
- Changed all mentions of Liters to millibuckets for consistency.
- Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks
FIXES:
- Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
- Fixed some configs not being registered properly
- Fixed EMI AE2 autofill compat
- Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
- Fixed the total computation value of recipes not showing up in the recipe viewers
- Fixed custom ore veins not showing up in recipe viewers on servers
- Fixed non-burnable logs having a coke oven recipe for charcoal
- Fixed stripped logs and wood blocks not having plank recipes as they should
- Fixed LV screwdriver and buzzsaw being marked as IV tools
- Fixed placing cables/pipes being incredibly laggy
- Fixed create compatiblity sometimes crashing servers
- Fixed parallel hatch not working sometimes