Added features:
- Percentage based hearts
- There is now an option to use percentage based hearts.
- With this, all entities will appear to have the same base health, with each "heart" representing a different % of the target's actual health.
- For example, you can have just 4 hearts as indicators, each representing 25% of the target's health.
Added config options:
- Percentage Based Health
- Base Health
Added a feature (requested by @MadCow667):
- Added config option: "Use Vanilla Textures"
- With this, the mod will override any custom hearts textures used by any resource pack, and will use the default vanilla texture for the heart indicator.
- It can be used in cases where the resource pack breaks the mod, or where resource pack hearts look good in the HUD, but not in the indicator.
Fixed a bug:
- The armor indicator didn't activate unless the health indicator was also active
Added features:
- Armor Points Indicator
- Renders an armor bar that shows how many armor points the other person has
- Works on both players and mobs
- Also works on mobs like Shulkers, who have natural armor points when closed
- Default keybind to activate Armor Points Indicator is
RIGHT SHIFT
Added config options:
- Indicator Size
- Modifies the size of all indicators.
- Default 0.025, minimum 0.0, maximum 0.1
- Updated to 1.21
- Temporarily removed "Render Background" option for the
NUMBER
type health indicator- Removal was due to internal changes to Minecraft's code that changed how the background rendered
- It may be re-added at a later date
- Fixed a critical bug in version 3.0.0-beta that caused the game to crash.
Added ru_ru
translation key, thanks to Alexander317
- Added features:
- Added a /healthindicators command which opens the config screen
- Added a /healthindicators offset <number> command which modifies the display offset without having to use keybinds, or open config
- Added config options:
- Message Type:
- Whether mod messages (Indicator Enabled/Disabled, Heart Offset, etc) will appear in chat or in the actionbar
- Colored Message:
- Whether mod messages will be colored depending on context
- Enable Commands:
- Whether the aforementioned /healthindicators command will be activated (requires restart)
- Moved above config options to a new "Messages & Commands" config category
- Added a label on the "Filters" category screen informing users about the "override criteria" keybind
- Message Type:
-
Added features:
- Number Type Display
- You can choose to render a health number instead of a health bar in the Config.
- You can custaomize the text color, shadow and background color of the number display
-
Added config options:
- Indicator Type:
- Choose to render a number or heath bar
- Color of number
- Sets the color of the number display if number indicator-type is selected
- Render Shadow
- Renders a shadow behind number display
- Render background
- Renders a colored background behind the number display
- Background color
- Sets the color of the above background
- Indicator Type:
- Updated Config:
- Added labels to config to better categorize options.
- Updated names of some options
- Fixed bugs:
- The "override players" option failed to override the "only when looking at" criteria
- Fixed a bug where the actionbar was made permanently blank.
- General performance enhancing changes
- Added features:
- A config option "Show health only if looked at"
- With this the hearts will only render when you are looking at the Entity
- A config option "'Looked at' range"
- you can choose the distance between entity and you for the hearts to appear when you are looking at the entity
- A config option "Seconds for health to disappear after attack"
- Sets a timer for the hearts to disappear after you attack, if the "Show health only after attack" option is enabled
- A config option "Force higher offset for players"
- Normally, the hearts render at a higher offset for Players and Entities with a visible name-tag.
- However, some servers implement a custom name-tag which the mod does not recognize and account for.
- This option will forcibly raise heart offset for all players to fix the problem.
- A keybind "Override all config filters" that, when held down, temporarily renders hearts above all entities, even if the specific entity type or criterion is disabled in the Config.
- A config option "Show health only if looked at"
- Fixed bugs:
- Hearts may render above entities even if they are disabled in the config (note: iron golems, squids etc. are not included in this bugfix)
- Hearts may flicker