After months of waiting - the long awaited 1.20.4 version featuring proper slow motion... This release introduces better modded support to the 1.20.4 version of this mod removing many of the limitations the mod had before (like the 1.19.4 and 1.20.1 versions).
New features:
- Proper Slow Motion making use of the new tick rate feature!
- A button mapping to pause the game anywhere without closing the fancy machine settings you had been looking at
- Modded GUIs no longer have to
extend ContainerScreen
(or be explicitly coded into the mod) to be supported thanks to moving to a different way of making the mod work. It should work on all screens! - Buttons to move screens from the custom screens list to the compat screens ("slow motion" screens) list and vice versa
- You now get asked whether to keep changes when exiting the config using the "Escape" key (but only if you made changes)
- A fancy indicator in the mod compat settings to make it easier to know whether or not the stuff you just entered will actually work
Changes:
- Improves config menu: clearer colours and better tooltips!
- Better feedback when using the keybind to add a custom screen
- The mod compat settings will now remember your changes if you resize the Minecraft window
- Improved performance!
This release introduces better modded support by removing many of the limitations the mod had before. It is also the start of a new, sane, versioning system. Wow! With this release these changes also arrived in 1.20. 1.20.4 will feature proper slow motion... :D
New features:
- Modded GUIs no longer have to
extend ContainerScreen
(or be explicitly coded into the mod) to be supported thanks to moving to a different way of making the mod work. It should work on all screens! - Vanilla screens can be set to be regularly un-paused making for a kind-of-slow-motion effect (very choppy slow motion)
- Buttons to move screens from the custom screens list to the compat screens ("slow motion" screens) list and vice versa
- You now get asked whether to keep changes when exiting the config using the "Escape" key (but only if you made changes)
Changes:
- Improves config menu: clearer colours and better tooltips!
- Better messages when using the keybind to add a custom screen
- Improve performance!
This release introduces better modded support by removing many of the limitations the mod had before. It is also the start of a new, sane, versioning system. Wow! These changes will also be coming to 1.20 and 1.20.4 soonâ„¢.
New features:
- Modded GUIs no longer have to
extend ContainerScreen
(or be explicitly coded into the mod) to be supported thanks to moving to a different way of making the mod work. It should work on all screens! - Vanilla screens can be set to be regularly un-paused making for a kind-of-slow-motion effect (very choppy slow motion)
- Buttons to move screens from the custom screens list to the compat screens ("slow motion" screens) list and vice versa
- You now get asked whether to keep changes when exiting the config using the "Escape" key (but only if you made changes)
Changes:
- Improves config menu: clearer colours and better tooltips!
- Better messages when using the keybind to add a custom screen
- Improve performance!
This release adds optional support for the Alex's Mobs Animal Dictionary and fixes a bug causing the "Add to Custom Screens" keybind to not work.
To add Alex's Mobs Animal Dictionary or any other mods using the Citadel library for their books follow these steps:
- Open the control settings and assign the "Add to Custom Screens" keybind to a key of your choosing
- Open the animal dictionary
- Press that key, the game should now pause
- After exiting the Animal Dictionary you should see "Inventory Pause: Added current screen to the list of custom paused screens" pop up in the chat
- Add compat feature for custom screens:
- Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
- Add support for the death screen
- Add support for the game mode switcher
- Add Forge Update Checker support using Modrinth's API
- Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game
- Add compat feature for custom screens:
- Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
- Add support for the death screen
- Add support for the game mode switcher
- Add Forge Update Checker support using Modrinth's API
- Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game
- Add compat feature for custom screens:
- Instead of completely pausing the game you can specify screens to only tick every X amount of ticks (e.g every 20 ticks) - this should fix any incompatibilities breaking custom UI elements
- Add support for the death screen
- Add Forge Update Checker support using Modrinth's API
- Add key binds for copying the current screen's class name to clipboard and for opening the settings in-game
Due to an oversight some 1.16 builds were broken as necessary files were not included. This release fixes https://github.com/macbrayne/inventory-pause-forge/issues/80.