- Rewrite some of the spawn point search stuff
- Now JED won't forcibly search for a spawn point in the overworld, and it also allows better customizing when to search for a spawn point
- Also looks like the spawn structure stuff didn't work in the overworld previously? Now it should... maybe?
- Allow randomizing the seed on every dimension load, not just on config read
- Fix/update some deprecated Reflection stuff
- Fix the vanilla spawn point search happening in JED overworld
- Add a
load_around
option to the spawn structure config - Move the
DataTracker
and WorldInfo saving to the I/O thread
Original build time: 2019-05-25 12:50:43 UTC+3
- Add a
SkyLightBlend
JED option for controlling sky color blending at night - Add an option to not reset the weather when sleeping:
DontAdvanceWeatherWhenSleeping
- Add a
biomeprovider
option to create aBiomeProvider
from a class name, with Painted Biomes mod compatibility
Original build time: 2019-02-13 16:48:52 UTC+2
- Fix storing the wrong "non-forced" game mode on initial spawn
- Add an option to disable the dawn and dusk haze colors:
DisableDawnDuskColors
- Add a
DummyRenderer
which can be used as the renderer to disable sky/cloud/weather rendering in a given dimension - Don't check directly against
EntityPlayerMP
class- This fixes an incompatibility with GalactiCraft
Original build time: 2018-10-19 00:31:34 UTC+3
- Add sky color fix, ability to change sun and moon's size and color (by ferreusveritas)
- Fix the
/jed debug
command not always getting the correctDimensionType
- Fix/change/clean up some client sync and JED properties related stuff
- Fix not checking
dim != 0
for theunregister
value when loading from JSON - Add a
/jed load-dimension <id>
command - Cache all registered
DimensionType
entries internally - Print a warning if the
disable-nether
option is enabled - Add a
load_on_start
option to register dimension earlier so that they load on server start - Add an option to use the regular
BiomeProvider
in any dimension - Add a
CanSleepHere
JED option - Add an option to specify "has fog" per-biome
- Add an option to place a (spawn) structure/schematic on dimension creation
- Add a fog blend option, plus minor fixes and code style clean-up
- Remove
FogBlend
and enforce celestial angle with fog coloring
Original build time: 2018-09-13 00:21:48 UTC+3