Release 1.20.1-1.7
Updated at 2024-07-10 06:10.
Changelog
Release 1.20.4-1.7
- Re-Ported from 1.20.6-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Release 1.20.2-1.5.1a - Added some missing portuguese translations
- Added some missing controller tooltips in Crafting Interface
- Removed shulker boxes crafting from default Crafting Interface type
- Fixed Crafting Interface Dye Crafting working
- Fixed rendering of the hotbar selection
- Fixed crash when joining a vanilla server
- Fixed incorrect controller tooltip when using a bucket on a block surface
Release 1.20.2-1.5.1 - Optimized the tile rendering system from vanilla, now performance is much better in interfaces
- Added LE styling for effects in the GUI and effects screens
- Added a new crafting type for the Crafting Interface: Dye Crafting
- Added "Can Fly" and "Disable Exhaustion" options when the player is in survival mode in the Host Options
- Added basically all the remaining key icons, thanks cloud54 for making them
- Added Legacy Item Tooltips Scaling option in User Interface section
- Added Toggle Cursor Key/Button Mapping
- Added custom Intro support, just change the legacy:intro.json file
- Added a generic legacy loading icon in the loading overlay
- Removed EULA/ESRB screen from the Intro
- Updated cloud54's Steam Edition icons, thanks again for making them
- Now, the classic crafting config is server-side controlled, meaning vanilla players on a server with Legacy4J will be able to open the Classic Crafting Interface as usual
- Added LE Firework model
- Added Override Terrain Fog Start, Terrain Fog Start, Terrain Fog End and Terrain Fog Opacity sliders in Graphics section
- Added LE Terrain Fog as default (matches PS4 Edition)
- Added the base cost in Merchant screen
- Added the transparency and error icon in the selection when the Merchant trade is out of stock
- Now, you can unbind the button mapping by pressing escape key or select button
- Fixed Xbox One Edition pressed icons inconsistencies
- Fixed crash when crafting a recipe with "Show Craftable Recipes" active in the bottom or top selection and there are no longer enough
- Fixed the second trade slot appearing when there is no cost B
- Fixed Flat World screen controller tooltips
- Fixed crash on startup
Release 1.20.2-1.5a - Fixed crash when opening Crafting Interface
- Added missing translations
Click here for complete changelog
Release 1.20.2-1.7
Updated at 2024-07-10 06:09.
Changelog
Release 1.20.2-1.7
- Ported from 1.20.4-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Release 1.20.2-1.5.1a - Added some missing portuguese translations
- Added some missing controller tooltips in Crafting Interface
- Removed shulker boxes crafting from default Crafting Interface type
- Fixed Crafting Interface Dye Crafting working
- Fixed rendering of the hotbar selection
- Fixed crash when joining a vanilla server
- Fixed incorrect controller tooltip when using a bucket on a block surface
Release 1.20.2-1.5.1 - Optimized the tile rendering system from vanilla, now performance is much better in interfaces
- Added LE styling for effects in the GUI and effects screens
- Added a new crafting type for the Crafting Interface: Dye Crafting
- Added "Can Fly" and "Disable Exhaustion" options when the player is in survival mode in the Host Options
- Added basically all the remaining key icons, thanks cloud54 for making them
- Added Legacy Item Tooltips Scaling option in User Interface section
- Added Toggle Cursor Key/Button Mapping
- Added custom Intro support, just change the legacy:intro.json file
- Added a generic legacy loading icon in the loading overlay
- Removed EULA/ESRB screen from the Intro
- Updated cloud54's Steam Edition icons, thanks again for making them
- Now, the classic crafting config is server-side controlled, meaning vanilla players on a server with Legacy4J will be able to open the Classic Crafting Interface as usual
- Added LE Firework model
- Added Override Terrain Fog Start, Terrain Fog Start, Terrain Fog End and Terrain Fog Opacity sliders in Graphics section
- Added LE Terrain Fog as default (matches PS4 Edition)
- Added the base cost in Merchant screen
- Added the transparency and error icon in the selection when the Merchant trade is out of stock
- Now, you can unbind the button mapping by pressing escape key or select button
- Fixed Xbox One Edition pressed icons inconsistencies
- Fixed crash when crafting a recipe with "Show Craftable Recipes" active in the bottom or top selection and there are no longer enough
- Fixed the second trade slot appearing when there is no cost B
- Fixed Flat World screen controller tooltips
- Fixed crash on startup
Release 1.20.2-1.5a - Fixed crash when opening Crafting Interface
- Added missing translations
Click here for complete changelog
Release 1.20.1-1.7
Updated at 2024-07-10 06:09.
Changelog
Release 1.20.4-1.7
- Re-Ported from 1.20.6-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Release 1.20.2-1.5.1a - Added some missing portuguese translations
- Added some missing controller tooltips in Crafting Interface
- Removed shulker boxes crafting from default Crafting Interface type
- Fixed Crafting Interface Dye Crafting working
- Fixed rendering of the hotbar selection
- Fixed crash when joining a vanilla server
- Fixed incorrect controller tooltip when using a bucket on a block surface
Release 1.20.2-1.5.1 - Optimized the tile rendering system from vanilla, now performance is much better in interfaces
- Added LE styling for effects in the GUI and effects screens
- Added a new crafting type for the Crafting Interface: Dye Crafting
- Added "Can Fly" and "Disable Exhaustion" options when the player is in survival mode in the Host Options
- Added basically all the remaining key icons, thanks cloud54 for making them
- Added Legacy Item Tooltips Scaling option in User Interface section
- Added Toggle Cursor Key/Button Mapping
- Added custom Intro support, just change the legacy:intro.json file
- Added a generic legacy loading icon in the loading overlay
- Removed EULA/ESRB screen from the Intro
- Updated cloud54's Steam Edition icons, thanks again for making them
- Now, the classic crafting config is server-side controlled, meaning vanilla players on a server with Legacy4J will be able to open the Classic Crafting Interface as usual
- Added LE Firework model
- Added Override Terrain Fog Start, Terrain Fog Start, Terrain Fog End and Terrain Fog Opacity sliders in Graphics section
- Added LE Terrain Fog as default (matches PS4 Edition)
- Added the base cost in Merchant screen
- Added the transparency and error icon in the selection when the Merchant trade is out of stock
- Now, you can unbind the button mapping by pressing escape key or select button
- Fixed Xbox One Edition pressed icons inconsistencies
- Fixed crash when crafting a recipe with "Show Craftable Recipes" active in the bottom or top selection and there are no longer enough
- Fixed the second trade slot appearing when there is no cost B
- Fixed Flat World screen controller tooltips
- Fixed crash on startup
Release 1.20.2-1.5a - Fixed crash when opening Crafting Interface
- Added missing translations
Click here for complete changelog
Release 1.20.6-1.7
Updated at 2024-07-10 06:07.
Changelog
Release 1.20.6-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Click here for complete changelog
Release 1.20.4-1.7
Updated at 2024-07-10 06:06.
Changelog
Release 1.20.4-1.7
- Ported from 1.20.2-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Click here for complete changelog
Release 1.20.4-1.7
Updated at 2024-07-10 06:04.
Changelog
Release 1.20.4-1.7
- Ported from 1.20.2-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Click here for complete changelog
Release 1.20.4-1.7
Updated at 2024-07-10 06:05.
Changelog
Release 1.20.4-1.7
- Ported from 1.20.2-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Click here for complete changelog
Release 1.21-1.7
Updated at 2024-07-10 06:03.
Changelog
Release 1.21-1.7
- Ported from 1.20.6-1.7
- Added Integration with the World Host mod, having access to the friends list
- Added Flying View Roll option in Game Settings section, and its function when fall flying
- Added a multiplayer warning when selecting the Join tab
- Added a Respawning screen, as in LE
- Added Cursor Mode slider in Game Options section
- Added Legacy Creative Block Placing function and its toggle in Game Options section
- Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
- Added PlayStation® Vita Edition Control Tooltip type
- Added Display Gamma option in Graphics section
- Re-Added Autosave Interval slider in Game Options section
- Added LE Player Attack Weak sound when punching the air
- Added possibility to open the LAN in the Host Options Interface
- Added LE Info function to the Crafting Interface
- Added LE "Not Enough Ingredients" hint to the Crafting Interface
- Added Vertical Bobbing, to better match LE
- Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
- The Autosave screen is now more accurate with LE
- Completely reworked cursor system.
- New Cursor modes: Auto (Default) | Always | Never
- Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
- Changed Edit Box and Slider Button widgets to be more similar to LE
- Reworked Animated Character, now the fall flying pose will work more similar to LE
- Now packets won't be sent if the mod isn't present in the server
- Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
- It's possible to "Pick Entity" when in survival mode (if you have the respective item)
- Flying will allow to step up like in LE
- Map coordinates are now be based on the player's eye height
- Replaced
libsdl4j
byIsXander's libsdl4j
, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3 - Now, Use and Attack actions will be more similar to LE
- Interfaces will now move to the left when a hint appears, as in LE
- Completely reworked the Control Icon system. Now using data-driven resources in
namespace:control_tooltips/icons.json
, meaning it's possible to change the icons used for keyboard/mouse and controller - The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
- The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
- Name Tag Border is more similar to LE.
- Its color will fill the background if you move away from it
- It is now visible behind blocks
- Scoreboard is more similar to the LE style
- Tweaked Experience bar number to be more similar to 1080p version of LE
- Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
- The size of the Main Menu Splash is more similar to the LE
- Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
- Holding the Use key mapping when sprinting while flying will no longer have any effect
- It's now possible to open the inventory when an advancement toast is on the screen
- Enhanced Chat Screen
- Now the chat is at the same position as when unfocused
- It's bordered and have control tooltips
- Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
- If Auto Resolution is active, the mod will try to match the closest standard resolution
- Enhanced Death screen, now matches better with LE
- Now the player's hand will be invisible when dying
- Removed Architectury API dependency
- Fixed selected advancement in Advancements screen being maintained even when changing tabs
- Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
- Fixed /legacyTip custom
<custom_tip>
display<targets>
command not working when there is no item defined - Fixed controllers not being disconnected when changing the selected controller
- Fixed music stopping when changing dimensions
- Fixed inventory item repair not working correctly
- Fixed autosave being performed even with it disabled
- Fixed mouse scrolling and page change not working in the Advancements screen
- Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the
inLove
time not being synchronized with the client, causing the control tooltip to not work correctly - Fixed entities in icon holders with parts being rendered outside of it
- Fixed being able to toggle the crouching when the player is in water
- Fixed player crouching when exiting a vehicle
- Fixed player making the crouch pose when in water
- Fixed played data not being saved when exiting a server with auto saving disabled
- Fixed any incompatibilities related to the main menu screen not being the one from the vanilla
Release 1.20.6-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Release 1.20.6-1.6.5 - Added a new default for 1080p in Auto Resolution option
- Now, the text shadow was moved one pixel
- Fixed arrow navigation in Pack Selection screen
Release 1.20.6-1.6.4 - Added LE unused enchanting slot icon in Enchanting screen
- Added Distribute control tooltip in container screens
- Added an Auto Resolution option to the Graphics section, which disables the Interface Resolution slider and uses recommended presets
- Added a Controller Handler slider to the Controller section, it's now possible to change the API used for controller support
- Added a Smooth Movement option to the Controller section, it's now possible to enable the analog stick movement
- Added LE-style to the Advancements screen
- Added Leaderboard Listing Manager
- Added Leaderboards screen (replaces Stats screen)
- Added Dead Zone sliders for Left Stick, Right Stick, Left Trigger and Right Trigger in Controller section
- Added 1.21 items and recipes in Crafting, Creative Mode and Loom interfaces, thanks to Steeve for adding them
- Added compatibility with Mod Menu config screens
- Now, the starting map is a level 3 map
- Now, levels without any save data will be deleted when exiting without saving
- Fixed Crafting Interface not giving remaining crafting grid items
- Fixed crashes related to loading save
- Fixed not being able to click widgets multiple times
- Fixed last Stonecutter screen row not being selectable
- Fixed Crafting and Loom interfaces not focusing the first crafting button when changing the tab
- Fixed incompatibilities with several mods, by changing insecure mixin implementations
- Fixed entities saving when unloading chunks even with autosave disabled
- Fixed Classic Crafting not being saved after player respawn
- Fixed NBTIngredient not working properly in Neoforge with autocrafting
Click here for complete changelog
Release 1.20.6-1.6.7
Updated at 2024-05-27 23:28.
Changelog
Release 1.20.6-1.6.7
- Fixed crash when scrolling Recipe Icon Holders
- Fixed Starter map not being level 3
- Fixed merchant offers loading the experience as requiredLevel
- Fixed crash when opening Leaderboards screen
- Fixed crash when opening setting screens
Release 1.20.6-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Release 1.20.6-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Click here for complete changelog
Release 1.20.6-1.6.7
Updated at 2024-05-27 23:27.
Changelog
Release 1.20.6-1.6.7
- Fixed crash when scrolling Recipe Icon Holders
- Fixed Starter map not being level 3
- Fixed merchant offers loading the experience as requiredLevel
- Fixed crash when opening Leaderboards screen
- Fixed crash when opening setting screens
Release 1.20.6-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Release 1.20.6-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Click here for complete changelog
Release 1.20.4-1.6.7
Updated at 2024-05-27 23:27.
Changelog
Release 1.20.4-1.6.7
- Fixed crash when scrolling Recipe Icon Holders
- Fixed crash when opening Leaderboards screen
- Fixed crash when opening setting screens
Release 1.20.4-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
Release 1.20.4-1.6.5 - Added a new default for 1080p in Auto Resolution option
- Now, the text shadow was moved one pixel
- Fixed arrow navigation in Pack Selection screen
Click here for complete changelog
Release 1.20.4-1.6.7
Updated at 2024-05-27 23:26.
Changelog
Release 1.20.4-1.6.7
- Fixed crash when scrolling Recipe Icon Holders
- Fixed crash when opening Leaderboards screen
- Fixed crash when opening setting screens
Release 1.20.4-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
Release 1.20.4-1.6.5 - Added a new default for 1080p in Auto Resolution option
- Now, the text shadow was moved one pixel
- Fixed arrow navigation in Pack Selection screen
Click here for complete changelog
Release 1.20.6-1.6.6
Updated at 2024-05-25 07:23.
Changelog
Release 1.20.6-1.6.6
- For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Release 1.20.6-1.6.6 - For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
- Fixed crash when opening PackSelection screen
Click here for complete changelog
Release 1.20.4-1.6.6
Updated at 2024-05-25 07:19.
Changelog
Release 1.20.4-1.6.6
- For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
Release 1.20.4-1.6.5 - Added a new default for 1080p in Auto Resolution option
- Now, the text shadow was moved one pixel
- Fixed arrow navigation in Pack Selection screen
Release 1.20.4-1.6.4 - Added LE unused enchanting slot icon in Enchanting screen
- Added Distribute control tooltip in container screens
- Added an Auto Resolution option to the Graphics section, which disables the Interface Resolution slider and uses recommended presets
- Added a Controller Handler slider to the Controller section, it's now possible to change the API used for controller support
- Added a Smooth Movement option to the Controller section, it's now possible to enable the analog stick movement
- Added LE-style to the Advancements screen
- Added Leaderboard Listing Manager
- Added Leaderboards screen (replaces Stats screen)
- Added Dead Zone sliders for Left Stick, Right Stick, Left Trigger and Right Trigger in Controller section
- Added compatibility with Mod Menu config screens
- Now, the starting map is a level 3 map
- Now, levels without any save data will be deleted when exiting without saving
- Fixed Crafting Interface not giving remaining crafting grid items
- Fixed crashes related to loading save
- Fixed not being able to click widgets multiple times
- Fixed last Stonecutter screen row not being selectable
- Fixed Crafting and Loom interfaces not focusing the first crafting button when changing the tab
- Fixed incompatibilities with several mods, by changing insecure mixin implementations
- Fixed entities saving when unloading chunks even with autosave disabled
- Fixed Classic Crafting not being saved after player respawn
- Fixed NBTIngredient not working properly in Neoforge with autocrafting
Click here for complete changelog
Release 1.20.4-1.6.6
Updated at 2024-05-25 07:18.
Changelog
Release 1.20.4-1.6.6
- For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
- Removed InBedChat screen when sleeping
- Fixed component hover effect not appearing in Death screen
Release 1.20.4-1.6.5 - Added a new default for 1080p in Auto Resolution option
- Now, the text shadow was moved one pixel
- Fixed arrow navigation in Pack Selection screen
Release 1.20.4-1.6.4 - Added LE unused enchanting slot icon in Enchanting screen
- Added Distribute control tooltip in container screens
- Added an Auto Resolution option to the Graphics section, which disables the Interface Resolution slider and uses recommended presets
- Added a Controller Handler slider to the Controller section, it's now possible to change the API used for controller support
- Added a Smooth Movement option to the Controller section, it's now possible to enable the analog stick movement
- Added LE-style to the Advancements screen
- Added Leaderboard Listing Manager
- Added Leaderboards screen (replaces Stats screen)
- Added Dead Zone sliders for Left Stick, Right Stick, Left Trigger and Right Trigger in Controller section
- Added compatibility with Mod Menu config screens
- Now, the starting map is a level 3 map
- Now, levels without any save data will be deleted when exiting without saving
- Fixed Crafting Interface not giving remaining crafting grid items
- Fixed crashes related to loading save
- Fixed not being able to click widgets multiple times
- Fixed last Stonecutter screen row not being selectable
- Fixed Crafting and Loom interfaces not focusing the first crafting button when changing the tab
- Fixed incompatibilities with several mods, by changing insecure mixin implementations
- Fixed entities saving when unloading chunks even with autosave disabled
- Fixed Classic Crafting not being saved after player respawn
- Fixed NBTIngredient not working properly in Neoforge with autocrafting
Click here for complete changelog