- Removed unnecessary logs
- Fixed error when trying to download translucent data when embeddium is installed (+ special translucent sorting)
- Fixed crash when attempting to upload chunk with translucent data with embeddium installed
- Fixed hammer, chisel and paint brush issues when changing the grid
- Added cache to Block for LittleBlock equivalent to improve performance
- Fixed crash when special sorting from embeddium is enabled
- Revert "Fixed random freeze which could occur if embeddium is installed (during chunk update)"
- Fixed hammer and chisel not updating shape size properly when changing grid
- Fixed placement being weird when switching placement mode
- Fixed place position sometimes being incorrectly calculated when using transformable boxes
- Fixed error message for edit and placing blocks limit not displaying amount correctly
- Fixed crash when looking at a block before it has been loaded
- Fixed bed spawn positions not working
- Fixed bed gui (readded direction preview)
- Fixed several gui issues (specially missing shape setting description and missing translations)
- Fixed storage gui
- Fixed mark mode up and down keybind not working
- Fixed axis door preview when using lines (axis box is now as large as the structure itself)
- Fixed crashing if only oculus is installed
- Fixed crash with Create (caused by creating level off-thread)
- Fixed crash with sub level due to missing poimanager
- Added toVanillaGridF for float precision
- Fixed issue when downloading buffers while still uploading (happens if animation/ block is destroyed shortly after placing)
- Fixed rendering block while receiving block update (either should trigger a requeue or skip the block for the moment)
- Fixed inaccuracy when destroying tiles (causing tile nod found error)