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[TACZ] LesRaisins Tactical Equipements

[TACZ] LesRaisins Tactical Equipements

An addon for tacz, with extra support about throwable, melee weapons for gun packs

74.7k
36
Equipment

Compatibility

Minecraft: Java Edition

1.20.1

Platforms

Forge

Supported environments

Client and server

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Links

Report issues View source

Creators

xjqsh
xjqsh Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 3 weeks ago
DescriptionGalleryChangelogVersions

lrtactical-1.20.1-0.3.0

by xjqsh on Jul 10, 2025
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Additions

  • Melee Weapon Data Options

    • Added durability config options. Can be globally disabled via configuration.
    • Added enchantability config option.
    • Added OBB (Oriented Bounding Box) collision detection type.
    • Added support for configuring movement during attack.
  • Throwable Presets

    • Added potion grenade (Molotov) type presets, including effect cloud and splash types.
  • New Status Effect

    • Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.
  • Throwable Data Options

    • Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
    • Can configure whether explosion destroys blocks. Can be disabled globally via config.
    • Can configure damage dealt to enemies on impact.
    • Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
    • Can configure the particle of trails.
    • Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).
  • When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.

  • Model Update: Added 1p_effect_x (where x is a number) locator group for visual effects visible only in first-person view.

  • Model Update: Added entity_hide_x (where x is a number) locator group that will not render on thrown entities.

Adjustments

  • Reduced default throw velocity and collision coefficient for all throwable items.
  • Updated default weapon pack to include the new configuration options.
  • Lowered crafting cost of the baseball bat.
  • Reworked throwable entity collision logic to prevent getting stuck in walls.
  • Added explanatory comments to items in the default pack.
  • Some melee weapon hit detection is now performed client-side.

Fixes

  • Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
  • Fixed missing first-person hand animations (jumping/turning).
  • Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is bounce_factor.
  • Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.

lrtactical-1.20.1-0.2.4

by xjqsh on May 27, 2025
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  • fix en_us lang issue
  • add doPostHurtEffects/doPostDamageEffects call for compatibility

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