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Luminous: Monsters

Luminous: Monsters

LUMINOUS: Monsters brings 14 new Zombie and Skeleton variants to the base game, each in their own respective environment. All of these variants can be found in my other mods -LUMINOUS and LUMINOUS: NETHER

30.6k
87
Adventure
Decoration
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20.1
1.19.4
1.19.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

RipleysMods
RipleysMods Member

Details

Licensed Apache-2.0
Published 11 months ago
Updated last week
DescriptionGalleryChangelogVersions

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Luminous: Monsters V1.2.72 - NeoForge 1.20.4

by RipleysMods on Jun 8, 2025
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Luminous: Monsters V1.2.72 - Forge 1.20.1

by RipleysMods on Jun 8, 2025
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Changelog LUMINOUS: MONSTERS V1.2.72 Changelog

BUG FIXES:

-Fixed an issue where almost every zombie animation had a glitch in one of the arms during the idle animation

-Adjusted the procedure for all monsters so that block light is taken into account when spawning correctly, this should fix an issue some people have been having where the mobs can spawn inside lit places

Luminous: Monsters V1.2.7 - NeoForge 1.21.1

by RipleysMods on May 19, 2025
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Luminous: Monsters V1.2.7 - NeoForge 1.20.4

by RipleysMods on May 13, 2025
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LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

Luminous: Monsters V1.2.7 - Forge 1.20.1

by RipleysMods on May 13, 2025
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LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

Luminous: Monsters V1.2.62 - NeoForge 1.21.1

by RipleysMods on Jan 26, 2025
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Luminous: Monsters V1.2.62 - NeoForge 1.20.4

by RipleysMods on Jan 26, 2025
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Luminous: Monsters V1.2.62 - Forge 1.20.1

by RipleysMods on Jan 26, 2025
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LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

-None this time, stay tuned!


BUG FIXES:

-The swamp skeleton should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


KNOWN/UNFIXED BUGS:

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

Luminous: Monsters V1.2.6 - NeoForge 1.21.1

by RipleysMods on Jan 24, 2025
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Luminous: Monsters V1.2.6 - NeoForge 1.20.4

by RipleysMods on Jan 24, 2025
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Luminous: Monsters V1.2.6 - Forge 1.20.1

by RipleysMods on Jan 24, 2025
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LUMINOUS: MONSTERS V1.2.6 Changelog

NEW FEATURES:

-Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

-Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used


BUG FIXES:

-The sunken should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game


KNOWN/UNFIXED BUGS:

-Looting does not work on these variant monsters

-There are no baby zombie variants of the variant zombies

Luminous:Monsters V1.2.5 - NeoForge 1.20.4

by RipleysMods on Dec 20, 2024
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Luminous:Monsters V1.2.5 - Forge 1.20.1

by RipleysMods on Dec 20, 2024
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LUMINOUS:MONSTERS V1.2.5 Changelog

NEW FEATURES:

-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)

-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes


BUG FIXES:

-Fixed a bug where monsters could spawn at light levels above 0

-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained


RETEXTURES / MODEL CHANGES:

-None this time, stay tuned!


TECHNICAL CHANGES:

-None this time, stay tuned!


KNOWN/UNFIXED BUGS:

-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

Luminous:Monsters 1.2.4 - NeoForge 1.20.4

by RipleysMods on Oct 6, 2024
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Luminous:Monsters V1.2.4 - Forge 1.20.1

by RipleysMods on Oct 6, 2024
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LUMINOUS MONSTERS V1.2.4 Changelog

NEW FEATURES:

-Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death! -Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!


BUG FIXES:

-None this time!


RETEXTURES / MODEL CHANGES:

-None this time!


TECHNICAL CHANGES:

-None this time!

Luminous:Monsters V1.2.3 - Neoforge 1.20.4

by RipleysMods on Sep 3, 2024
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Luminous:Monsters V1.2.3 - Forge 1.20.1

by RipleysMods on Sep 3, 2024
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Luminous Monsters V1.2.3 Changelog


-Updated the texture of the Savannah Skeleton to match the savannah grass -Updated the texture of the Savannah Zombie to match the savannah grass -Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels

Luminous: Monsters V1.2.2 - Forge 1.19.2

by RipleysMods on Aug 15, 2024
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Luminous: Monsters V1.2.2 - Forge 1.19.4

by RipleysMods on Aug 15, 2024
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Luminous: Monsters V1.2.2 Changelog-

-Fixed an error where geckolib could not be loaded correctly -Fixed a texture issue with the swamp zombie -Fixed an animation issue with the swamp zombie

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