2025/05/11 - Version 1.4.3
- Added
mp:schedule
directive with enhanced scheduling capabilities beyond vanilla behavior - Enhanced
<Command: command>
parameter parsing and suggestions
2025/04/21 - Version 1.4.2
- Fixed
mp:mouse event ... as target
failing to select entities in the upper half of the screen - Fixed Compatibility issues between
mp:input
and certain mods - Updated Syntax documentation for
mp:rotate
(/rotate <target> <yaw> <pitch>
)
2025/04/15 - Version 1.4.1
- Added
mp:camera fov_effect_scale
to modify field of view effects - Modified
mp:motion
command tree structure, addedset
andappend
sub-commands - Modified
mp:sound
parameter thresholds - changedVolume
andPitch
range from[0.5f, 1.5f]
to[0.0f, 2.0f]
- Fixed
mp:shader
invalid issue caused by incorrectPath
parameter - Removed legacy debugging code from development process
2025/04/10 - Version 1.4.0
- Added
mp:mouse
to provide cursor functionality. - Added
mp:sound
with more parameter adjustments compared to the original/playsound
. - Added
mp:camera normalize
to normalize camera entity orientation. - Added
mp:camera option offset
to offset camera position (testing). - Added
mp:rotate
with similar functionality to the new version of/rotate
. - Added
mp:input permission
withPLAYER_LIST
andSPRINT
. - Added options related to
mp:input operate
. - Added
mp:hud send
wherePlayerHeadPart
now supports modifiable text$(key)
. - Modified
mp:testfor raycast
maximum distance from64
to128
and removed redundant command tree. - Modified
mp:shader
to optimize the input forPath
parameters and provide suggestions. - Fixed issue where
mp:camera
andmp:particle
would automatically correct parameters when entered. - Fixed issue where double jumping could not be performed when falling in mid-air.
2025/03/26 - Version 1.3.3
- Fixed issue with
mp:gui
where specifying themc://
protocol wouldn't work for MacOS users. - Fixed issue with
mp:camera
where moving in specific cases caused coordinate offsets.
2025/03/15 - Version 1.3.2
- Added
mp:shader uniform
functionality to pass uniform values. - Added
mp:player
to modify player-related content.
2025/03/01
1.2.3
*Fixed mp:gui
Minor issues when using commands to close the player interface
-
Added
mp:gui
command section, now you can pass JavaScript functions throughserver storage
, and a new JS interfaceplayerList
has been added. -
Added
mp:testfor
to detect or return certain functionalities. -
Added a warning message that will pop up after the game initialization if there is an issue with MCEF initialization.
-
Added two new options in the mod configuration interface.
2025/02/17
1.2.2
Corrected errors in the document and added some missing information
*Added Item Component mapperplugin:attack_event
mapperplugin:use_event
*Fixed In Custom HUD File
, optional filling may result in errors, ItemPart
add custom item model data, and fixed LayerDrawComponent animation
*Fixed mp:animate
unable to stop animation issue
*Fixed mp:pose
server and client un-synchronized issue
*Fixed GameRule playerDamageInvulnerable
change invalid issues
*Modify simplified particles mapperplugin:abstract_custom_particle
parameter requirements, there are default values now
*Modify recode mp:particle sphere
algorithm for graphic generation
*Removed mp:nbt
,then /data
can merge player data
*Removed mp:ride
,then /ride
allow riding players (but there is still an un-synchronized issue when canceling riding)
2024/12/23
1.2.0
If the player re-enters the world now, all client related configurations changed by the server will be reset (such as mp:camera
).
*Added mp: animation
to allow player animations to be played, supporting GeckoLib
, EmoteCraft
, and Minecraft BE Animation
animation parsing
*Add the mp:reconfig_cef
client command to reconfigure Cef
*Change the <Path>
required for mp:shader
to a more standard format
2024/12/09
1.1.9
Optimize related network communication logic and document description
*Modify the NBT Options
key name and add sneak
*Supplementary mp:aimassist
parameter FocusTime(0~2000L ms)
, for mp:camera
marking the focus time when aiming (affects the player's movement trajectory)
*Added mp:gui send
for passing and executing JS, changing the original instruction tree structure
*New mp:camera roll
is used to modify the camera roll angle
*New module configuration interface, need to install ModMenu
Deleted some code logic