- First portals will now only generate in the overworld up to 5 blocks below your nether y-level
- Players in the top 50 must only play a minimum of 1 game before playing the same person again (changed from 2 games)
- Added option for all dimensions generated at the start of world creation
- Added a warning for Mac users not using Mac-Sodium
- Added split icons to the live match hud
- Added compatibility with fast reset
- Added gamemode information screen
- If you right click on the Ranked, Casual or Event Mode button, you can see some information about that mode
- Changed seed distribution for non-ranked modes
- Now have the same distribution as ranked mode
- Seed distribution ranges are now based on the average elo of all players instead of a specific player's elo
- Bug fixes
- Added a new
Event Gamemode
where limited time categories will occasionally be available without impacting elo. Our first test of this feature will start April 28, 2023, so keep a lookout! - New
/api/matches
endpoint added to the api to allow users to fetch recent matches - Chat limit put in place to prevent spamming
- Replaced the world generation animation with the Ranked logo
- Added a bunch of new tips on the countdown screen partially with help from T_Wagz
- Added a setting to hide opponent's advancements
- bug fixes 🙂
- Added API Document (not ingame)
- Reworked Leaderboard screen
- Added Match Info Feature
- You can check match info on your recent match list screen
- Changed tip message position to top
- Added warning screen on try atum resetting
- Fixed an issue that Programmer Art pack doesn't work
- Fixed many bugs
- Added Privacy Policy
- Changes in elo system & leaderboard
- You must link your discord account to your profile in order for your rank to display on your profile and the leaderboard
- Using an alt account is now a bannable offence
- Top 150 players with no matches played in the past week will start to decay elo over time
- Players with 1300+ elo, you cannot see your opponent's info until the match starts
- Added Previous Season Leaderboard
- Added Season Best Time Leaderboard
- Added Spectator Account System
- Can show match live timelimes / splits by using /matchspectate command or pressing f3+f4
- You can't play a ranked/casual match with a spectator account
- Increased max players on private room to 100 (for specific accounts)
- If you want to use larger private rooms for your tournament or event, please create ticket in the ticket channel
- Added tip messages on Waiting for Players... screen
- Added event card on main menu (Not currently in use)
- Fixed log spamming
- Fixed many bugs..
- Reworked profile page!
- Added more link with some social apps for your profile
- Added link with Discord/YouTube/Twitch features
- Added player search feature
- New settings
- Added disconnected sound volume option
- Added hide elo during match option
- Added standardized ender dragon match option, it is disabled by default. we need feedback about this!
- You can use start command with multiple lines by use semicolon(
;
) - You can change seed in private room if you are host
- Changed some RNG standardized
- Standardized Ender dragon's first node position and height
- Standardized Ender dragon's strafes
- Blaze no longer always drops blaze rod after 32 or more kills
- Fixed an issue that sometimes mob spawned on bottom part of desert temple
- Removed poison effect from suspicious stew
- Fixed mixin crash with ServerSideRNG 9.0.0
From 1.3.2
- Now, this mod requires Fabric Loader 0.14+
- Leaderboard expended to Top 150 from Top 100
- Fixed an issue that elo change animation sometimes repeats and then elo wasn't displayed properly
- Fixed an issue that matchmaking not working in the client on Mac OS
- Fixed an issue that translucent player skins were not rendering properly
- Now, this mod requires Fabric Loader 0.14+
- Leaderboard expended to Top 150 from Top 100
- Fixed an issue that elo change animation sometimes repeats and then elo wasn't displayed properly
- Fixed an issue that matchmaking not working in the client on Mac OS
- Fixed an issue that translucent player skins were not rendering properly