- Only register CreativeModeTabs when they won't be empty
- Add pulse mode for textures
- Add textures for
plasma
andcrushed_centrifuged
types
Full Changelog: https://github.com/glowredman/modularmaterials/compare/v0.11-beta...v0.12-beta
Diferentiate fluids by type (fixes #7)
Note: when loading an old mod fluids added by this mod will disappear as their internal names change with this update!
- Port to 1.19.3
- Fix update URL in
mods.toml
- Improve logging and other code improvements
- Change texture paths to follow Minecraft's standard
- Change biome modifier (removing vanilla oregen now must be done via datapacks)
- Using the
/mm install <preset>
command now replaces existing config files
- Allow the usage of any
Random
-implementation (shortcutsXSTR
,Xoshiro256**
andStandard
can be used inconfig.json/"random"
, for other implementations use the full classname, e.g.java.util.Random
) - Fixed tooltip border rendering using the background color for borderStart and borderEnd
- New texture-sets
fiery
,fine
,gem_horizontal
,gem_vertical
,leaf
,magnetic
,opal
,paper
,quartz
andwood
- Reduced amount of log-spam
- Fixed TagHandler completely breaking down when using filters for types or oreVariants
- Fixed item tags being applied for fluids instead of fluid tags
- Added vanilla preset