成功移植了所有瘟疫物品,详细内容请参阅模组指南书
只有佩戴Necora病毒才可以获得基因片段
只有佩戴基因片段才可以获得分段基因组
(这是个套娃式的过程)
添加了三个召唤单位,和Forge/NeoForge相比,它们会弱很多
现在所有玩家在战利品箱子里获取的基因物品具有难度之分
(难度会显示在物品描述的第一行)
其难度取决于玩家世界的难度:
和平->简单的DNA序列
简单->普通的DNA序列
普通->复杂的DNA序列
困难->极度复杂的DNA序列/类神的DNA序列
它们也有加成:
普通的DNA序列:+0.25最大生命值
复杂的DNA序列:+0.5最大生命值,+0.15伤害
极度复杂的DNA序列:+0.75最大生命值,+0.25伤害
类神的DNA序列:+1.0最大生命值,+0.35伤害
移除了物品会发出粒子的设定
移除了3D模型
修复配方无法使用的问题
削弱痛苦蜡烛
削弱痛苦魔盒
为痛苦蜡烛添加了额外的实体模型:满血提供一个保护屏障
为痛苦魔盒添加了额外的实体模型:像是背包
加强纳米棉花糖:现在惩罚力度只有50%了
加强天启魔方:现在不会有伤害惩罚了
因为技术原因,更改具有“减少生命恢复”的所有物品,防止出现假死和视角抽搐的问题
重新实装血灵之戒(血灵未来可能还会回来)
Fix the issue where the formula cannot be used
Weakening the candle of pain
Weakening the Pain Box
Added additional physical model for the painful candle: providing a protective barrier when full of blood
Added additional physical models to the Pain Box, such as backpacks
Strengthening Nano Cotton Candy: Now the punishment is only 50%
Strengthen the Apocalypse Cube: There will be no damage punishment now
Due to technical reasons, all items with "reduced life recovery" have been modified to prevent issues such as false death and perspective twitching
Reinstall the Blood Spirit Ring (Blood Spirit may come back in the future)
不再强制使用patchouli手册,你现在可以加或者不加
减少了血灵的粒子数量,速度,存在时间
添加了forge版的moonfabric的七剑(你可以到那个地方看看)
No longer enforce the use of patchouli manuals, you can add or not add them now
Reduced the number, speed, and duration of blood spirit particles
Added the Forge version of Moonfabric's Seven Swords (you can go to that place to take a look)
Optimized blood spirit particles: now it's not so chaotic and more like a line,
Optimized the material of some items,
It should have fixed the fake death bug of Wood cotton candy and some other items that increase health recovery
优化了血灵的粒子: 现在不是那么乱, 并且更像是一条线,
优化了部分物品的材质,
应该是修复了木头棉花糖和一些别的增加生命恢复物品的假死BUG